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authorAndrei Karas <akaras@inbox.ru>2014-10-01 17:21:42 +0300
committerAndrei Karas <akaras@inbox.ru>2014-10-01 19:28:09 +0300
commit10b5b99e5e7e5f332c077a2d261df8f02f111c4f (patch)
tree957b1fa2852d4a498fb7b7b57181fe40176c669d /src/net/eathena
parent97ceb0fc66be86d09b2bc42b7580d3976cbddd80 (diff)
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Move INT stat from net enum into attributes.
Diffstat (limited to 'src/net/eathena')
-rw-r--r--src/net/eathena/attrs.h3
-rw-r--r--src/net/eathena/generalhandler.cpp3
-rw-r--r--src/net/eathena/playerhandler.cpp9
3 files changed, 10 insertions, 5 deletions
diff --git a/src/net/eathena/attrs.h b/src/net/eathena/attrs.h
index e536a1818..b18834c5c 100644
--- a/src/net/eathena/attrs.h
+++ b/src/net/eathena/attrs.h
@@ -31,8 +31,7 @@ namespace EAthena
STR = 0xd,
AGI,
- VIT,
- INT
+ VIT
};
} // namespace EAthena
diff --git a/src/net/eathena/generalhandler.cpp b/src/net/eathena/generalhandler.cpp
index 53e0636d8..d807654c0 100644
--- a/src/net/eathena/generalhandler.cpp
+++ b/src/net/eathena/generalhandler.cpp
@@ -349,7 +349,8 @@ void GeneralHandler::gameStarted() const
statusWindow->addAttribute(STR, _("Strength"), "str", true);
statusWindow->addAttribute(AGI, _("Agility"), "agi", true);
statusWindow->addAttribute(VIT, _("Vitality"), "vit", true);
- statusWindow->addAttribute(INT, _("Intelligence"), "int", true);
+ statusWindow->addAttribute(Attributes::INT,
+ _("Intelligence"), "int", true);
statusWindow->addAttribute(Attributes::DEX, _("Dexterity"), "dex", true);
statusWindow->addAttribute(Attributes::LUK, _("Luck"), "luk", true);
diff --git a/src/net/eathena/playerhandler.cpp b/src/net/eathena/playerhandler.cpp
index 1bdf1a39e..75996016b 100644
--- a/src/net/eathena/playerhandler.cpp
+++ b/src/net/eathena/playerhandler.cpp
@@ -312,11 +312,16 @@ void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg)
msg.readUInt8("vit cost");
val = msg.readUInt8("int");
- PlayerInfo::setStatBase(INT, val);
+ PlayerInfo::setStatBase(Attributes::INT, val);
if (statusWindow)
- statusWindow->setPointsNeeded(INT, msg.readUInt8("int cost"));
+ {
+ statusWindow->setPointsNeeded(Attributes::INT,
+ msg.readUInt8("int cost"));
+ }
else
+ {
msg.readUInt8("int cost");
+ }
val = msg.readUInt8("dex");
PlayerInfo::setStatBase(Attributes::DEX, val);