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authorAndrei Karas <akaras@inbox.ru>2014-09-05 11:24:55 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-06 01:18:57 +0300
commit89c117a64240de90c19004c846edf7c524f6484d (patch)
tree5857766b21e849b94e81267a5054594bd5bf5f1d /src/net/eathena/skillhandler.cpp
parentfeeddcb6fe41864d862b9e36e503d3ace07eb76d (diff)
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For unknown skills use if possible server side skill name.
Diffstat (limited to 'src/net/eathena/skillhandler.cpp')
-rw-r--r--src/net/eathena/skillhandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/net/eathena/skillhandler.cpp b/src/net/eathena/skillhandler.cpp
index afb766ac8..d9aedce2c 100644
--- a/src/net/eathena/skillhandler.cpp
+++ b/src/net/eathena/skillhandler.cpp
@@ -111,7 +111,7 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
const int level = msg.readInt16("skill level");
msg.readInt16("sp");
const int range = msg.readInt16("range");
- msg.readString(24, "skill name");
+ const std::string name = msg.readString(24, "skill name");
const int up = msg.readUInt8("up flag");
const int oldLevel = PlayerInfo::getSkillLevel(skillId);
if (oldLevel && oldLevel != level)
@@ -120,7 +120,7 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
if (skillDialog)
{
if (!skillDialog->updateSkill(skillId, range, up))
- skillDialog->addSkill(skillId, level, range, up);
+ skillDialog->addSkill(skillId, name, level, range, up);
}
}
if (updateSkill && skillDialog)