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authorAndrei Karas <akaras@inbox.ru>2015-08-30 15:38:03 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-30 15:38:03 +0300
commitbff3a68b9f8984f0e8c1c530a26927b33b5afad1 (patch)
tree8301babc2adebea100c563038b579663a16657bc /src/net/eathena/questrecv.cpp
parent7c8e0e0454f2e9acfde62faf669a1628e3935a58 (diff)
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Move receive code from questhandler into separate file.
Diffstat (limited to 'src/net/eathena/questrecv.cpp')
-rw-r--r--src/net/eathena/questrecv.cpp160
1 files changed, 160 insertions, 0 deletions
diff --git a/src/net/eathena/questrecv.cpp b/src/net/eathena/questrecv.cpp
new file mode 100644
index 000000000..e08d663c9
--- /dev/null
+++ b/src/net/eathena/questrecv.cpp
@@ -0,0 +1,160 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2012-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/eathena/questrecv.h"
+
+#include "gui/windows/skilldialog.h"
+#include "gui/windows/questswindow.h"
+
+#include "net/eathena/messageout.h"
+#include "net/eathena/protocol.h"
+
+#include "resources/skillconsts.h"
+
+#include "debug.h"
+
+namespace EAthena
+{
+
+void QuestRecv::processAddQuest(Net::MessageIn &msg)
+{
+ const int var = msg.readInt32("quest id");
+ const int val = msg.readUInt8("state");
+ msg.readUInt8("time diff");
+ msg.readInt32("time");
+ const int num = msg.readInt16("objectives count");
+ for (int f = 0; f < num; f ++)
+ {
+ // need use in quests kills list
+ msg.readInt32("monster id");
+ msg.readInt16("count");
+ msg.readString(24, "monster name");
+ }
+
+ msg.skipToEnd("unused");
+
+ if (questsWindow)
+ {
+ questsWindow->updateQuest(var, val);
+ questsWindow->rebuild(true);
+ }
+ if (skillDialog)
+ {
+ skillDialog->updateQuest(var, val);
+ skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID);
+ }
+}
+
+void QuestRecv::processAddQuests(Net::MessageIn &msg)
+{
+ msg.readInt16("len");
+ const int num = msg.readInt32("quests count");
+ for (int f = 0; f < num; f ++)
+ {
+ const int var = msg.readInt32("quest id");
+ const int val = msg.readUInt8("state");
+ msg.readInt32("time diff");
+ msg.readInt32("time");
+ msg.readInt16("objectives count");
+ if (questsWindow)
+ questsWindow->updateQuest(var, val);
+ if (skillDialog)
+ skillDialog->updateQuest(var, val);
+ }
+
+ if (questsWindow)
+ questsWindow->rebuild(false);
+}
+
+void QuestRecv::processAddQuestsObjectives(Net::MessageIn &msg)
+{
+ msg.readInt16("len");
+ const int quests = msg.readInt32("quests count");
+ for (int f = 0; f < quests; f ++)
+ {
+ msg.readInt32("quest id");
+ msg.readInt32("time diff");
+ msg.readInt32("time");
+ const int num = msg.readInt16("objectives count");
+ for (int d = 0; d < num; d ++)
+ {
+ // need use in quests kills list
+ msg.readInt32("monster id");
+ msg.readInt16("count");
+ msg.readString(24, "monster name");
+ }
+ }
+ msg.skipToEnd("unused");
+}
+
+void QuestRecv::processUpdateQuestsObjectives(Net::MessageIn &msg)
+{
+ // ignored
+ msg.readInt16("len");
+ const int num = msg.readInt16("objectives count");
+ for (int f = 0; f < num; f ++)
+ {
+ msg.readInt32("quest id");
+ msg.readInt32("monster id");
+ msg.readInt16("count old");
+ msg.readInt16("count new");
+ }
+}
+
+void QuestRecv::processRemoveQuest(Net::MessageIn &msg)
+{
+ const int var = msg.readInt32("quest id");
+ const int val = -1;
+
+ // not removing quest, because this is impossible,
+ // but changing status to -1
+ if (questsWindow)
+ {
+ questsWindow->updateQuest(var, val);
+ questsWindow->rebuild(true);
+ }
+ if (skillDialog)
+ {
+ skillDialog->updateQuest(var, val);
+ skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID);
+ }
+}
+
+void QuestRecv::processActivateQuest(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ // +++ need enable/disable quests depend on this packet
+ msg.readInt32("quest id");
+ msg.readUInt8("activate");
+}
+
+void QuestRecv::processNpcQuestEffect(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ // this packed mostly useless, because manaplus can show any
+ // kind of effects based on quest states.
+ msg.readInt32("npc id");
+ msg.readInt16("x");
+ msg.readInt16("y");
+ msg.readInt16("state");
+ msg.readInt16("color");
+}
+
+} // namespace EAthena