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author | Andrei Karas <akaras@inbox.ru> | 2012-06-24 19:34:08 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-06-24 21:41:20 +0300 |
commit | 3b537e109df901df3da4c706f827c8d3d39a7238 (patch) | |
tree | ae5a83f71954aaeb45ce3f8d609e6f4a8dc0678c /src/net/eathena/playerhandler.cpp | |
parent | 4ef35e9ef757da1db724c5d784048601144c934c (diff) | |
download | plus-3b537e109df901df3da4c706f827c8d3d39a7238.tar.gz plus-3b537e109df901df3da4c706f827c8d3d39a7238.tar.bz2 plus-3b537e109df901df3da4c706f827c8d3d39a7238.tar.xz plus-3b537e109df901df3da4c706f827c8d3d39a7238.zip |
Add basic support for eathena stable.
Can register, create char, connect to map server and get map info.
Diffstat (limited to 'src/net/eathena/playerhandler.cpp')
-rw-r--r-- | src/net/eathena/playerhandler.cpp | 313 |
1 files changed, 313 insertions, 0 deletions
diff --git a/src/net/eathena/playerhandler.cpp b/src/net/eathena/playerhandler.cpp new file mode 100644 index 000000000..a96df306d --- /dev/null +++ b/src/net/eathena/playerhandler.cpp @@ -0,0 +1,313 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2012 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/eathena/playerhandler.h" + +#include "configuration.h" +#include "client.h" +#include "logger.h" + +#include "net/messagein.h" + +#include "net/eathena/protocol.h" +#include "net/eathena/npchandler.h" +#include "net/eathena/inventoryhandler.h" + +#include "gui/whoisonline.h" + +#include "debug.h" + +extern Net::PlayerHandler *playerHandler; + +namespace EAthena +{ + +PlayerHandler::PlayerHandler() +{ + static const uint16_t _messages[] = + { + SMSG_WALK_RESPONSE, + SMSG_PLAYER_WARP, + SMSG_PLAYER_STAT_UPDATE_1, + SMSG_PLAYER_STAT_UPDATE_2, + SMSG_PLAYER_STAT_UPDATE_3, + SMSG_PLAYER_STAT_UPDATE_4, + SMSG_PLAYER_STAT_UPDATE_5, + SMSG_PLAYER_STAT_UPDATE_6, + SMSG_PLAYER_ARROW_MESSAGE, + SMSG_ONLINE_LIST, + SMSG_PLAYER_SHORTCUTS, + SMSG_PLAYER_SHOW_EQUIP, + 0 + }; + handledMessages = _messages; + playerHandler = this; +} + +void PlayerHandler::handleMessage(Net::MessageIn &msg) +{ + switch (msg.getId()) + { + case SMSG_WALK_RESPONSE: + processWalkResponse(msg); + break; + + case SMSG_PLAYER_WARP: + processPlayerWarp(msg); + break; + + case SMSG_PLAYER_STAT_UPDATE_1: + processPlayerStatUpdate1(msg); + break; + + case SMSG_PLAYER_STAT_UPDATE_2: + processPlayerStatUpdate2(msg); + break; + + case SMSG_PLAYER_STAT_UPDATE_3: // Update a base attribute + processPlayerStatUpdate3(msg); + break; + + case SMSG_PLAYER_STAT_UPDATE_4: // Attribute increase ack + processPlayerStatUpdate4(msg); + break; + + // Updates stats and status points + case SMSG_PLAYER_STAT_UPDATE_5: + processPlayerStatUpdate5(msg); + break; + + case SMSG_PLAYER_STAT_UPDATE_6: + processPlayerStatUpdate6(msg); + break; + + case SMSG_PLAYER_ARROW_MESSAGE: + processPlayerArrowMessage(msg); + break; + + case SMSG_ONLINE_LIST: + processOnlineList(msg); + break; + + case SMSG_PLAYER_SHORTCUTS: + processPlayerShortcuts(msg); + break; + + case SMSG_PLAYER_SHOW_EQUIP: + processPlayerShowEquip(msg); + break; + + default: + break; + } +} + +void PlayerHandler::attack(int id, bool keep) +{ + MessageOut outMsg(CMSG_PLAYER_ATTACK); + outMsg.writeInt32(id); + if (keep) + outMsg.writeInt8(7); + else + outMsg.writeInt8(0); +} + +void PlayerHandler::stopAttack() +{ + MessageOut outMsg(CMSG_PLAYER_STOP_ATTACK); +} + +void PlayerHandler::emote(uint8_t emoteId) +{ + MessageOut outMsg(CMSG_PLAYER_EMOTE); + outMsg.writeInt8(emoteId); +} + +void PlayerHandler::increaseAttribute(int attr) +{ + if (attr >= STR && attr <= LUK) + { + MessageOut outMsg(CMSG_STAT_UPDATE_REQUEST); + outMsg.writeInt16(static_cast<int16_t>(attr)); + outMsg.writeInt8(1); + } +} + +void PlayerHandler::increaseSkill(unsigned short skillId) +{ + if (PlayerInfo::getAttribute(SKILL_POINTS) <= 0) + return; + + MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST); + outMsg.writeInt16(skillId); +} + +void PlayerHandler::pickUp(FloorItem *floorItem) +{ + if (!floorItem) + return; + + MessageOut outMsg(CMSG_ITEM_PICKUP); + outMsg.writeInt32(floorItem->getId()); + EAthena::InventoryHandler *handler = + static_cast<EAthena::InventoryHandler*>(Net::getInventoryHandler()); + if (handler) + handler->pushPickup(floorItem->getId()); +} + +void PlayerHandler::setDirection(char direction) +{ + MessageOut outMsg(CMSG_PLAYER_CHANGE_DIR); + outMsg.writeInt16(0); + outMsg.writeInt8(direction); +} + +void PlayerHandler::setDestination(int x, int y, int direction) +{ + MessageOut outMsg(CMSG_PLAYER_CHANGE_DEST); + outMsg.writeCoordinates(static_cast<short unsigned int>(x), + static_cast<short unsigned int>(y), + static_cast<unsigned char>(direction)); +} + +void PlayerHandler::changeAction(Being::Action action) +{ + char type; + switch (action) + { + case Being::SIT: + type = 2; + break; + case Being::STAND: + type = 3; + break; + default: + case Being::MOVE: + case Being::ATTACK: + case Being::DEAD: + case Being::HURT: + case Being::SPAWN: + return; + } + + MessageOut outMsg(CMSG_PLAYER_CHANGE_ACT); + outMsg.writeInt32(0); + outMsg.writeInt8(type); +} + +void PlayerHandler::respawn() +{ + MessageOut outMsg(CMSG_PLAYER_RESTART); + outMsg.writeInt8(0); +} + +void PlayerHandler::requestOnlineList() +{ + MessageOut outMsg(CMSG_ONLINE_LIST); +} + +void PlayerHandler::processOnlineList(Net::MessageIn &msg) +{ + if (!whoIsOnline) + return; + + int size = msg.readInt16() - 4; + std::vector<OnlinePlayer*> arr; + + if (!size) + { + if (whoIsOnline) + whoIsOnline->loadList(arr); + return; + } + + char *start = reinterpret_cast<char*>(msg.readBytes(size)); + if (!start) + return; + + char *buf = start; + + int addVal = 1; + if (serverVersion >= 4) + addVal = 3; + + while (buf - start + 1 < size && *(buf + addVal)) + { + unsigned char status = 255; + unsigned char ver = 0; + unsigned char level = 0; + if (serverVersion >= 4) + { + status = *buf; + buf ++; + level = *buf; + buf ++; + ver = *buf; + } + buf ++; + + int gender = GENDER_UNSPECIFIED; + if (serverVersion >= 4) + { + if (config.getBoolValue("showgender")) + { + if (status & Being::FLAG_GENDER_MALE) + gender = GENDER_MALE; + else if (status & Being::FLAG_GENDER_OTHER) + gender = GENDER_OTHER; + else + gender = GENDER_FEMALE; + } + } + arr.push_back(new OnlinePlayer(static_cast<char*>(buf), + status, level, gender, ver)); + buf += strlen(buf) + 1; + } + + if (whoIsOnline) + whoIsOnline->loadList(arr); + delete [] start; +} + +void PlayerHandler::updateStatus(uint8_t status) +{ + MessageOut outMsg(CMSG_SET_STATUS); + outMsg.writeInt8(status); + outMsg.writeInt8(0); +} + +void PlayerHandler::processPlayerShortcuts(Net::MessageIn &msg) +{ + for (int f = 0; f < 27; f ++) + { + msg.readInt8(); // type 0: item, 1: skill + msg.readInt32(); // item or skill id + msg.readInt16(); // lvl + } +} + +void PlayerHandler::processPlayerShowEquip(Net::MessageIn &msg) +{ + msg.readInt8(); // show equip +} + +} // namespace EAthena |