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author | Andrei Karas <akaras@inbox.ru> | 2015-05-06 01:09:47 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-05-06 01:09:47 +0300 |
commit | 7fa78a35307227453ab55c7452e348a40cd41d65 (patch) | |
tree | 1d3e16a94bed043877306f1c47b3992add85b3be /src/net/eathena/generalhandler.cpp | |
parent | a87db81b6b7551a248e31e2850577aefda092538 (diff) | |
download | plus-7fa78a35307227453ab55c7452e348a40cd41d65.tar.gz plus-7fa78a35307227453ab55c7452e348a40cd41d65.tar.bz2 plus-7fa78a35307227453ab55c7452e348a40cd41d65.tar.xz plus-7fa78a35307227453ab55c7452e348a40cd41d65.zip |
Add strong typed bool type Modifiable.
Diffstat (limited to 'src/net/eathena/generalhandler.cpp')
-rw-r--r-- | src/net/eathena/generalhandler.cpp | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/src/net/eathena/generalhandler.cpp b/src/net/eathena/generalhandler.cpp index b527aae70..3c442af82 100644 --- a/src/net/eathena/generalhandler.cpp +++ b/src/net/eathena/generalhandler.cpp @@ -390,13 +390,18 @@ void GeneralHandler::gameStarted() const // protection against double addition attributes. statusWindow->clearAttributes(); - statusWindow->addAttribute(Attributes::STR, _("Strength"), "str", true); - statusWindow->addAttribute(Attributes::AGI, _("Agility"), "agi", true); - statusWindow->addAttribute(Attributes::VIT, _("Vitality"), "vit", true); + statusWindow->addAttribute(Attributes::STR, + _("Strength"), "str", Modifiable_true); + statusWindow->addAttribute(Attributes::AGI, + _("Agility"), "agi", Modifiable_true); + statusWindow->addAttribute(Attributes::VIT, + _("Vitality"), "vit", Modifiable_true); statusWindow->addAttribute(Attributes::INT, - _("Intelligence"), "int", true); - statusWindow->addAttribute(Attributes::DEX, _("Dexterity"), "dex", true); - statusWindow->addAttribute(Attributes::LUK, _("Luck"), "luk", true); + _("Intelligence"), "int", Modifiable_true); + statusWindow->addAttribute(Attributes::DEX, + _("Dexterity"), "dex", Modifiable_true); + statusWindow->addAttribute(Attributes::LUK, + _("Luck"), "luk", Modifiable_true); statusWindow->addAttribute(Attributes::ATK, _("Attack")); statusWindow->addAttribute(Attributes::DEF, _("Defense")); |