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author | Andrei Karas <akaras@inbox.ru> | 2016-07-25 02:30:47 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-07-25 02:30:47 +0300 |
commit | c9795055ee1b6079ef9b0c0e3faf4bb79704bd98 (patch) | |
tree | 147357b76a80705cf0af7bc1ec69cf417ef94812 /src/net/eathena/charserverrecv.cpp | |
parent | 1e5a50f6c67cd20967e139320a6c00f54e15dfe2 (diff) | |
download | plus-c9795055ee1b6079ef9b0c0e3faf4bb79704bd98.tar.gz plus-c9795055ee1b6079ef9b0c0e3faf4bb79704bd98.tar.bz2 plus-c9795055ee1b6079ef9b0c0e3faf4bb79704bd98.tar.xz plus-c9795055ee1b6079ef9b0c0e3faf4bb79704bd98.zip |
Add into player attributes prefix PLAYER_.
Diffstat (limited to 'src/net/eathena/charserverrecv.cpp')
-rw-r--r-- | src/net/eathena/charserverrecv.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp index 38cca2208..5341e16da 100644 --- a/src/net/eathena/charserverrecv.cpp +++ b/src/net/eathena/charserverrecv.cpp @@ -88,9 +88,9 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, tempPlayer->setGender(token.sex); PlayerInfoBackend &data = character->data; - data.mAttributes[Attributes::EXP] = msg.readInt32("exp"); + data.mAttributes[Attributes::PLAYER_EXP] = msg.readInt32("exp"); data.mAttributes[Attributes::MONEY] = msg.readInt32("money"); - Stat &jobStat = data.mStats[Attributes::JOB]; + Stat &jobStat = data.mStats[Attributes::PLAYER_JOB]; jobStat.exp = msg.readInt32("job"); const int temp = msg.readInt32("job level"); @@ -109,16 +109,16 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, if (packetVersion >= 20081217) { - data.mAttributes[Attributes::HP] = msg.readInt32("hp"); - data.mAttributes[Attributes::MAX_HP] = msg.readInt32("max hp"); + data.mAttributes[Attributes::PLAYER_HP] = msg.readInt32("hp"); + data.mAttributes[Attributes::PLAYER_MAX_HP] = msg.readInt32("max hp"); } else { - data.mAttributes[Attributes::HP] = msg.readInt16("hp"); - data.mAttributes[Attributes::MAX_HP] = msg.readInt16("max hp"); + data.mAttributes[Attributes::PLAYER_HP] = msg.readInt16("hp"); + data.mAttributes[Attributes::PLAYER_MAX_HP] = msg.readInt16("max hp"); } - data.mAttributes[Attributes::MP] = msg.readInt16("mp/sp"); - data.mAttributes[Attributes::MAX_MP] = msg.readInt16("max mp/sp"); + data.mAttributes[Attributes::PLAYER_MP] = msg.readInt16("mp/sp"); + data.mAttributes[Attributes::PLAYER_MAX_MP] = msg.readInt16("max mp/sp"); msg.readInt16("speed"); const uint16_t race = msg.readInt16("class"); @@ -133,7 +133,7 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, weapon); tempPlayer->setWeaponId(weapon); - data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); + data.mAttributes[Attributes::PLAYER_LEVEL] = msg.readInt16("level"); msg.readInt16("skill points"); const int bottomClothes = msg.readInt16("head bottom"); @@ -161,12 +161,12 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, character->dummy = tempPlayer; - character->data.mStats[Attributes::STR].base = msg.readUInt8("str"); - character->data.mStats[Attributes::AGI].base = msg.readUInt8("agi"); - character->data.mStats[Attributes::VIT].base = msg.readUInt8("vit"); - character->data.mStats[Attributes::INT].base = msg.readUInt8("int"); - character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex"); - character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk"); + character->data.mStats[Attributes::PLAYER_STR].base = msg.readUInt8("str"); + character->data.mStats[Attributes::PLAYER_AGI].base = msg.readUInt8("agi"); + character->data.mStats[Attributes::PLAYER_VIT].base = msg.readUInt8("vit"); + character->data.mStats[Attributes::PLAYER_INT].base = msg.readUInt8("int"); + character->data.mStats[Attributes::PLAYER_DEX].base = msg.readUInt8("dex"); + character->data.mStats[Attributes::PLAYER_LUK].base = msg.readUInt8("luk"); character->slot = msg.readInt16("character slot id"); if (packetVersion >= 20061023) @@ -282,7 +282,7 @@ void CharServerRecv::processCharMapInfo(Net::MessageIn &restrict msg) // Prevent the selected local player from being deleted localPlayer = charServerHandler->mSelectedCharacter->dummy; PlayerInfo::setBackend(charServerHandler->mSelectedCharacter->data); - PlayerInfo::setStatBase(Attributes::WALK_SPEED, + PlayerInfo::setStatBase(Attributes::PLAYER_WALK_SPEED, playerHandler->getDefaultWalkSpeed()); charServerHandler->mSelectedCharacter->dummy = nullptr; |