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authorAndrei Karas <akaras@inbox.ru>2016-06-21 13:53:25 +0300
committerAndrei Karas <akaras@inbox.ru>2016-06-21 13:58:49 +0300
commit48cff567cb37f3ce18ee32e75bb7570db72368e0 (patch)
treee40f3656b0b37f6ca51a1da27a7050552b7c86eb /src/net/eathena/charserverrecv.cpp
parent26891e5a71320228e49f0f42b8efdf5284e8e853 (diff)
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Split Being::setSprite into Being::setSprite and Being::setSpriteCards.
Diffstat (limited to 'src/net/eathena/charserverrecv.cpp')
-rw-r--r--src/net/eathena/charserverrecv.cpp33
1 files changed, 11 insertions, 22 deletions
diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp
index 8b9de16a9..321745312 100644
--- a/src/net/eathena/charserverrecv.cpp
+++ b/src/net/eathena/charserverrecv.cpp
@@ -132,8 +132,7 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
tempPlayer->setSprite(SPRITE_BODY,
weapon,
"",
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
tempPlayer->setWeaponId(weapon);
data.mAttributes[Attributes::LEVEL] = msg.readInt16("level");
@@ -151,8 +150,7 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
tempPlayer->setSprite(SPRITE_HAIR_COLOR,
0,
std::string(),
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
}
else
{
@@ -160,8 +158,7 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(
color),
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
}
const uint16_t look = msg.readInt16("clothes color");
@@ -193,43 +190,35 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
tempPlayer->setSprite(SPRITE_HAIR,
shoes,
std::string(),
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
tempPlayer->setSprite(SPRITE_SHOES,
gloves,
std::string(),
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
tempPlayer->setSprite(SPRITE_SHIELD,
cape,
std::string(),
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
tempPlayer->setSprite(SPRITE_HEAD_TOP,
misc1,
std::string(),
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
tempPlayer->setSprite(SPRITE_WEAPON,
bottomClothes,
std::string(),
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
tempPlayer->setSprite(SPRITE_FLOOR,
shield,
std::string(),
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
tempPlayer->setSprite(SPRITE_CLOTHES_COLOR,
hat,
std::string(),
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
tempPlayer->setSprite(SPRITE_HEAD_BOTTOM,
topClothes,
std::string(),
- ItemColor_one,
- zeroCards);
+ ItemColor_one);
// tempPlayer->setSprite(SPRITE_HEAD_MID, misc2);
}
if (packetVersion >= 20110928)