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author | Andrei Karas <akaras@inbox.ru> | 2012-07-15 18:37:00 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-07-15 18:37:00 +0300 |
commit | 65f11a2d85f26932b0e2f0679ddbfc6b6fc4b635 (patch) | |
tree | 493d6441dd152419908d28178c26112a4639e89f /src/net/eathena/charserverhandler.cpp | |
parent | e1e411459e9c9aae819eee474d48d0cc20f6ca07 (diff) | |
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Fix code style.
Diffstat (limited to 'src/net/eathena/charserverhandler.cpp')
-rw-r--r-- | src/net/eathena/charserverhandler.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp index c2c5f1ebf..2348e0a67 100644 --- a/src/net/eathena/charserverhandler.cpp +++ b/src/net/eathena/charserverhandler.cpp @@ -176,8 +176,8 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, tempPlayer->setGender(token.sex); PlayerInfoBackend &data = character->data; - data.mAttributes[EXP] = msg.readInt32(); - data.mAttributes[MONEY] = msg.readInt32(); + data.mAttributes[PlayerInfo::EXP] = msg.readInt32(); + data.mAttributes[PlayerInfo::MONEY] = msg.readInt32(); data.mStats[JOB].exp = msg.readInt32(); int temp = msg.readInt32(); @@ -194,10 +194,10 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, msg.readInt32(); // manner msg.readInt16(); // character points left - data.mAttributes[HP] = msg.readInt16(); - data.mAttributes[MAX_HP] = msg.readInt16(); - data.mAttributes[MP] = msg.readInt16(); - data.mAttributes[MAX_MP] = msg.readInt16(); + data.mAttributes[PlayerInfo::HP] = msg.readInt16(); + data.mAttributes[PlayerInfo::MAX_HP] = msg.readInt16(); + data.mAttributes[PlayerInfo::MP] = msg.readInt16(); + data.mAttributes[PlayerInfo::MAX_MP] = msg.readInt16(); msg.readInt16(); // speed tempPlayer->setSubtype(msg.readInt16()); // class (used for race) @@ -205,7 +205,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, uint16_t weapon = msg.readInt16(); // server not used it. may be need use? tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true); - data.mAttributes[LEVEL] = msg.readInt16(); + data.mAttributes[PlayerInfo::LEVEL] = msg.readInt16(); msg.readInt16(); // skill point int bottomClothes = msg.readInt16(); |