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author | Andrei Karas <akaras@inbox.ru> | 2014-08-31 14:57:01 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-09-06 01:18:53 +0300 |
commit | fdc50d1a13aab9f6586eb263e1d85b02e5c82237 (patch) | |
tree | eba3152bc1cc9c34f8b985548cb099c48063875c /src/net/eathena/charserverhandler.cpp | |
parent | ac589aaf065a62fb70a678fc142a7d55c966f981 (diff) | |
download | plus-fdc50d1a13aab9f6586eb263e1d85b02e5c82237.tar.gz plus-fdc50d1a13aab9f6586eb263e1d85b02e5c82237.tar.bz2 plus-fdc50d1a13aab9f6586eb263e1d85b02e5c82237.tar.xz plus-fdc50d1a13aab9f6586eb263e1d85b02e5c82237.zip |
eathena: add comments to fiels in packet SMSG_CHAR_LOGIN 0x006b.
Diffstat (limited to 'src/net/eathena/charserverhandler.cpp')
-rw-r--r-- | src/net/eathena/charserverhandler.cpp | 85 |
1 files changed, 43 insertions, 42 deletions
diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp index 62ee32284..18795b112 100644 --- a/src/net/eathena/charserverhandler.cpp +++ b/src/net/eathena/charserverhandler.cpp @@ -129,16 +129,17 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, const Token &token = static_cast<LoginHandler*>(Net::getLoginHandler())->getToken(); - LocalPlayer *const tempPlayer = new LocalPlayer(msg.readInt32(), 0); + LocalPlayer *const tempPlayer = new LocalPlayer( + msg.readInt32("player id"), 0); tempPlayer->setGender(token.sex); PlayerInfoBackend &data = character->data; - data.mAttributes[Attributes::EXP] = msg.readInt32(); - data.mAttributes[Attributes::MONEY] = msg.readInt32(); + data.mAttributes[Attributes::EXP] = msg.readInt32("exp"); + data.mAttributes[Attributes::MONEY] = msg.readInt32("money"); Stat &jobStat = data.mStats[JOB]; - jobStat.exp = msg.readInt32(); + jobStat.exp = msg.readInt32("job"); - const int temp = msg.readInt32(); // job_level + const int temp = msg.readInt32("job level"); jobStat.base = temp; jobStat.mod = temp; @@ -147,45 +148,45 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, const int cape = msg.readInt16(); // look like unused const int misc1 = msg.readInt16(); // look like unused - msg.readInt32(); // option - msg.readInt32(); // karma - msg.readInt32(); // manner - msg.readInt16(); // character points left + msg.readInt32("option"); + msg.readInt32("karma"); + msg.readInt32("manner"); + msg.readInt16("left points"); - data.mAttributes[Attributes::HP] = msg.readInt16(); - data.mAttributes[Attributes::MAX_HP] = msg.readInt16(); + data.mAttributes[Attributes::HP] = msg.readInt16("hp"); + data.mAttributes[Attributes::MAX_HP] = msg.readInt16("max hp"); - msg.skip(4); // unused + msg.skip(4, "unused"); - data.mAttributes[Attributes::MP] = msg.readInt16(); // sp - data.mAttributes[Attributes::MAX_MP] = msg.readInt16(); // max sp + data.mAttributes[Attributes::MP] = msg.readInt16("mp/sp"); + data.mAttributes[Attributes::MAX_MP] = msg.readInt16("max mp/sp"); - msg.readInt16(); // speed - tempPlayer->setSubtype(msg.readInt16(), 0); // class (used for race) - const int hairStyle = msg.readInt16(); - const uint16_t weapon = msg.readInt16(); // weapon or non (for riding?) + msg.readInt16("speed"); + tempPlayer->setSubtype(msg.readInt16("class"), 0); + const int hairStyle = msg.readInt16("hair style"); + const uint16_t weapon = msg.readInt16("weapon"); tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true); - data.mAttributes[Attributes::LEVEL] = msg.readInt16(); + data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); - msg.readInt16(); // skill point - const int bottomClothes = msg.readInt16(); // head_bottom - const int shield = msg.readInt16(); // shield + msg.readInt16("skill points"); + const int bottomClothes = msg.readInt16("head bottom"); + const int shield = msg.readInt16("shild"); + const int hat = msg.readInt16("head top"); + const int topClothes = msg.readInt16("head mid"); - const int hat = msg.readInt16(); // head_top - const int topClothes = msg.readInt16(); // head_mid + tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString( + msg.readInt16("hair color"))); - tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1, // hair_color - ItemDB::get(-hairStyle).getDyeColorsString(msg.readInt16())); - - const int misc2 = msg.readInt16(); // clothes_color + const int misc2 = msg.readInt16("clothes color"); tempPlayer->setName(msg.readString(24)); character->dummy = tempPlayer; for (int i = 0; i < 6; i++) - character->data.mStats[i + STR].base = msg.readUInt8(); + character->data.mStats[i + STR].base = msg.readUInt8("stat"); tempPlayer->setSprite(SPRITE_SHOE, shoes); tempPlayer->setSprite(SPRITE_GLOVES, gloves); @@ -196,16 +197,16 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, if (!config.getBoolValue("hideShield")) tempPlayer->setSprite(SPRITE_SHIELD, shield); - tempPlayer->setSprite(SPRITE_HAT, hat); // head option top + tempPlayer->setSprite(SPRITE_HAT, hat); tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes); tempPlayer->setSprite(SPRITE_MISC2, misc2); - character->slot = msg.readInt16(); // character slot - msg.readInt16(); // rename (1, 0) addons bar? - msg.readString(16); // map name - msg.readInt32(); // delete_date - msg.readInt32(); // robe - msg.readInt32(); // slotchange (1, 0) - msg.readInt32(); // rename (0, 1) addons bar? + character->slot = msg.readInt16("character slot id"); + msg.readInt16("rename"); + msg.readString(16, "map name"); + msg.readInt32("delete date"); + msg.readInt32("robe"); + msg.readInt32("slot change"); + msg.readInt32("rename (inverse)"); } void CharServerHandler::chooseCharacter(Net::Character *const character) @@ -279,15 +280,15 @@ void CharServerHandler::connect() void CharServerHandler::processCharLogin(Net::MessageIn &msg) { - msg.skip(2); // Length word - const int slots = msg.readInt8(); // MAX_CHARS - msg.readInt8(); // sd->char_slots - msg.readInt8(); // MAX_CHARS + msg.skip(2, "packet len"); + const int slots = msg.readInt8("MAX_CHARS"); + msg.readInt8("sd->char_slots"); + msg.readInt8("MAX_CHARS"); if (slots > 0 && slots < 30) loginData.characterSlots = static_cast<uint16_t>(slots); - msg.skip(20); // 0 Unused + msg.skip(20, "unused 0"); delete_all(mCharacters); mCharacters.clear(); |