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author | Andrei Karas <akaras@inbox.ru> | 2017-11-07 21:49:23 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-11-07 21:59:08 +0300 |
commit | 284b8a1f756101bf69efbc064b1e247119eea621 (patch) | |
tree | ce8e1d89e5125e2aa4b4a9e76ca656ffe2bbebfa /src/net/eathena/beingrecv.cpp | |
parent | c3bf414ad5d80a1ffcae0f19357753f0ef26a00f (diff) | |
download | plus-284b8a1f756101bf69efbc064b1e247119eea621.tar.gz plus-284b8a1f756101bf69efbc064b1e247119eea621.tar.bz2 plus-284b8a1f756101bf69efbc064b1e247119eea621.tar.xz plus-284b8a1f756101bf69efbc064b1e247119eea621.zip |
Simplify set basic equipment for beings.
Diffstat (limited to 'src/net/eathena/beingrecv.cpp')
-rw-r--r-- | src/net/eathena/beingrecv.cpp | 256 |
1 files changed, 110 insertions, 146 deletions
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index 8d986797b..a39c65122 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -73,6 +73,83 @@ extern OkDialog *deathNotice; namespace EAthena { +static void setBasicFields(Being *restrict const dstBeing, + const uint8_t gender, + const int hairStyle, + const ItemColor hairColor, + const uint32_t weapon, + const uint16_t headBottom, + const uint16_t headMid, + const uint16_t headTop, + const uint16_t shoes, + const uint16_t gloves, + const bool notMove) A_NONNULL(1); +static void setBasicFields(Being *restrict const dstBeing, + const uint8_t gender, + const int hairStyle, + const ItemColor hairColor, + const uint32_t weapon, + const uint16_t headBottom, + const uint16_t headMid, + const uint16_t headTop, + const uint16_t shoes, + const uint16_t gloves, + const bool updateSlots) +{ + const ActorTypeT actorType = dstBeing->getType(); + switch (actorType) + { + case ActorType::Player: + dstBeing->setGender(Being::intToGender(gender)); + dstBeing->setHairColor(hairColor); + // Set these after the gender, as the sprites may be gender-specific + if (hairStyle == 0) + { + dstBeing->updateSprite(SPRITE_HAIR_COLOR, + 0, + std::string()); + } + else + { + dstBeing->updateSprite(SPRITE_HAIR_COLOR, + hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + } + if (updateSlots) + { + dstBeing->updateSprite(SPRITE_WEAPON, headBottom); + dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); + dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); + dstBeing->updateSprite(SPRITE_HAIR, shoes); + dstBeing->updateSprite(SPRITE_SHOES, gloves); + dstBeing->updateSprite(SPRITE_BODY, weapon); + dstBeing->setWeaponId(weapon); + } + break; + case ActorType::Npc: + if (serverFeatures->haveNpcGender()) + { + dstBeing->setGender(Being::intToGender(gender)); + } + break; + default: + case ActorType::Monster: + case ActorType::Portal: + case ActorType::Pet: + case ActorType::Mercenary: + case ActorType::Homunculus: + case ActorType::SkillUnit: + case ActorType::Elemental: + break; + case ActorType::FloorItem: + case ActorType::Avatar: + case ActorType::Unknown: + reportAlways("Wrong being type detected: %d", + CAST_S32(actorType)); + break; + } +} + void BeingRecv::processBeingChangeLook2(Net::MessageIn &msg) { if (actorManager == nullptr) @@ -407,55 +484,17 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg) dstBeing->setKarma(msg.readUInt8("karma")); const uint8_t gender = CAST_U8(msg.readUInt8("gender") & 3); - const ActorTypeT actorType = dstBeing->getType(); - switch (actorType) - { - case ActorType::Player: - dstBeing->setGender(Being::intToGender(gender)); - dstBeing->setHairColor(hairColor); - // Set these after the gender, as the sprites may be gender-specific - if (hairStyle == 0) - { - dstBeing->updateSprite(SPRITE_HAIR_COLOR, - 0, - std::string()); - } - else - { - dstBeing->updateSprite(SPRITE_HAIR_COLOR, - hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); - } - dstBeing->updateSprite(SPRITE_WEAPON, headBottom); - dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); - dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); - dstBeing->updateSprite(SPRITE_HAIR, shoes); - dstBeing->updateSprite(SPRITE_SHOES, gloves); - dstBeing->updateSprite(SPRITE_BODY, weapon); - dstBeing->setWeaponId(weapon); - break; - case ActorType::Npc: - if (serverFeatures->haveNpcGender()) - { - dstBeing->setGender(Being::intToGender(gender)); - } - break; - default: - case ActorType::Monster: - case ActorType::Portal: - case ActorType::Pet: - case ActorType::Mercenary: - case ActorType::Homunculus: - case ActorType::SkillUnit: - case ActorType::Elemental: - break; - case ActorType::FloorItem: - case ActorType::Avatar: - case ActorType::Unknown: - reportAlways("Wrong being type detected: %d", - CAST_S32(actorType)); - break; - } + setBasicFields(dstBeing, + gender, + hairStyle, + hairColor, + weapon, + headBottom, + headMid, + headTop, + shoes, + gloves, + true); uint8_t dir; uint16_t x, y; @@ -635,56 +674,17 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg) dstBeing->setKarma(msg.readUInt8("karma")); const uint8_t gender = CAST_U8(msg.readUInt8("gender") & 3); - const ActorTypeT actorType = dstBeing->getType(); - switch (actorType) - { - case ActorType::Player: - dstBeing->setGender(Being::intToGender(gender)); - dstBeing->setHairColor(hairColor); - // Set these after the gender, as the sprites may be gender-specific - if (hairStyle == 0) - { - dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0); - } - else - { - dstBeing->updateSprite(SPRITE_HAIR_COLOR, - hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); - } - if (!serverFeatures->haveMove3()) - { - dstBeing->updateSprite(SPRITE_WEAPON, headBottom); - dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); - dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); - dstBeing->updateSprite(SPRITE_HAIR, shoes); - dstBeing->updateSprite(SPRITE_SHOES, gloves); - dstBeing->updateSprite(SPRITE_BODY, weapon); - dstBeing->setWeaponId(weapon); - } - break; - case ActorType::Npc: - if (serverFeatures->haveNpcGender()) - { - dstBeing->setGender(Being::intToGender(gender)); - } - break; - default: - case ActorType::Monster: - case ActorType::Portal: - case ActorType::Pet: - case ActorType::Mercenary: - case ActorType::Homunculus: - case ActorType::SkillUnit: - case ActorType::Elemental: - break; - case ActorType::FloorItem: - case ActorType::Avatar: - case ActorType::Unknown: - reportAlways("Wrong being type detected: %d", - CAST_S32(actorType)); - break; - } + setBasicFields(dstBeing, + gender, + hairStyle, + hairColor, + weapon, + headBottom, + headMid, + headTop, + shoes, + gloves, + !serverFeatures->haveMove3()); uint16_t srcX, srcY, dstX, dstY; msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path"); @@ -867,53 +867,17 @@ void BeingRecv::processBeingSpawn(Net::MessageIn &msg) dstBeing->setKarma(msg.readUInt8("karma")); const uint8_t gender = CAST_U8(msg.readUInt8("gender") & 3); - const ActorTypeT actorType = dstBeing->getType(); - switch (actorType) - { - case ActorType::Player: - dstBeing->setGender(Being::intToGender(gender)); - dstBeing->setHairColor(hairColor); - // Set these after the gender, as the sprites may be gender-specific - if (hairStyle == 0) - { - dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0); - } - else - { - dstBeing->updateSprite(SPRITE_HAIR_COLOR, - hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); - } - dstBeing->updateSprite(SPRITE_WEAPON, headBottom); - dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); - dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); - dstBeing->updateSprite(SPRITE_HAIR, shoes); - dstBeing->updateSprite(SPRITE_SHOES, gloves); - dstBeing->updateSprite(SPRITE_BODY, weapon); - dstBeing->setWeaponId(weapon); - break; - case ActorType::Npc: - if (serverFeatures->haveNpcGender()) - { - dstBeing->setGender(Being::intToGender(gender)); - } - break; - default: - case ActorType::Monster: - case ActorType::Portal: - case ActorType::Pet: - case ActorType::Mercenary: - case ActorType::Homunculus: - case ActorType::SkillUnit: - case ActorType::Elemental: - break; - case ActorType::FloorItem: - case ActorType::Avatar: - case ActorType::Unknown: - reportAlways("Wrong being type detected: %d", - CAST_S32(actorType)); - break; - } + setBasicFields(dstBeing, + gender, + hairStyle, + hairColor, + weapon, + headBottom, + headMid, + headTop, + shoes, + gloves, + true); uint8_t dir; uint16_t x, y; |