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authorAndrei Karas <akaras@inbox.ru>2014-09-01 23:12:05 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-06 01:18:55 +0300
commita65ebfceea7e708adef3dd62a01c25b52800e572 (patch)
tree1e4f84c9b71710493b1269dcc74cdae443413bee /src/net/ea
parent34f1d92ebe54d22a3bee4308eae3fc9620c27b67 (diff)
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Move processPlayerSkills from ea namespace into tmwa and eathena.
Diffstat (limited to 'src/net/ea')
-rw-r--r--src/net/ea/skillhandler.cpp30
-rw-r--r--src/net/ea/skillhandler.h2
2 files changed, 0 insertions, 32 deletions
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp
index 59e8f75e8..ecf98952a 100644
--- a/src/net/ea/skillhandler.cpp
+++ b/src/net/ea/skillhandler.cpp
@@ -75,36 +75,6 @@ SkillHandler::SkillHandler()
{
}
-void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
-{
- msg.readInt16(); // length
- const int skillCount = (msg.getLength() - 4) / 37;
- int updateSkill = 0;
-
- for (int k = 0; k < skillCount; k++)
- {
- const int skillId = msg.readInt16();
- msg.readInt16(); // target type
- msg.skip(2); // skill pool flags
- const int level = msg.readInt16();
- msg.readInt16(); // sp
- const int range = msg.readInt16();
- msg.skip(24); // 0 unused
- const int up = msg.readUInt8();
- const int oldLevel = PlayerInfo::getSkillLevel(skillId);
- if (oldLevel && oldLevel != level)
- updateSkill = skillId;
- PlayerInfo::setSkillLevel(skillId, level);
- if (skillDialog)
- {
- if (!skillDialog->updateSkill(skillId, range, up))
- skillDialog->addSkill(skillId, level, range, up);
- }
- }
- if (updateSkill && skillDialog)
- skillDialog->playUpdateEffect(updateSkill);
-}
-
void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg)
{
const int skillId = msg.readInt16();
diff --git a/src/net/ea/skillhandler.h b/src/net/ea/skillhandler.h
index 37ce90cbb..2ee2a11fc 100644
--- a/src/net/ea/skillhandler.h
+++ b/src/net/ea/skillhandler.h
@@ -42,8 +42,6 @@ class SkillHandler notfinal : public Net::SkillHandler
A_DELETE_COPY(SkillHandler)
- static void processPlayerSkills(Net::MessageIn &msg);
-
static void processPlayerSkillUp(Net::MessageIn &msg);
static void processSkillFailed(Net::MessageIn &msg);