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authorAndrei Karas <akaras@inbox.ru>2014-09-17 20:26:48 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-17 20:26:48 +0300
commitdbadb2f336a56bc2a037c0a0386b83e88b512ca3 (patch)
tree43370122fa479bb7c9e816649984e1a2207c0d46 /src/net/ea
parentadd9701f5d104cc130e6589ed211f1beb7966052 (diff)
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Move processBeingResurrect from ea namespace into eathena and tmwa.
Diffstat (limited to 'src/net/ea')
-rw-r--r--src/net/ea/beinghandler.cpp28
-rw-r--r--src/net/ea/beinghandler.h2
2 files changed, 0 insertions, 30 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 82154f6d9..807c9b3ef 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -132,34 +132,6 @@ void BeingHandler::processBeingRemove(Net::MessageIn &msg) const
BLOCK_END("BeingHandler::processBeingRemove")
}
-void BeingHandler::processBeingResurrect(Net::MessageIn &msg) const
-{
- BLOCK_START("BeingHandler::processBeingResurrect")
- if (!actorManager || !localPlayer)
- {
- BLOCK_END("BeingHandler::processBeingResurrect")
- return;
- }
-
- // A being changed mortality status
-
- const int id = msg.readInt32("being id");
- Being *const dstBeing = actorManager->findBeing(id);
- if (!dstBeing)
- {
- BLOCK_END("BeingHandler::processBeingResurrect")
- return;
- }
-
- // If this is player's current target, clear it.
- if (dstBeing == localPlayer->getTarget())
- localPlayer->stopAttack();
-
- if (msg.readUInt8("flag?") == 1U)
- dstBeing->setAction(BeingAction::STAND, 0);
- BLOCK_END("BeingHandler::processBeingResurrect")
-}
-
void BeingHandler::processSkillDamage(Net::MessageIn &msg) const
{
BLOCK_START("BeingHandler::processSkillDamage")
diff --git a/src/net/ea/beinghandler.h b/src/net/ea/beinghandler.h
index 83d7776eb..84758630c 100644
--- a/src/net/ea/beinghandler.h
+++ b/src/net/ea/beinghandler.h
@@ -48,8 +48,6 @@ class BeingHandler notfinal : public Net::BeingHandler
virtual void processBeingRemove(Net::MessageIn &msg) const;
- virtual void processBeingResurrect(Net::MessageIn &msg) const;
-
virtual void processSkillDamage(Net::MessageIn &msg) const;
virtual void processBeingAction(Net::MessageIn &msg) const;