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author | Andrei Karas <akaras@inbox.ru> | 2013-02-24 15:44:24 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-02-24 15:44:24 +0300 |
commit | a5f9e965323ad4b211405736eda7557cbe6a013a (patch) | |
tree | 21409cd38f547c80637e7ebfa60fe435df7f7d87 /src/net/ea/specialhandler.cpp | |
parent | 66964dacb5c0d885fa3443a0e204d5838ae1443c (diff) | |
download | plus-a5f9e965323ad4b211405736eda7557cbe6a013a.tar.gz plus-a5f9e965323ad4b211405736eda7557cbe6a013a.tar.bz2 plus-a5f9e965323ad4b211405736eda7557cbe6a013a.tar.xz plus-a5f9e965323ad4b211405736eda7557cbe6a013a.zip |
Rename specialhandler to skillhandler.
Diffstat (limited to 'src/net/ea/specialhandler.cpp')
-rw-r--r-- | src/net/ea/specialhandler.cpp | 237 |
1 files changed, 0 insertions, 237 deletions
diff --git a/src/net/ea/specialhandler.cpp b/src/net/ea/specialhandler.cpp deleted file mode 100644 index 6f9b346a3..000000000 --- a/src/net/ea/specialhandler.cpp +++ /dev/null @@ -1,237 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2013 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "net/ea/specialhandler.h" - -#include "logger.h" -#include "localplayer.h" -#include "playerinfo.h" - -#include "gui/skilldialog.h" - -#include "gui/widgets/chattab.h" - -#include "net/messageout.h" - -#include "utils/gettext.h" - -#include "debug.h" - -/** job dependend identifiers (?) */ -static const unsigned int SKILL_BASIC = 0x0001; -static const unsigned int SKILL_WARP = 0x001b; -static const unsigned int SKILL_STEAL = 0x0032; -static const unsigned int SKILL_ENVENOM = 0x0034; - -/** basic skills identifiers */ -static const unsigned int BSKILL_TRADE = 0x0000; -static const unsigned int BSKILL_EMOTE = 0x0001; -static const unsigned int BSKILL_SIT = 0x0002; -static const unsigned int BSKILL_CREATECHAT = 0x0003; -static const unsigned int BSKILL_JOINPARTY = 0x0004; -static const unsigned int BSKILL_SHOUT = 0x0005; - -/** reasons why action failed */ -static const unsigned int RFAIL_SKILLDEP = 0x00; -static const unsigned int RFAIL_INSUFSP = 0x01; -static const unsigned int RFAIL_INSUFHP = 0x02; -static const unsigned int RFAIL_NOMEMO = 0x03; -static const unsigned int RFAIL_SKILLDELAY = 0x04; -static const unsigned int RFAIL_ZENY = 0x05; -static const unsigned int RFAIL_WEAPON = 0x06; -static const unsigned int RFAIL_REDGEM = 0x07; -static const unsigned int RFAIL_BLUEGEM = 0x08; -static const unsigned int RFAIL_OVERWEIGHT = 0x09; - -/** should always be zero if failed */ -static const unsigned int SKILL_FAILED = 0x00; - -namespace Ea -{ - -SpecialHandler::SpecialHandler() -{ -} - -void SpecialHandler::use(int id A_UNUSED) -{ - // TODO -} - -void SpecialHandler::processPlayerSkills(Net::MessageIn &msg) -{ - msg.readInt16(); // length - const int skillCount = (msg.getLength() - 4) / 37; - - for (int k = 0; k < skillCount; k++) - { - const int skillId = msg.readInt16(); - msg.readInt16(); // target type - msg.skip(2); // skill pool flags - const int level = msg.readInt16(); - msg.readInt16(); // sp - const int range = msg.readInt16(); - msg.skip(24); // 0 unused - const int up = msg.readInt8(); - - PlayerInfo::setStatBase(skillId, level); - if (skillDialog) - { - if (!skillDialog->updateSkill(skillId, range, up)) - skillDialog->addSkill(skillId, level, range, up); - } - } -} - -void SpecialHandler::processPlayerSkillUp(Net::MessageIn &msg) -{ - const int skillId = msg.readInt16(); - const int level = msg.readInt16(); - msg.readInt16(); // sp - const int range = msg.readInt16(); - const int up = msg.readInt8(); - - PlayerInfo::setStatBase(skillId, level); - if (skillDialog) - { - if (!skillDialog->updateSkill(skillId, range, up)) - skillDialog->addSkill(skillId, level, range, up); - } -} - -void SpecialHandler::processSkillFailed(Net::MessageIn &msg) -{ - // Action failed (ex. sit because you have not reached the - // right level) - const int skillId = msg.readInt16(); - const short bskill = msg.readInt16(); - msg.readInt16(); // btype - const signed char success = msg.readInt8(); - const signed char reason = msg.readInt8(); - if (success != static_cast<int>(SKILL_FAILED) - && bskill == static_cast<int>(BSKILL_EMOTE)) - { - logger->log("Action: %d/%d", bskill, success); - } - - std::string txt; - if (success == static_cast<int>(SKILL_FAILED) - && skillId == static_cast<int>(SKILL_BASIC)) - { - if (player_node && bskill == static_cast<int>(BSKILL_EMOTE) - && reason == static_cast<int>(RFAIL_SKILLDEP)) - { - player_node->stopAdvert(); - } - - switch (bskill) - { - case BSKILL_TRADE: - txt = _("Trade failed!"); - break; - case BSKILL_EMOTE: - txt = _("Emote failed!"); - break; - case BSKILL_SIT: - txt = _("Sit failed!"); - break; - case BSKILL_CREATECHAT: - txt = _("Chat creating failed!"); - break; - case BSKILL_JOINPARTY: - txt = _("Could not join party!"); - break; - case BSKILL_SHOUT: - txt = _("Cannot shout!"); - break; - default: - logger->log("QQQ SMSG_SKILL_FAILED: bskill " - + toString(bskill)); - break; - } - - txt += " "; - - switch (reason) - { - case RFAIL_SKILLDEP: - txt += _("You have not yet reached a high enough lvl!"); - break; - case RFAIL_INSUFHP: - txt += _("Insufficient HP!"); - break; - case RFAIL_INSUFSP: - txt += _("Insufficient SP!"); - break; - case RFAIL_NOMEMO: - txt += _("You have no memos!"); - break; - case RFAIL_SKILLDELAY: - txt += _("You cannot do that right now!"); - break; - case RFAIL_ZENY: - txt += _("Seems you need more money... ;-)"); - break; - case RFAIL_WEAPON: - txt += _("You cannot use this skill with that " - "kind of weapon!"); - break; - case RFAIL_REDGEM: - txt += _("You need another red gem!"); - break; - case RFAIL_BLUEGEM: - txt += _("You need another blue gem!"); - break; - case RFAIL_OVERWEIGHT: - txt += _("You're carrying to much to do this!"); - break; - default: - txt += _("Huh? What's that?"); - logger->log("QQQ SMSG_SKILL_FAILED: reason " - + toString(reason)); - break; - } - } - else - { - switch (skillId) - { - case SKILL_WARP : - txt = _("Warp failed..."); - break; - case SKILL_STEAL : - txt = _("Could not steal anything..."); - break; - case SKILL_ENVENOM : - txt = _("Poison had no effect..."); - break; - default: - logger->log("QQQ SMSG_SKILL_FAILED: skillId " - + toString(skillId)); - break; - } - } - - if (localChatTab) - localChatTab->chatLog(txt); -} -} // namespace Ea |