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author | Andrei Karas <akaras@inbox.ru> | 2013-04-12 18:39:00 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-04-12 18:39:00 +0300 |
commit | 351821c1f18f9285be58df0a05339936311f6490 (patch) | |
tree | 47a60cad4f61f63c5ac2faf98dcae24760d7fe11 /src/net/ea/skillhandler.cpp | |
parent | e50632a83a3c679cffd372656277a304d5d853f8 (diff) | |
download | plus-351821c1f18f9285be58df0a05339936311f6490.tar.gz plus-351821c1f18f9285be58df0a05339936311f6490.tar.bz2 plus-351821c1f18f9285be58df0a05339936311f6490.tar.xz plus-351821c1f18f9285be58df0a05339936311f6490.zip |
first part of style fixed after cpplint checks.
Diffstat (limited to 'src/net/ea/skillhandler.cpp')
-rw-r--r-- | src/net/ea/skillhandler.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp index 1e517a729..0a3054527 100644 --- a/src/net/ea/skillhandler.cpp +++ b/src/net/ea/skillhandler.cpp @@ -83,9 +83,9 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg) const msg.readInt16(); // target type msg.skip(2); // skill pool flags const int level = msg.readInt16(); - msg.readInt16(); // sp + msg.readInt16(); // sp const int range = msg.readInt16(); - msg.skip(24); // 0 unused + msg.skip(24); // 0 unused const int up = msg.readInt8(); const int oldLevel = PlayerInfo::getSkillLevel(skillId); if (oldLevel && oldLevel != level) @@ -105,7 +105,7 @@ void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg) const { const int skillId = msg.readInt16(); const int level = msg.readInt16(); - msg.readInt16(); // sp + msg.readInt16(); // sp const int range = msg.readInt16(); const int up = msg.readInt8(); @@ -125,7 +125,7 @@ void SkillHandler::processSkillFailed(Net::MessageIn &msg) const // right level) const int skillId = msg.readInt16(); const short bskill = msg.readInt16(); - msg.readInt16(); // btype + msg.readInt16(); // btype const signed char success = msg.readInt8(); const signed char reason = msg.readInt8(); if (success != static_cast<int>(SKILL_FAILED) @@ -234,4 +234,4 @@ void SkillHandler::processSkillFailed(Net::MessageIn &msg) const NotifyManager::notify(NotifyManager::SKILL_FAIL_MESSAGE, txt); } -} // namespace Ea +} // namespace Ea |