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author | Andrei Karas <akaras@inbox.ru> | 2014-07-14 22:44:37 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-07-14 22:44:37 +0300 |
commit | e1841e31c606f1d97ea54c3f00f3380db814f3d2 (patch) | |
tree | fa9c9b178fe5ba9ca931e67332aef016efa95145 /src/net/ea/skillhandler.cpp | |
parent | 72938b640199d03d6092366224d3927d5d2a33b9 (diff) | |
download | plus-e1841e31c606f1d97ea54c3f00f3380db814f3d2.tar.gz plus-e1841e31c606f1d97ea54c3f00f3380db814f3d2.tar.bz2 plus-e1841e31c606f1d97ea54c3f00f3380db814f3d2.tar.xz plus-e1841e31c606f1d97ea54c3f00f3380db814f3d2.zip |
Rename readInt8 into readUInt8 because it really read uint8_t.
Diffstat (limited to 'src/net/ea/skillhandler.cpp')
-rw-r--r-- | src/net/ea/skillhandler.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp index 002309de4..e7ac66d7a 100644 --- a/src/net/ea/skillhandler.cpp +++ b/src/net/ea/skillhandler.cpp @@ -90,7 +90,7 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg) msg.readInt16(); // sp const int range = msg.readInt16(); msg.skip(24); // 0 unused - const int up = msg.readInt8(); + const int up = msg.readUInt8(); const int oldLevel = PlayerInfo::getSkillLevel(skillId); if (oldLevel && oldLevel != level) updateSkill = skillId; @@ -111,7 +111,7 @@ void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg) const int level = msg.readInt16(); msg.readInt16(); // sp const int range = msg.readInt16(); - const int up = msg.readInt8(); + const int up = msg.readUInt8(); if (skillDialog && PlayerInfo::getSkillLevel(skillId) != level) skillDialog->playUpdateEffect(skillId); @@ -130,8 +130,8 @@ void SkillHandler::processSkillFailed(Net::MessageIn &msg) const int skillId = msg.readInt16(); const int16_t bskill = msg.readInt16(); msg.readInt16(); // btype - const signed char success = msg.readInt8(); - const signed char reason = msg.readInt8(); + const signed char success = msg.readUInt8(); + const signed char reason = msg.readUInt8(); if (success != static_cast<int>(SKILL_FAILED) && bskill == static_cast<int>(BSKILL_EMOTE)) { |