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authorAndrei Karas <akaras@inbox.ru>2016-12-10 16:46:55 +0300
committerAndrei Karas <akaras@inbox.ru>2016-12-10 16:46:55 +0300
commit608dfae22e1b5145210314ca6c7268420dd639c8 (patch)
tree5f7317be7e895a1f8aede182ea69ef56d456c54f /src/net/ea/playerrecv.cpp
parent9eb389060d44672c311a36348036eab297859e7e (diff)
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Fix some issues found by automatic checks.
Diffstat (limited to 'src/net/ea/playerrecv.cpp')
-rw-r--r--src/net/ea/playerrecv.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/net/ea/playerrecv.cpp b/src/net/ea/playerrecv.cpp
index 92b151b21..6503b9f3c 100644
--- a/src/net/ea/playerrecv.cpp
+++ b/src/net/ea/playerrecv.cpp
@@ -85,7 +85,7 @@ void PlayerRecv::processPlayerWarp(Net::MessageIn &msg)
const bool sameMap = (currentMapName == mapPath);
// Switch the actual map, deleting the previous one if necessary
- mapPath = mapPath.substr(0, mapPath.rfind("."));
+ mapPath = mapPath.substr(0, mapPath.rfind('.'));
game->changeMap(mapPath);
int scrollOffsetX = 0;