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author | Andrei Karas <akaras@inbox.ru> | 2012-08-28 13:25:35 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-08-29 00:49:52 +0300 |
commit | 46696c84bad31e35e003b5c09998503119b128eb (patch) | |
tree | 7449b98a62fa7ff520d995b27511878d2605c7d4 /src/net/ea/playerhandler.cpp | |
parent | c79403e1341ac533df1771b866d1f5cee15e12b5 (diff) | |
download | plus-46696c84bad31e35e003b5c09998503119b128eb.tar.gz plus-46696c84bad31e35e003b5c09998503119b128eb.tar.bz2 plus-46696c84bad31e35e003b5c09998503119b128eb.tar.xz plus-46696c84bad31e35e003b5c09998503119b128eb.zip |
Add to replace/reorder sprites pseudo direction "died"
It allow change sprites in dead players.
Diffstat (limited to 'src/net/ea/playerhandler.cpp')
-rw-r--r-- | src/net/ea/playerhandler.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index aa998158c..b73782d3e 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -443,7 +443,11 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) deathNotice = new OkDialog(_("Message"), randomDeathMessage(), DIALOG_OK, false); deathNotice->addActionListener(&deathListener); - player_node->setAction(Being::DEAD); + if (player_node->getCurrentAction() != Being::DEAD) + { + player_node->setAction(Being::DEAD); + player_node->recalcSpritesOrder(); + } } } |