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author | Andrei Karas <akaras@inbox.ru> | 2014-09-03 13:27:08 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-09-06 01:18:56 +0300 |
commit | 28741b7ba3eea91a80fef6e1b2e57553c67bf6ea (patch) | |
tree | 7cfc8d8048763ac6e0da521d11f3349177199ba3 /src/net/ea/inventoryhandler.cpp | |
parent | cb392d4bf99ff06849f5891a17be59a7e509ff98 (diff) | |
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Move processPlayerInventory from ea namespace into tmwa and eathena.
Diffstat (limited to 'src/net/ea/inventoryhandler.cpp')
-rw-r--r-- | src/net/ea/inventoryhandler.cpp | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp index 0cc84d7ae..61db381ec 100644 --- a/src/net/ea/inventoryhandler.cpp +++ b/src/net/ea/inventoryhandler.cpp @@ -173,76 +173,6 @@ int InventoryHandler::getSlot(const int eAthenaSlot) return static_cast<int>(EQUIP_POINTS[position]); } -void InventoryHandler::processPlayerInventory(Net::MessageIn &msg) -{ - BLOCK_START("InventoryHandler::processPlayerInventory") - const bool playerInvintory = msg.getId() == SMSG_PLAYER_INVENTORY; - Inventory *const inventory = localPlayer - ? PlayerInfo::getInventory() : nullptr; - if (playerInvintory) - { - if (PlayerInfo::getEquipment()) - { - // Clear inventory - this will be a complete refresh - mEquips.clear(); - PlayerInfo::getEquipment()->setBackend(&mEquips); - } - - if (inventory) - inventory->clear(); - } - else - { - mInventoryItems.clear(); - } - - msg.readInt16(); // length - const int number = (msg.getLength() - 4) / 18; - - for (int loop = 0; loop < number; loop++) - { - int cards[4]; - const int index = msg.readInt16() - (playerInvintory - ? INVENTORY_OFFSET : STORAGE_OFFSET); - const int itemId = msg.readInt16(); - const uint8_t itemType = msg.readUInt8(); - uint8_t identified = msg.readUInt8(); - const int amount = msg.readInt16(); - const int arrow = msg.readInt16(); - for (int i = 0; i < 4; i++) - cards[i] = msg.readInt16(); - - if (mDebugInventory) - { - logger->log("Index: %d, ID: %d, Type: %d, Identified: %d, " - "Qty: %d, Cards: %d, %d, %d, %d", - index, itemId, itemType, identified, amount, - cards[0], cards[1], cards[2], cards[3]); - } - - if (serverVersion < 1 && identified > 1) - identified = 1; - - if (playerInvintory) - { - // Trick because arrows are not considered equipment - const bool isEquipment = arrow & 0x8000; - - if (inventory) - { - inventory->setItem(index, itemId, amount, - 0, identified, isEquipment); - } - } - else - { - mInventoryItems.push_back(Ea::InventoryItem(index, itemId, - amount, 0, identified, false)); - } - } - BLOCK_END("InventoryHandler::processPlayerInventory") -} - void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg) { BLOCK_START("InventoryHandler::processPlayerStorageEquip") |