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author | Andrei Karas <akaras@inbox.ru> | 2013-03-09 02:10:02 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-03-09 14:39:29 +0300 |
commit | 29c0c9e731694a40a6f2e41c6bdedb4b78e2b952 (patch) | |
tree | e944129f98e652f2bd9adbcf5cd273a8bbb9e528 /src/net/ea/guildhandler.cpp | |
parent | 0aca242db52695fa0804ac180fc7961b281b422a (diff) | |
download | plus-29c0c9e731694a40a6f2e41c6bdedb4b78e2b952.tar.gz plus-29c0c9e731694a40a6f2e41c6bdedb4b78e2b952.tar.bz2 plus-29c0c9e731694a40a6f2e41c6bdedb4b78e2b952.tar.xz plus-29c0c9e731694a40a6f2e41c6bdedb4b78e2b952.zip |
Add new notifications to guildhandler, guildmanager, inventoryhandler and partyhandler.
Diffstat (limited to 'src/net/ea/guildhandler.cpp')
-rw-r--r-- | src/net/ea/guildhandler.cpp | 43 |
1 files changed, 20 insertions, 23 deletions
diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp index 129ba931d..b521e313a 100644 --- a/src/net/ea/guildhandler.cpp +++ b/src/net/ea/guildhandler.cpp @@ -24,6 +24,7 @@ #include "actorspritemanager.h" #include "configuration.h" #include "localplayer.h" +#include "notifymanager.h" #include "gui/socialwindow.h" @@ -78,27 +79,27 @@ void GuildHandler::processGuildCreateResponse(Net::MessageIn &msg) { case 0: // Success - SERVER_NOTICE(_("Guild created.")) + NotifyManager::notify(NotifyManager::GUILD_CREATED); break; case 1: // Already in a guild - SERVER_NOTICE(_("You are already in guild.")) + NotifyManager::notify(NotifyManager::GUILD_ALREADY); break; case 2: // Unable to make (likely name already in use) - SERVER_NOTICE(_("You are already in guild.")) + NotifyManager::notify(NotifyManager::GUILD_ALREADY); break; case 3: // Emperium check failed - SERVER_NOTICE(_("Emperium check failed.")) + NotifyManager::notify(NotifyManager::GUILD_EMPERIUM_CHECK_FAILED); break; default: // Unknown response - SERVER_NOTICE(_("Unknown server response.")) + NotifyManager::notify(NotifyManager::GUILD_ERROR); break; } } @@ -406,23 +407,23 @@ void GuildHandler::processGuildInviteAck(Net::MessageIn &msg) switch (flag) { case 0: - guildTab->chatLog(_("Could not inivte user to guild."), BY_SERVER); + NotifyManager::notify(NotifyManager::GUILD_INVITE_FAILED); break; case 1: - guildTab->chatLog(_("User rejected guild invite."), BY_SERVER); + NotifyManager::notify(NotifyManager::GUILD_INVITE_REJECTED); break; case 2: - guildTab->chatLog(_("User is now part of your guild."), BY_SERVER); + NotifyManager::notify(NotifyManager::GUILD_INVITE_JOINED); break; case 3: - guildTab->chatLog(_("Your guild is full."), BY_SERVER); + NotifyManager::notify(NotifyManager::GUILD_INVITE_FULL); break; default: - guildTab->chatLog(_("Unknown guild invite response."), BY_SERVER); + NotifyManager::notify(NotifyManager::GUILD_INVITE_ERROR); break; } } @@ -445,7 +446,7 @@ void GuildHandler::processGuildLeave(Net::MessageIn &msg) taGuild->removeFromMembers(); taGuild->clearMembers(); } - SERVER_NOTICE(_("You have left the guild.")) + NotifyManager::notify(NotifyManager::GUILD_LEFT); delete guildTab; guildTab = nullptr; @@ -456,11 +457,7 @@ void GuildHandler::processGuildLeave(Net::MessageIn &msg) } else { - if (guildTab) - { - guildTab->chatLog(strprintf(_("%s has left your guild."), - nick.c_str()), BY_SERVER); - } + NotifyManager::notify(NotifyManager::GUILD_USER_LEFT, nick); if (actorSpriteManager) { Being *const b = actorSpriteManager->findBeingByName( @@ -493,7 +490,7 @@ void GuildHandler::processGuildExpulsion(Net::MessageIn &msg) taGuild->removeFromMembers(); taGuild->clearMembers(); } - SERVER_NOTICE(_("You were kicked from guild.")); + NotifyManager::notify(NotifyManager::GUILD_KICKED); delete guildTab; guildTab = nullptr; @@ -504,12 +501,7 @@ void GuildHandler::processGuildExpulsion(Net::MessageIn &msg) } else { - if (guildTab) - { - guildTab->chatLog(strprintf(_("%s has kicked from your guild."), - nick.c_str()), BY_SERVER); - } - + NotifyManager::notify(NotifyManager::GUILD_USER_KICKED, nick); if (actorSpriteManager) { Being *const b = actorSpriteManager->findBeingByName( @@ -605,4 +597,9 @@ void GuildHandler::clear() taGuild = nullptr; } +ChatTab *GuildHandler::getTab() +{ + return guildTab; +} + } // namespace Ea |