summaryrefslogtreecommitdiff
path: root/src/net/ea/gamehandler.h
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2017-10-10 22:14:45 +0300
committerAndrei Karas <akaras@inbox.ru>2017-10-10 22:15:57 +0300
commitaa3f63fd497558a02feb3ddbc44f31eac091f39b (patch)
tree0e28b9b1f0501dd8be9e1a38db4ec1777fa3fbfa /src/net/ea/gamehandler.h
parent7c10a6b61e9d06a4ae9cc9f942dfacb6fcfd9d3d (diff)
downloadplus-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.gz
plus-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.bz2
plus-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.xz
plus-aa3f63fd497558a02feb3ddbc44f31eac091f39b.zip
Remove most unused files.
Diffstat (limited to 'src/net/ea/gamehandler.h')
-rw-r--r--src/net/ea/gamehandler.h52
1 files changed, 0 insertions, 52 deletions
diff --git a/src/net/ea/gamehandler.h b/src/net/ea/gamehandler.h
deleted file mode 100644
index b64d5cf25..000000000
--- a/src/net/ea/gamehandler.h
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_EA_GAMEHANDLER_H
-#define NET_EA_GAMEHANDLER_H
-
-#include "net/gamehandler.h"
-
-namespace Ea
-{
-
-class GameHandler notfinal : public Net::GameHandler
-{
- public:
- GameHandler();
-
- A_DELETE_COPY(GameHandler)
-
- void who() const override final A_CONST;
-
- bool removeDeadBeings() const override final A_WARN_UNUSED
- { return true; }
-
- static void setMap(const std::string &map);
-
- void clear() const override final;
-
- void initEngines() const override final;
-};
-
-} // namespace Ea
-
-#endif // NET_EA_GAMEHANDLER_H