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authorAndrei Karas <akaras@inbox.ru>2014-05-29 12:56:16 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-29 12:56:16 +0300
commit1b500cb24655e2ad3e6c6fd20143ce0d2d070d6f (patch)
tree3eea380919dae735fdbeacff314edf1ad06d26ab /src/net/ea/charserverhandler.cpp
parent0b7ef18ac3c7fb4e3717f6311d4e21a31ff440d5 (diff)
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Move many variables from client into settings.
Diffstat (limited to 'src/net/ea/charserverhandler.cpp')
-rw-r--r--src/net/ea/charserverhandler.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
index 2f285269a..d7ad9fd11 100644
--- a/src/net/ea/charserverhandler.cpp
+++ b/src/net/ea/charserverhandler.cpp
@@ -24,6 +24,7 @@
#include "client.h"
#include "configuration.h"
+#include "settings.h"
#include "gui/windows/charcreatedialog.h"
#include "gui/windows/okdialog.h"
@@ -244,10 +245,10 @@ void CharServerHandler::processCharMapInfo(Net::MessageIn &restrict msg,
PlayerInfo::setCharId(msg.readInt32());
GameHandler *const gh = static_cast<GameHandler*>(Net::getGameHandler());
gh->setMap(msg.readString(16));
- if (config.getBoolValue("usePersistentIP") || client->getPersistentIp())
+ if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
{
msg.readInt32();
- server.hostname = client->getServerName();
+ server.hostname = settings.serverName;
}
else
{