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author | Andrei Karas <akaras@inbox.ru> | 2012-03-14 03:56:02 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-03-14 04:06:13 +0300 |
commit | 112d2ad1904051160822d1845d1418cca889c0d5 (patch) | |
tree | 9731934d9dc367f931c028158f3d26a670e18feb /src/net/ea/beinghandler.cpp | |
parent | 02e9a62ce9a0f288804bfa2aa59c3a84b0376c4a (diff) | |
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Add support for other gender.
Fix per gender and race items separation.
Diffstat (limited to 'src/net/ea/beinghandler.cpp')
-rw-r--r-- | src/net/ea/beinghandler.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index f1d608717..f669163be 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -259,8 +259,8 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible) if (dstBeing->getType() == ActorSprite::PLAYER) { - gender &= 1; - dstBeing->setGender((gender == 0) ? GENDER_FEMALE : GENDER_MALE); + gender &= 3; + dstBeing->setGender(Being::intToGender(gender)); // Set these after the gender, as the sprites may be gender-specific setSprite(dstBeing, EA_SPRITE_HAIR, hairStyle * -1, ColorDB::getHairColor(hairColor)); @@ -283,13 +283,15 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible) case 3: dstBeing->setGender(GENDER_MALE); break; + case 4: + dstBeing->setGender(GENDER_OTHER); + break; default: dstBeing->setGender(GENDER_UNSPECIFIED); break; } } - if (!visible) { Uint16 srcX, srcY, dstX, dstY; |