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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/net/charhandler.h
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/net/charhandler.h')
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1 files changed, 112 insertions, 0 deletions
diff --git a/src/net/charhandler.h b/src/net/charhandler.h
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+/*
+ * The Mana Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef CHARHANDLER_H
+#define CHARHANDLER_H
+
+#include "localplayer.h"
+#include "logindata.h"
+#include "playerinfo.h"
+
+#include <iosfwd>
+#include <vector>
+
+class CharCreateDialog;
+class CharSelectDialog;
+
+namespace Net
+{
+
+/**
+ * A structure to hold information about a character.
+ */
+struct Character
+{
+ Character() :
+ slot(0),
+ dummy(0)
+ {
+ }
+
+ ~Character()
+ {
+ delete dummy;
+ dummy = 0;
+ }
+
+ int slot; /**< The index in the list of characters */
+ LocalPlayer *dummy; /**< A dummy representing this character */
+ PlayerInfoBackend data;
+};
+
+typedef std::list<Character*> Characters;
+
+class CharHandler
+{
+ public:
+ virtual ~CharHandler()
+ { }
+
+ virtual void setCharSelectDialog(CharSelectDialog *window) = 0;
+
+ virtual void setCharCreateDialog(CharCreateDialog *window) = 0;
+
+ virtual void requestCharacters() = 0;
+
+ virtual void chooseCharacter(Net::Character *character) = 0;
+
+ virtual void newCharacter(const std::string &name, int slot,
+ bool gender, int hairstyle, int hairColor,
+ const std::vector<int> &stats) = 0;
+
+ virtual void deleteCharacter(Net::Character *character) = 0;
+
+ virtual void switchCharacter() = 0;
+
+ virtual unsigned int baseSprite() const = 0;
+
+ virtual unsigned int hairSprite() const = 0;
+
+ virtual unsigned int maxSprite() const = 0;
+
+ protected:
+ CharHandler():
+ mSelectedCharacter(0),
+ mCharSelectDialog(0),
+ mCharCreateDialog(0)
+ {}
+
+ void updateCharSelectDialog();
+ void unlockCharSelectDialog();
+
+ /** The list of available characters. */
+ Net::Characters mCharacters;
+
+ /** The selected character. */
+ Net::Character *mSelectedCharacter;
+
+ CharSelectDialog *mCharSelectDialog;
+ CharCreateDialog *mCharCreateDialog;
+};
+
+} // namespace Net
+
+#endif // CHARHANDLER_H