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author | Andrei Karas <akaras@inbox.ru> | 2012-11-20 13:29:10 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-11-20 22:21:59 +0300 |
commit | 6637f4af57cd60008388bfefda1c37376c9d7042 (patch) | |
tree | eb31d1c197c86583e5f2a525ca020de625f32919 /src/mobileopenglgraphics.h | |
parent | cadc0f8b6d0bd71f319c3e6576af05dcd0a7533f (diff) | |
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Add debug option to show draw calls per frame.
Also fix map draw and text in debug window with mobile OpenGL.
Diffstat (limited to 'src/mobileopenglgraphics.h')
-rw-r--r-- | src/mobileopenglgraphics.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mobileopenglgraphics.h b/src/mobileopenglgraphics.h index 4402904b7..046fb1f0e 100644 --- a/src/mobileopenglgraphics.h +++ b/src/mobileopenglgraphics.h @@ -155,6 +155,15 @@ class MobileOpenGLGraphics final : public Graphics void updateTextureFormat(); +#ifdef DEBUG_DRAW_CALLS + virtual unsigned int getDrawCalls() const + { return mLastDrawCalls; } + + static unsigned int mDrawCalls; + + static unsigned int mLastDrawCalls; +#endif + static void bindTexture(GLenum target, GLuint texture); static GLuint mLastImage; |