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authorAndrei Karas <akaras@inbox.ru>2012-11-20 13:29:10 +0300
committerAndrei Karas <akaras@inbox.ru>2012-11-20 22:21:59 +0300
commit6637f4af57cd60008388bfefda1c37376c9d7042 (patch)
treeeb31d1c197c86583e5f2a525ca020de625f32919 /src/mobileopenglgraphics.h
parentcadc0f8b6d0bd71f319c3e6576af05dcd0a7533f (diff)
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Add debug option to show draw calls per frame.
Also fix map draw and text in debug window with mobile OpenGL.
Diffstat (limited to 'src/mobileopenglgraphics.h')
-rw-r--r--src/mobileopenglgraphics.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mobileopenglgraphics.h b/src/mobileopenglgraphics.h
index 4402904b7..046fb1f0e 100644
--- a/src/mobileopenglgraphics.h
+++ b/src/mobileopenglgraphics.h
@@ -155,6 +155,15 @@ class MobileOpenGLGraphics final : public Graphics
void updateTextureFormat();
+#ifdef DEBUG_DRAW_CALLS
+ virtual unsigned int getDrawCalls() const
+ { return mLastDrawCalls; }
+
+ static unsigned int mDrawCalls;
+
+ static unsigned int mLastDrawCalls;
+#endif
+
static void bindTexture(GLenum target, GLuint texture);
static GLuint mLastImage;