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author | Andrei Karas <akaras@inbox.ru> | 2013-10-01 22:30:44 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-10-01 22:30:44 +0300 |
commit | d13de51121a332cf8613a38d7ed5468f971c999f (patch) | |
tree | 253c2911e291303fd90eb5d61c23076630782a11 /src/maplayer.cpp | |
parent | 6915c38ca9c35bfb9a5ea05fe957463d644a75de (diff) | |
download | plus-d13de51121a332cf8613a38d7ed5468f971c999f.tar.gz plus-d13de51121a332cf8613a38d7ed5468f971c999f.tar.bz2 plus-d13de51121a332cf8613a38d7ed5468f971c999f.tar.xz plus-d13de51121a332cf8613a38d7ed5468f971c999f.zip |
replace tile size from 32 to mapTitleSize.
Diffstat (limited to 'src/maplayer.cpp')
-rw-r--r-- | src/maplayer.cpp | 95 |
1 files changed, 56 insertions, 39 deletions
diff --git a/src/maplayer.cpp b/src/maplayer.cpp index a6f726c90..686ab7a35 100644 --- a/src/maplayer.cpp +++ b/src/maplayer.cpp @@ -105,14 +105,14 @@ void MapLayer::draw(Graphics *const graphics, if (endY > mHeight) endY = mHeight; - const int dx = (mX * 32) - scrollX; - const int dy = (mY * 32) - scrollY + 32; + const int dx = (mX * mapTileSize) - scrollX; + const int dy = (mY * mapTileSize) - scrollY + mapTileSize; const bool flag = (debugFlags != Map::MAP_SPECIAL && debugFlags != Map::MAP_SPECIAL2); for (int y = startY; y < endY; y++) { - const int y32 = y * 32; + const int y32 = y * mapTileSize; const int yWidth = y * mWidth; const int py0 = y32 + dy; @@ -121,7 +121,7 @@ void MapLayer::draw(Graphics *const graphics, for (int x = startX; x < endX; x++, tilePtr++) { - const int x32 = x * 32; + const int x32 = x * mapTileSize; int c = 0; const Image *const img = *tilePtr; @@ -129,7 +129,7 @@ void MapLayer::draw(Graphics *const graphics, { const int px = x32 + dx; const int py = py0 - img->mBounds.h; - if (flag || img->mBounds.h <= 32) + if (flag || img->mBounds.h <= mapTileSize) { int width = 0; // here need not draw over player position @@ -197,8 +197,8 @@ void MapLayer::updateSDL(Graphics *const graphics, int startX, int startY, if (endY > mHeight) endY = mHeight; - const int dx = (mX * 32) - scrollX; - const int dy = (mY * 32) - scrollY + 32; + const int dx = (mX * mapTileSize) - scrollX; + const int dy = (mY * mapTileSize) - scrollY + mapTileSize; const bool flag = (debugFlags != Map::MAP_SPECIAL && debugFlags != Map::MAP_SPECIAL2); @@ -211,7 +211,7 @@ void MapLayer::updateSDL(Graphics *const graphics, int startX, int startY, ImageVertexes *imgVert = nullptr; const int yWidth = y * mWidth; - const int py0 = y * 32 + dy; + const int py0 = y * mapTileSize + dy; Image **tilePtr = mTiles + startX + yWidth; for (int x = startX; x < endX; x++, tilePtr++) @@ -219,9 +219,9 @@ void MapLayer::updateSDL(Graphics *const graphics, int startX, int startY, Image *const img = *tilePtr; if (img) { - const int px = x * 32 + dx; + const int px = x * mapTileSize + dx; const int py = py0 - img->mBounds.h; - if (flag || img->mBounds.h <= 32) + if (flag || img->mBounds.h <= mapTileSize) { if (lastImage != img) { @@ -261,8 +261,8 @@ void MapLayer::updateOGL(Graphics *const graphics, int startX, int startY, if (endY > mHeight) endY = mHeight; - const int dx = (mX * 32) - scrollX; - const int dy = (mY * 32) - scrollY + 32; + const int dx = (mX * mapTileSize) - scrollX; + const int dy = (mY * mapTileSize) - scrollY + mapTileSize; const bool flag = (debugFlags != Map::MAP_SPECIAL && debugFlags != Map::MAP_SPECIAL2); @@ -275,21 +275,21 @@ void MapLayer::updateOGL(Graphics *const graphics, int startX, int startY, for (int y = startY; y < endY; y++) { const int yWidth = y * mWidth; - const int py0 = y * 32 + dy; + const int py0 = y * mapTileSize + dy; Image **tilePtr = mTiles + startX + yWidth; for (int x = startX; x < endX; x++, tilePtr++) { Image *const img = *tilePtr; if (img) { - const int px = x * 32 + dx; + const int px = x * mapTileSize + dx; const int py = py0 - img->mBounds.h; const GLuint imgGlImage = img->mGLImage; - if (flag || img->mBounds.h <= 32) + if (flag || img->mBounds.h <= mapTileSize) { if (!lastImage || lastImage->mGLImage != imgGlImage) { - if (img->mBounds.w > 32) + if (img->mBounds.w > mapTileSize) imgSet.clear(); if (imgSet.find(imgGlImage) != imgSet.end()) @@ -371,16 +371,16 @@ void MapLayer::drawFringe(Graphics *const graphics, int startX, int startY, ActorsCIter ai = actors->begin(); const ActorsCIter ai_end = actors->end(); - const int dx = (mX * 32) - scrollX; - const int dy = (mY * 32) - scrollY + 32; + const int dx = (mX * mapTileSize) - scrollX; + const int dy = (mY * mapTileSize) - scrollY + mapTileSize; const int specialWidth = mSpecialLayer->mWidth; const int specialHeight = mSpecialLayer->mHeight; for (int y = startY; y < endY; y++) { - const int y32 = y * 32; - const int y32s = (y + yFix) * 32; + const int y32 = y * mapTileSize; + const int y32s = (y + yFix) * mapTileSize; const int yWidth = y * mWidth; BLOCK_START("MapLayer::drawFringe drawmobs") @@ -408,15 +408,21 @@ void MapLayer::drawFringe(Graphics *const graphics, int startX, int startY, for (int x = startX; x < endX1; x++) { - const int px1 = x * 32 - scrollX; + const int px1 = x * mapTileSize - scrollX; const MapItem *item = mSpecialLayer->mTiles[ptr + x]; if (item) - item->draw(graphics, px1, py1, 32, 32); + { + item->draw(graphics, px1, py1, + mapTileSize, mapTileSize); + } item = mTempLayer->mTiles[ptr + x]; if (item) - item->draw(graphics, px1, py1, 32, 32); + { + item->draw(graphics, px1, py1, + mapTileSize, mapTileSize); + } } } } @@ -428,7 +434,7 @@ void MapLayer::drawFringe(Graphics *const graphics, int startX, int startY, Image **tilePtr = mTiles + startX + yWidth; for (int x = startX; x < endX; x++, tilePtr++) { - const int x32 = x * 32; + const int x32 = x * mapTileSize; const int px1 = x32 - scrollX; int c = 0; @@ -439,7 +445,7 @@ void MapLayer::drawFringe(Graphics *const graphics, int startX, int startY, const int py = py0 - img->mBounds.h; if ((debugFlags != Map::MAP_SPECIAL && debugFlags != Map::MAP_SPECIAL2) - || img->mBounds.h <= 32) + || img->mBounds.h <= mapTileSize) { int width = 0; // here need not draw over player position @@ -475,12 +481,18 @@ void MapLayer::drawFringe(Graphics *const graphics, int startX, int startY, = mTempLayer->mTiles[ptr + x1]; if (item1 || item2) { - const int px2 = px1 + (x1 * 32); + const int px2 = px1 + (x1 * mapTileSize); if (item1 && item1->mType != MapItem::EMPTY) - item1->draw(graphics, px2, py1, 32, 32); + { + item1->draw(graphics, px2, py1, + mapTileSize, mapTileSize); + } if (item2 && item2->mType != MapItem::EMPTY) - item2->draw(graphics, px2, py1, 32, 32); + { + item2->draw(graphics, px2, py1, + mapTileSize, mapTileSize); + } } } } @@ -501,20 +513,22 @@ void MapLayer::drawFringe(Graphics *const graphics, int startX, int startY, BLOCK_END("MapLayer::drawFringe drawmobs") if (mHighlightAttackRange && player_node) { - const int px = player_node->getPixelX() - scrollX - 16; - const int py = player_node->getPixelY() - scrollY - 32; - const int attackRange = player_node->getAttackRange() * 32; + const int px = player_node->getPixelX() + - scrollX - mapTileSize / 2; + const int py = player_node->getPixelY() - scrollY - mapTileSize; + const int attackRange = player_node->getAttackRange() + * mapTileSize; int x = px - attackRange; int y = py - attackRange; - int w = 2 * attackRange + 32; + int w = 2 * attackRange + mapTileSize; int h = w; - if (attackRange <= 32) + if (attackRange <= mapTileSize) { - x -= 16; - y -= 16; - w += 32; - h += 32; + x -= mapTileSize / 2; + y -= mapTileSize / 2; + w += mapTileSize; + h += mapTileSize; } if (userPalette) @@ -666,13 +680,16 @@ void SpecialLayer::draw(Graphics *const graphics, int startX, int startY, for (int y = startY; y < endY; y ++) { - const int py = y * 32 - scrollY; + const int py = y * mapTileSize - scrollY; const int y2 = y * mWidth; for (int x = startX; x < endX; x ++) { const MapItem *const item = mTiles[x + y2]; if (item) - item->draw(graphics, x * 32 - scrollX, py, 32, 32); + { + item->draw(graphics, x * mapTileSize - scrollX, py, + mapTileSize, mapTileSize); + } } } BLOCK_END("SpecialLayer::draw") |