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authorAndrei Karas <akaras@inbox.ru>2013-07-23 12:59:18 +0300
committerAndrei Karas <akaras@inbox.ru>2013-07-23 12:59:18 +0300
commit66f7df70fb03d487ae0c667adec3d5ad6e11721e (patch)
treeb01a7653aa911dcaf37b836e60275204c3cb028d /src/map.h
parente2a97fe7991d05a721be8070f70cbfbd7c169698 (diff)
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Add new sprite actions for water and sky.
New actions: fly, swim, standsky, standwater, sitsky, sitwater, attacksky, attackwater, spawnsky, spawnwater, deadsky, deadwater For now attacksky and attackwater unused.
Diffstat (limited to 'src/map.h')
-rw-r--r--src/map.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map.h b/src/map.h
index ac9cd5232..e14b3c18d 100644
--- a/src/map.h
+++ b/src/map.h
@@ -231,6 +231,8 @@ class Map final : public Properties, public ConfigListener
void setWalk(const int x, const int y, const bool walkable);
+ unsigned char getBlockMask(const int x, const int y);
+
/**
* Returns the width of this map in tiles.
*/