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authorAndrei Karas <akaras@inbox.ru>2014-05-11 13:18:07 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-11 13:26:25 +0300
commitad42810bb9484f4930252ecc34b91d83f37e3293 (patch)
tree69f3bcf9b26bbdb08dde7e3a0fa6648fc432cf12 /src/map.h
parent116349dac9b9d13d0e57e24e345590a8a0e70210 (diff)
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Move map related files into resources/map.
Diffstat (limited to 'src/map.h')
-rw-r--r--src/map.h539
1 files changed, 0 insertions, 539 deletions
diff --git a/src/map.h b/src/map.h
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--- a/src/map.h
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@@ -1,539 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2014 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef MAP_H
-#define MAP_H
-
-#include "position.h"
-#include "properties.h"
-
-#include "being/actor.h"
-
-#include "listeners/configlistener.h"
-
-#include "render/renderers.h"
-
-#include <string>
-#include <vector>
-
-class Animation;
-class AmbientLayer;
-class Image;
-class MapHeights;
-class MapItem;
-class MapLayer;
-class ObjectsLayer;
-class Particle;
-class Resource;
-class SimpleAnimation;
-class SpecialLayer;
-class Tileset;
-class WalkLayer;
-
-typedef std::vector<Tileset*> Tilesets;
-typedef std::vector<MapLayer*> Layers;
-typedef Layers::const_iterator LayersCIter;
-
-typedef std::vector<std::pair<MapLayer*, int> > TilePairVector;
-typedef TilePairVector::const_iterator TilePairVectorCIter;
-
-typedef std::vector<AmbientLayer*> AmbientLayerVector;
-typedef AmbientLayerVector::const_iterator AmbientLayerVectorCIter;
-typedef AmbientLayerVector::iterator AmbientLayerVectorIter;
-
-static const int mapTileSize = 32;
-
-/**
- * A meta tile stores additional information about a location on a tile map.
- * This is information that doesn't need to be repeated for each tile in each
- * layer of the map.
- */
-struct MetaTile final
-{
- /**
- * Constructor.
- */
- MetaTile() : Fcost(0), Gcost(0), Hcost(0), whichList(0),
- parentX(0), parentY(0), blockmask(0)
- {}
-
- A_DELETE_COPY(MetaTile)
-
- // Pathfinding members
- int Fcost; /**< Estimation of total path cost */
- int Gcost; /**< Cost from start to this location */
- int Hcost; /**< Estimated cost to goal */
- unsigned whichList; /**< No list, open list or closed list */
- int parentX; /**< X coordinate of parent tile */
- int parentY; /**< Y coordinate of parent tile */
- unsigned char blockmask; /**< Blocking properties of this tile */
-};
-
-/**
- * Animation cycle of a tile image which changes the map accordingly.
- */
-class TileAnimation final
-{
- public:
- explicit TileAnimation(Animation *const ani);
-
- ~TileAnimation();
-
- A_DELETE_COPY(TileAnimation)
-
- bool update(const int ticks = 1);
-
- void addAffectedTile(MapLayer *const layer, const int index)
- { mAffected.push_back(std::make_pair(layer, index)); }
-
- private:
- TilePairVector mAffected;
- SimpleAnimation *mAnimation;
- Image *mLastImage;
-};
-
-typedef std::map<int, TileAnimation*> TileAnimationMap;
-typedef TileAnimationMap::const_iterator TileAnimationMapCIter;
-
-/**
- * A tile map.
- */
-class Map final : public Properties, public ConfigListener
-{
- public:
- enum BlockType
- {
- BLOCKTYPE_NONE = -1,
- BLOCKTYPE_WALL,
- BLOCKTYPE_CHARACTER,
- BLOCKTYPE_MONSTER,
- BLOCKTYPE_AIR,
- BLOCKTYPE_WATER,
- BLOCKTYPE_GROUND,
- BLOCKTYPE_GROUNDTOP,
- NB_BLOCKTYPES
- };
-
- enum CollisionTypes
- {
- COLLISION_EMPTY = 0, // no collision
- COLLISION_WALL = 1, // full collison
- COLLISION_AIR = 2, // air units can walk
- COLLISION_WATER = 3, // water units can walk
- COLLISION_GROUNDTOP = 4, // no collision (chair, bed, etc)
- COLLISION_MAX = 5 // count index
- };
-
- enum BlockMask
- {
- BLOCKMASK_WALL = 0x80, // 1000 0000
- BLOCKMASK_CHARACTER = 0x01, // 0000 0001
- BLOCKMASK_MONSTER = 0x02, // 0000 0010
- BLOCKMASK_AIR = 0x04, // 0000 0100
- BLOCKMASK_WATER = 0x08, // 0000 1000
- BLOCKMASK_GROUND = 0x10, // 0001 0000
- BLOCKMASK_GROUNDTOP = 0x20 // 0010 0000
- };
-
- enum DebugType
- {
- MAP_NORMAL = 0,
- MAP_DEBUG = 1,
- MAP_SPECIAL = 2,
- MAP_SPECIAL2 = 3,
- MAP_SPECIAL3 = 4,
- MAP_BLACKWHITE = 5
- };
-
- /**
- * Constructor, taking map and tile size as parameters.
- */
- Map(const int width, const int height,
- const int tileWidth, const int tileHeight);
-
- A_DELETE_COPY(Map)
-
- /**
- * Destructor.
- */
- ~Map();
-
- /**
- * Initialize ambient layers. Has to be called after all the properties
- * are set.
- */
- void initializeAmbientLayers();
-
- /**
- * Updates animations. Called as needed.
- */
- void update(const int ticks = 1);
-
- /**
- * Draws the map to the given graphics output. This method draws all
- * layers, actors and overlay effects.
- *
- * TODO: For efficiency reasons, this method could take into account
- * the clipping rectangle set on the Graphics object. However,
- * currently the map is always drawn full-screen.
- */
- void draw(Graphics *const graphics, int scrollX, int scrollY);
-
- /**
- * Visualizes collision layer for debugging
- */
- void drawCollision(Graphics *const graphics,
- const int scrollX, const int scrollY,
- const int debugFlags) const;
-
- /**
- * Adds a layer to this map. The map takes ownership of the layer.
- */
- void addLayer(MapLayer *const layer);
-
- /**
- * Adds a tileset to this map. The map takes ownership of the tileset.
- */
- void addTileset(Tileset *const tileset);
-
- /**
- * Finds the tile set that a tile with the given global id is part of.
- */
- const Tileset *getTilesetWithGid(const int gid) const A_WARN_UNUSED;
-
- /**
- * Get tile reference.
- */
- const MetaTile *getMetaTile(const int x,
- const int y) const A_WARN_UNUSED;
-
- /**
- * Marks a tile as occupied.
- */
- void blockTile(const int x, const int y, const BlockType type);
-
- /**
- * Gets walkability for a tile with a blocking bitmask. When called
- * without walkmask, only blocks against colliding tiles.
- */
- bool getWalk(const int x, const int y,
- const unsigned char walkmask = BLOCKMASK_WALL
- | BLOCKMASK_AIR | BLOCKMASK_WATER) const A_WARN_UNUSED;
-
- void setWalk(const int x, const int y, const bool walkable);
-
- unsigned char getBlockMask(const int x, const int y) const;
-
- /**
- * Returns the width of this map in tiles.
- */
- int getWidth() const A_WARN_UNUSED
- { return mWidth; }
-
- /**
- * Returns the height of this map in tiles.
- */
- int getHeight() const A_WARN_UNUSED
- { return mHeight; }
-
- /**
- * Returns the tile width of this map.
- */
- int getTileWidth() const A_WARN_UNUSED
- { return mTileWidth; }
-
- /**
- * Returns the tile height used by this map.
- */
- int getTileHeight() const A_WARN_UNUSED
- { return mTileHeight; }
-
- const std::string getMusicFile() const A_WARN_UNUSED;
-
- void setMusicFile(const std::string &file);
-
- const std::string getName() const A_WARN_UNUSED;
-
- /**
- * Gives the map id based on filepath (ex: 009-1)
- */
- const std::string getFilename() const A_WARN_UNUSED;
-
- /**
- * Find a path from one location to the next.
- */
- Path findPath(const int startX, const int startY,
- const int destX, const int destY,
- const unsigned char walkmask,
- const int maxCost = 20) A_WARN_UNUSED;
-
- /**
- * Adds a particle effect
- */
- void addParticleEffect(const std::string &effectFile,
- const int x, const int y,
- const int w = 0, const int h = 0);
-
- /**
- * Initializes all added particle effects
- */
- void initializeParticleEffects(Particle *const particleEngine);
-
- /**
- * Adds a tile animation to the map
- */
- void addAnimation(const int gid, TileAnimation *const animation)
- { mTileAnimations[gid] = animation; }
-
- void setDebugFlags(const int n)
- { mDebugFlags = n; }
-
- int getDebugFlags() const A_WARN_UNUSED
- { return mDebugFlags; }
-
- void addExtraLayer();
-
- void saveExtraLayer() const;
-
- SpecialLayer *getTempLayer() const A_WARN_UNUSED
- { return mTempLayer; }
-
- SpecialLayer *getSpecialLayer() const A_WARN_UNUSED
- { return mSpecialLayer; }
-
- void setHasWarps(const bool n)
- { mHasWarps = n; }
-
- bool getHasWarps() const A_WARN_UNUSED
- { return mHasWarps; }
-
- std::string getUserMapDirectory() const A_WARN_UNUSED;
-
- void addPortal(const std::string &name, const int type,
- const int x, const int y, const int dx, const int dy);
-
- void addRange(const std::string &name, const int type,
- const int x, const int y, const int dx, const int dy);
-
- void addPortalTile(const std::string &name, const int type,
- const int x, const int y);
-
- void updatePortalTile(const std::string &name, const int type,
- const int x, const int y,
- const bool addNew = true);
-
- const std::vector<MapItem*> &getPortals() const A_WARN_UNUSED
- { return mMapPortals; }
-
- /**
- * Gets the tile animation for a specific gid
- */
- const TileAnimation *getAnimationForGid(const int gid)
- const A_WARN_UNUSED;
-
- void optionChanged(const std::string &value) override final;
-
- MapItem *findPortalXY(const int x, const int y) const A_WARN_UNUSED;
-
- int getActorsCount() const A_WARN_UNUSED
- { return static_cast<int>(mActors.size()); }
-
- void setPvpMode(const int mode);
-
- const ObjectsLayer* getObjectsLayer() const A_WARN_UNUSED
- { return mObjects; }
-
- std::string getObjectData(const unsigned x, const unsigned y,
- const int type) const A_WARN_UNUSED;
-
- void indexTilesets();
-
- void clearIndexedTilesets();
-
- void setActorsFix(const int x, const int y)
- { mActorFixX = x; mActorFixY = y; }
-
- int getVersion() const A_WARN_UNUSED
- { return mVersion; }
-
- void setVersion(const int n)
- { mVersion = n; }
-
- void reduce();
-
- void redrawMap();
-
- bool empty() const A_WARN_UNUSED
- { return mLayers.empty(); }
-
- void setCustom(const bool b)
- { mCustom = b; }
-
- bool isCustom() const A_WARN_UNUSED
- { return mCustom; }
-
- const std::map<int, TileAnimation*> &getTileAnimations()
- const A_WARN_UNUSED
- { return mTileAnimations; }
-
- void setAtlas(Resource *const atlas)
- { mAtlas = atlas; }
-
- const MetaTile *getMetaTiles() const
- { return mMetaTiles; }
-
- WalkLayer *getWalkLayer()
- { return mWalkLayer; }
-
- void setWalkLayer(WalkLayer *const layer)
- { mWalkLayer = layer; }
-
- void addHeights(MapHeights *const heights);
-
- uint8_t getHeightOffset(const int x, const int y) const;
-
- void setMask(const int mask);
-
- protected:
- friend class Actor;
- friend class Minimap;
-
- /**
- * Adds an actor to the map.
- */
- Actors::iterator addActor(Actor *const actor);
-
- /**
- * Removes an actor from the map.
- */
- void removeActor(const Actors::iterator &iterator);
-
- private:
- enum LayerType
- {
- FOREGROUND_LAYERS = 0,
- BACKGROUND_LAYERS
- };
-
- /**
- * Updates scrolling of ambient layers. Has to be called each game tick.
- */
- void updateAmbientLayers(const float scrollX, const float scrollY);
-
- /**
- * Draws the foreground or background layers to the given graphics output.
- */
- void drawAmbientLayers(Graphics *const graphics, const LayerType type,
- const int detail);
-
- /**
- * Tells whether the given coordinates fall within the map boundaries.
- */
- bool contains(const int x, const int y) const A_WARN_UNUSED;
-
- /**
- * Blockmasks for different entities
- */
- unsigned *mOccupation[NB_BLOCKTYPES];
-
- int mWidth;
- int mHeight;
- int mTileWidth, mTileHeight;
- int mMaxTileHeight;
- MetaTile *mMetaTiles;
- WalkLayer *mWalkLayer;
- Layers mLayers;
- Tilesets mTilesets;
- Actors mActors;
- bool mHasWarps;
-
- // debug flags
- int mDebugFlags;
-
- // Pathfinding members
- unsigned int mOnClosedList;
- unsigned int mOnOpenList;
-
- // Overlay data
- AmbientLayerVector mBackgrounds;
- AmbientLayerVector mForegrounds;
- float mLastAScrollX;
- float mLastAScrollY;
-
- // Particle effect data
- struct ParticleEffectData
- {
- ParticleEffectData() :
- file(),
- x(0),
- y(0),
- w(0),
- h(0)
- {
- }
-
- std::string file;
- int x;
- int y;
- int w;
- int h;
- };
- std::vector<ParticleEffectData> mParticleEffects;
-
- std::vector<MapItem*> mMapPortals;
-
- std::map<int, TileAnimation*> mTileAnimations;
-
- int mOverlayDetail;
- float mOpacity;
- RenderType mOpenGL;
- int mPvp;
- bool mTilesetsIndexed;
- Tileset** mIndexedTilesets;
- int mIndexedTilesetsSize;
- int mActorFixX;
- int mActorFixY;
- int mVersion;
-
- SpecialLayer *mSpecialLayer;
- SpecialLayer *mTempLayer;
- ObjectsLayer *mObjects;
- MapLayer *mFringeLayer;
-
- int mLastX;
- int mLastY;
- int mLastScrollX;
- int mLastScrollY;
-
- int mDrawX;
- int mDrawY;
- int mDrawScrollX;
- int mDrawScrollY;
- int mMask;
- Resource *mAtlas;
- MapHeights *mHeights;
- bool mRedrawMap;
- bool mBeingOpacity;
- bool mCustom;
-};
-
-#endif // MAP_H