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authorAndrei Karas <akaras@inbox.ru>2013-09-01 14:41:34 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-01 14:53:49 +0300
commit222748a7e0c79225c66485898b913aa60f56cfe2 (patch)
tree38e27f08cec39bf8cca26df8caade81c112245e8 /src/map.h
parentf4df2a0fd2d9c01b6f756c4b00ed9848f319a1b0 (diff)
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add way to map render mode selection to actual modes.
Diffstat (limited to 'src/map.h')
-rw-r--r--src/map.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/map.h b/src/map.h
index 2a954b7c4..41fc28185 100644
--- a/src/map.h
+++ b/src/map.h
@@ -29,6 +29,8 @@
#include "being/actor.h"
+#include "render/renderers.h"
+
#include <string>
#include <vector>
@@ -509,7 +511,7 @@ class Map final : public Properties, public ConfigListener
int mOverlayDetail;
float mOpacity;
- int mOpenGL;
+ RenderType mOpenGL;
int mPvp;
bool mTilesetsIndexed;
Tileset** mIndexedTilesets;