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author | Andrei Karas <akaras@inbox.ru> | 2013-09-29 17:24:52 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-09-29 17:59:57 +0300 |
commit | f315432679f760b71505e74dcb2185b7aef7a906 (patch) | |
tree | 07d45620464a2542cb28fbe773f652501e6ee6fb /src/map.cpp | |
parent | cccb3e11663eb415b9b6c9a184e1c17762a2d989 (diff) | |
download | plus-f315432679f760b71505e74dcb2185b7aef7a906.tar.gz plus-f315432679f760b71505e74dcb2185b7aef7a906.tar.bz2 plus-f315432679f760b71505e74dcb2185b7aef7a906.tar.xz plus-f315432679f760b71505e74dcb2185b7aef7a906.zip |
change smaller letter literalt into capital letter.
Diffstat (limited to 'src/map.cpp')
-rw-r--r-- | src/map.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/map.cpp b/src/map.cpp index 2154cf66c..69a59b0b1 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -141,8 +141,8 @@ Map::Map(const int width, const int height, mOnOpenList(2), mBackgrounds(), mForegrounds(), - mLastAScrollX(0.0f), - mLastAScrollY(0.0f), + mLastAScrollX(0.0F), + mLastAScrollY(0.0F), mParticleEffects(), mMapPortals(), mTileAnimations(), @@ -189,7 +189,7 @@ Map::Map(const int width, const int height, config.addListener("guialpha", this); config.addListener("beingopacity", this); - if (mOpacity != 1.0f) + if (mOpacity != 1.0F) mBeingOpacity = config.getBoolValue("beingopacity"); else mBeingOpacity = false; @@ -240,14 +240,14 @@ void Map::optionChanged(const std::string &value) else if (value == "guialpha") { mOpacity = config.getFloatValue("guialpha"); - if (mOpacity != 1.0f) + if (mOpacity != 1.0F) mBeingOpacity = config.getBoolValue("beingopacity"); else mBeingOpacity = false; } else if (value == "beingopacity") { - if (mOpacity != 1.0f) + if (mOpacity != 1.0F) mBeingOpacity = config.getBoolValue("beingopacity"); else mBeingOpacity = false; @@ -474,7 +474,7 @@ void Map::draw(Graphics *const graphics, int scrollX, int scrollY) } // Don't draw if gui opacity == 1 - if (mBeingOpacity && mOpacity != 1.0f) + if (mBeingOpacity && mOpacity != 1.0F) { // Draws beings with a lower opacity to make them visible // even when covered by a wall or some other elements... @@ -497,9 +497,9 @@ void Map::draw(Graphics *const graphics, int scrollX, int scrollY) // For now, just draw actors with only one layer. if (actor->getNumberOfLayers() == 1) { - actor->setAlpha(0.3f); + actor->setAlpha(0.3F); actor->draw(graphics, -scrollX, -scrollY); - actor->setAlpha(1.0f); + actor->setAlpha(1.0F); } } ++ai; @@ -585,7 +585,7 @@ void Map::updateAmbientLayers(const float scrollX, const float scrollY) BLOCK_START("Map::updateAmbientLayers") static int lastTick = tick_time; - if (mLastAScrollX == 0.0f && mLastAScrollY == 0.0f) + if (mLastAScrollX == 0.0F && mLastAScrollY == 0.0F) { // First call - initialisation mLastAScrollX = scrollX; |