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authorAndrei Karas <akaras@inbox.ru>2011-05-06 03:35:15 +0300
committerAndrei Karas <akaras@inbox.ru>2011-05-06 03:41:41 +0300
commit7ba416812eff7e24e93e9a3918299d4386b4a89a (patch)
tree24285fe83c6072c86faac034f2cd6977a6a14d1b /src/localplayer.cpp
parent36eeb46446039147b64a4552242002beaaec680d (diff)
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Fix player moving with mouse.
Now move with mouse is soft moving. Player always can stop or change direction. Collisions not stoping player what holding down left mouse button. Also fix typo in method name navigateClean.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp23
1 files changed, 12 insertions, 11 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index f43d7e2d5..0ab1ca713 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -2771,7 +2771,7 @@ void LocalPlayer::moveByDirection(unsigned char dir)
void LocalPlayer::specialMove(unsigned char direction)
{
if (direction && (mNavigateX || mNavigateY))
- naviageClean();
+ navigateClean();
if (direction && (getInvertDirection() >= 2
&& getInvertDirection() <= 4)
@@ -2922,7 +2922,7 @@ void LocalPlayer::setMap(Map *map)
if (socialWindow)
socialWindow->updateActiveList();
}
- naviageClean();
+ navigateClean();
mCrossX = 0;
mCrossY = 0;
@@ -3128,7 +3128,7 @@ void LocalPlayer::changeAwayMode()
chatWindow->clearAwayLog();
cancelFollow();
- naviageClean();
+ navigateClean();
if (outfitWindow)
outfitWindow->wearAwayOutfit();
mAwayDialog = new OkDialog(_("Away"),
@@ -3187,14 +3187,14 @@ void LocalPlayer::afkRespond(ChatTab *tab, const std::string &nick)
}
}
-void LocalPlayer::navigateTo(int x, int y)
+bool LocalPlayer::navigateTo(int x, int y)
{
if (!mMap)
- return;
+ return false;
SpecialLayer *tmpLayer = mMap->getTempLayer();
if (!tmpLayer)
- return;
+ return false;
const Vector &playerPos = getPosition();
mShowNavigePath = true;
@@ -3213,6 +3213,7 @@ void LocalPlayer::navigateTo(int x, int y)
if (mDrawPath)
tmpLayer->addRoad(mNavigatePath);
+ return !mNavigatePath.empty();
}
void LocalPlayer::navigateTo(Being *being)
@@ -3243,7 +3244,7 @@ void LocalPlayer::navigateTo(Being *being)
tmpLayer->addRoad(mNavigatePath);
}
-void LocalPlayer::naviageClean()
+void LocalPlayer::navigateClean()
{
if (!mMap)
return;
@@ -3309,14 +3310,14 @@ void LocalPlayer::updateCoords()
{
if (!actorSpriteManager)
{
- naviageClean();
+ navigateClean();
return;
}
Being* being = actorSpriteManager->findBeing(mNavigateId);
if (!being)
{
- naviageClean();
+ navigateClean();
return;
}
mNavigateX = being->getTileX();
@@ -3325,7 +3326,7 @@ void LocalPlayer::updateCoords()
if (mNavigateX == x && mNavigateY == y)
{
- naviageClean();
+ navigateClean();
return;
}
else
@@ -3733,7 +3734,7 @@ void LocalPlayer::fixAttackTarget()
void LocalPlayer::respawn()
{
- naviageClean();
+ navigateClean();
}
int LocalPlayer::getTargetTime()