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authorAndrei Karas <akaras@inbox.ru>2011-07-25 03:42:09 +0300
committerAndrei Karas <akaras@inbox.ru>2011-07-25 03:42:09 +0300
commita4252ba2050b16a53247335cdddd7aa13a532239 (patch)
tree19a41cf0b1c546d5b1cc217194a1fe0a477d545d /src/localplayer.cpp
parent4afb49eb81f590c2bce56ed28f237a9bf0e2a093 (diff)
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Add removing palyers sprite logic depend on players direction.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 124f2dfe1..0310bb8ad 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -1470,7 +1470,7 @@ int LocalPlayer::getAttackRange()
Item *weapon = PlayerInfo::getEquipment(EQUIP_FIGHT1_SLOT);
if (weapon)
{
- const ItemInfo info = weapon->getInfo();
+ const ItemInfo &info = weapon->getInfo();
return info.getAttackRange();
}
return 48; // unarmed range