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authorAndrei Karas <akaras@inbox.ru>2011-05-13 22:14:56 +0300
committerAndrei Karas <akaras@inbox.ru>2011-05-13 22:14:56 +0300
commit6b894220f3c029d256f7f15f41ecb2f635d25bde (patch)
treea8c9b891f3f0df44440def2ea755fcf7454ddb32 /src/localplayer.cpp
parentb4cd8029339cac3c577b67bd161b4dd3ab4f1530 (diff)
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Add more MANASERV_SUPPORT defines to disable server type checks, if manaserv disabled.
Fix some compilation warnings.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp17
1 files changed, 14 insertions, 3 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 0dea8ddac..ebd28e43c 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -769,9 +769,11 @@ Position LocalPlayer::getNextWalkPosition(unsigned char dir)
return Position(static_cast<int>(pos.x), static_cast<int>(pos.y));
}
-void LocalPlayer::nextTile(unsigned char dir = 0)
+void LocalPlayer::nextTile(unsigned char dir _UNUSED_ = 0)
{
+#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::TMWATHENA)
+#endif
{
// updatePos();
@@ -818,6 +820,7 @@ void LocalPlayer::nextTile(unsigned char dir = 0)
Being::nextTile();
}
+#ifdef MANASERV_SUPPORT
else
{
if (!mMap || !dir)
@@ -842,6 +845,7 @@ void LocalPlayer::nextTile(unsigned char dir = 0)
setDirection(dir);
}
}
+#endif
}
bool LocalPlayer::checkInviteRights(const std::string &guildName)
@@ -1118,7 +1122,9 @@ void LocalPlayer::startWalking(unsigned char dir)
if (dir & RIGHT)
dx++;
+#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::TMWATHENA)
+#endif
{
// Prevent skipping corners over colliding tiles
if (dx && !mMap->getWalk(getTileX() + dx, getTileY(), getWalkMask()))
@@ -1150,10 +1156,12 @@ void LocalPlayer::startWalking(unsigned char dir)
}
}
}
+#ifdef MANASERV_SUPPORT
else
{
nextTile(dir);
}
+#endif
}
void LocalPlayer::stopWalking(bool sendToServer)
@@ -1189,9 +1197,12 @@ bool LocalPlayer::toggleSit()
Being::Action newAction;
switch (mAction)
{
- case STAND: newAction = SIT;
+ case STAND:
+ case SPAWN:
+ newAction = SIT;
break;
- case SIT: newAction = STAND;
+ case SIT:
+ newAction = STAND;
break;
case MOVE:
case ATTACK: