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author | Andrei Karas <akaras@inbox.ru> | 2011-04-25 18:38:52 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-04-25 18:38:52 +0300 |
commit | 3d447679df26179b7ffa781c34f5277e6a1aec29 (patch) | |
tree | 242365d32770a89448130684ad7ed2bf00c22561 /src/localplayer.cpp | |
parent | 8c8f9f6cf53a6d5b8d9d72f4860921b3325a7696 (diff) | |
download | plus-3d447679df26179b7ffa781c34f5277e6a1aec29.tar.gz plus-3d447679df26179b7ffa781c34f5277e6a1aec29.tar.bz2 plus-3d447679df26179b7ffa781c34f5277e6a1aec29.tar.xz plus-3d447679df26179b7ffa781c34f5277e6a1aec29.zip |
Dont compile manaserv related code if manaserv support disabled.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 24 |
1 files changed, 23 insertions, 1 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 803101243..de6eef334 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -298,6 +298,7 @@ void LocalPlayer::logic() { // Find whether target is in range // TODO: Make this nicer, probably using getPosition() only +#ifdef MANASERV_SUPPORT const int rangeX = (Net::getNetworkType() == ServerInfo::MANASERV) ? static_cast<int>(abs(static_cast<int>(mTarget->getPosition().x @@ -308,7 +309,12 @@ void LocalPlayer::logic() static_cast<int>(abs(static_cast<int>(mTarget->getPosition().y - getPosition().y))) : static_cast<int>(abs(mTarget->getTileY() - getTileY())); - +#else + const int rangeX = static_cast<int>( + abs(mTarget->getTileX() - getTileX())); + const int rangeY = static_cast<int>( + abs(mTarget->getTileY() - getTileY())); +#endif const int attackRange = getAttackRange(); const TargetCursorType targetType = rangeX > attackRange || rangeY > attackRange ? @@ -889,6 +895,7 @@ bool LocalPlayer::pickUp(FloorItem *item) } else if (mPickUpType >= 4 && mPickUpType <= 6) { +#ifdef MANASERV_SUPPORT if (Net::getNetworkType() == ServerInfo::MANASERV) { setDestination(item->getPixelX() + 16, item->getPixelY() + 16); @@ -896,6 +903,7 @@ bool LocalPlayer::pickUp(FloorItem *item) mPickUpTarget->addActorSpriteListener(this); } else +#endif { const Vector &playerPos = getPosition(); Path debugPath = mMap->findPath( @@ -1028,6 +1036,7 @@ void LocalPlayer::setWalkingDir(unsigned char dir) { // This function is called by Game::handleInput() +#ifdef MANASERV_SUPPORT if (Net::getNetworkType() == ServerInfo::MANASERV) { // First if player is pressing key for the direction he is already @@ -1054,6 +1063,7 @@ void LocalPlayer::setWalkingDir(unsigned char dir) if (get_elapsed_time(mLocalWalkTime) < walkingKeyboardDelay) return; } +#endif mWalkingDir = dir; @@ -1062,11 +1072,13 @@ void LocalPlayer::setWalkingDir(unsigned char dir) { startWalking(dir); } +#ifdef MANASERV_SUPPORT else if (mAction == MOVE && (Net::getNetworkType() == ServerInfo::MANASERV)) { nextTile(dir); } +#endif } void LocalPlayer::startWalking(unsigned char dir) @@ -1080,6 +1092,7 @@ void LocalPlayer::startWalking(unsigned char dir) if (mAction == MOVE && !mPath.empty()) { // Just finish the current action, otherwise we get out of sync +#ifdef MANASERV_SUPPORT if (Net::getNetworkType() == ServerInfo::MANASERV) { const Vector &pos = getPosition(); @@ -1087,6 +1100,7 @@ void LocalPlayer::startWalking(unsigned char dir) static_cast<int>(pos.y)); } else +#endif { Being::setDestination(getTileX(), getTileY()); } @@ -1210,6 +1224,7 @@ bool LocalPlayer::emote(Uint8 emotion) void LocalPlayer::attack(Being *target, bool keep, bool dontChangeEquipment) { +#ifdef MANASERV_SUPPORT if (Net::getNetworkType() == ServerInfo::MANASERV) { if (mLastAction != -1) @@ -1219,6 +1234,7 @@ void LocalPlayer::attack(Being *target, bool keep, bool dontChangeEquipment) if (mAction != STAND && mAction != ATTACK) return; } +#endif mKeepAttacking = keep; @@ -1231,6 +1247,7 @@ void LocalPlayer::attack(Being *target, bool keep, bool dontChangeEquipment) setTarget(target); } +#ifdef MANASERV_SUPPORT if (Net::getNetworkType() == ServerInfo::MANASERV) { Vector plaPos = this->getPosition(); @@ -1256,6 +1273,7 @@ void LocalPlayer::attack(Being *target, bool keep, bool dontChangeEquipment) mLastAction = tick_time; } else +#endif { int dist_x = target->getTileX() - getTileX(); int dist_y = target->getTileY() - getTileY(); @@ -1435,6 +1453,7 @@ bool LocalPlayer::withinAttackRange(Being *target, bool fixDistance, if (fixDistance && range == 1) range = 2; +#ifdef MANASERV_SUPPORT if (Net::getNetworkType() == ServerInfo::MANASERV) { const Vector &targetPos = target->getPosition(); @@ -1444,6 +1463,7 @@ bool LocalPlayer::withinAttackRange(Being *target, bool fixDistance, } else +#endif { dx = static_cast<int>(abs(target->getTileX() - getTileX())); dy = static_cast<int>(abs(target->getTileY() - getTileY())); @@ -1459,6 +1479,7 @@ void LocalPlayer::setGotoTarget(Being *target) return; mPickUpTarget = 0; +#ifdef MANASERV_SUPPORT if (Net::getNetworkType() == ServerInfo::MANASERV) { mTarget = target; @@ -1468,6 +1489,7 @@ void LocalPlayer::setGotoTarget(Being *target) static_cast<int>(targetPos.y)); } else +#endif { setTarget(target); mGoingToTarget = true; |