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authorAndrei Karas <akaras@inbox.ru>2012-03-10 20:20:36 +0300
committerAndrei Karas <akaras@inbox.ru>2012-03-10 20:20:36 +0300
commit501f9934731114562c3659918d9d7b39625eb7b5 (patch)
treeafefc8debeff97d40141a342135da8e7ab5cb9bb /src/itemshortcut.cpp
parent307818fecbd1f258c668a1667e76e950e9d22622 (diff)
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Allow add skills to shortcuts bar (same as for magic and script commands).
Diffstat (limited to 'src/itemshortcut.cpp')
-rw-r--r--src/itemshortcut.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/itemshortcut.cpp b/src/itemshortcut.cpp
index fedb92257..9cce55eb7 100644
--- a/src/itemshortcut.cpp
+++ b/src/itemshortcut.cpp
@@ -20,13 +20,16 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "itemshortcut.h"
+
#include "configuration.h"
#include "inventory.h"
#include "item.h"
-#include "itemshortcut.h"
#include "playerinfo.h"
#include "spellmanager.h"
+#include "gui/skilldialog.h"
+
#include "net/inventoryhandler.h"
#include "net/net.h"
@@ -142,10 +145,14 @@ void ItemShortcut::useItem(int index)
}
}
}
- else if (spellManager)
+ else if (itemId < SKILL_MIN_ID && spellManager)
{
spellManager->useItem(itemId);
}
+ else if (skillDialog)
+ {
+ skillDialog->useItem(itemId);
+ }
}
}