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author | Andrei Karas <akaras@inbox.ru> | 2013-10-04 17:38:19 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-10-04 17:38:19 +0300 |
commit | 65a88f27b994f7ade178368c569d466f6344ded6 (patch) | |
tree | 1b4bae38055b1ce31201ebb72b5c10987cba9f62 /src/itemshortcut.cpp | |
parent | a553b3cda91aa095d88e22abcaa81701c2894334 (diff) | |
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add sound effects for equip/unequip/use items for local player.
It using: "equip", "unequip", "use" effects from items.
If no item effect present, fallback to same effects from player race.
Diffstat (limited to 'src/itemshortcut.cpp')
-rw-r--r-- | src/itemshortcut.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/itemshortcut.cpp b/src/itemshortcut.cpp index 7356ff0e7..2a95c7d4e 100644 --- a/src/itemshortcut.cpp +++ b/src/itemshortcut.cpp @@ -133,7 +133,7 @@ void ItemShortcut::useItem(const int index) const { const Item *const item = inv->findItem(itemId, itemColor); if (item && item->getQuantity()) - PlayerInfo::useEquipItem(item); + PlayerInfo::useEquipItem(item, true); } else if (itemId < SKILL_MIN_ID && spellManager) { @@ -161,7 +161,7 @@ void ItemShortcut::equipItem(const int index) const if (item->isEquipment()) { if (!item->isEquipped()) - PlayerInfo::equipItem(item); + PlayerInfo::equipItem(item, true); } } } @@ -181,7 +181,7 @@ void ItemShortcut::unequipItem(const int index) const if (item->isEquipment()) { if (item->isEquipped()) - PlayerInfo::unequipItem(item); + PlayerInfo::unequipItem(item, true); } } } |