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author | Andrei Karas <akaras@inbox.ru> | 2012-03-24 04:26:57 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-03-26 21:45:24 +0300 |
commit | 36e5d21fe06709ba4d12a8619af07b86a676cf8c (patch) | |
tree | a9209e16e6f31cd74047f86ef1e642f467e128e2 /src/inputmanager.h | |
parent | 0921a130f0241a17ffcedf92d602808e18f1614b (diff) | |
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Redesign input handling.
Diffstat (limited to 'src/inputmanager.h')
-rw-r--r-- | src/inputmanager.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/inputmanager.h b/src/inputmanager.h new file mode 100644 index 000000000..82def2c33 --- /dev/null +++ b/src/inputmanager.h @@ -0,0 +1,61 @@ +/* + * The ManaPlus Client + * Copyright (C) 2012 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef INPUTMANAGER_H +#define INPUTMANAGER_H + +#include "gui/sdlinput.h" + +#include <string> +#include <map> + +struct KeyFunction; + +enum KeyCondition +{ + COND_DEFAULT = 1, // default condition + COND_ENABLED = 2, // keyboard must be enabled + COND_NOINPUT = 4, // input items must be unfocused + COND_NOAWAY = 8, // player not in away mode + COND_NOSETUP = 16, // setup window is hidde + COND_VALIDSPEED = 32, // valid speed + COND_NOMODAL = 64, // modal windows inactive + COND_NONPCINPUT = 128, // npc input field inactive + COND_EMODS = 256, // game modifiers enabled + COND_NOTARGET = 512, // no target/untarget keys pressed + COND_GAME = 2 + 4 + 8 + 16 + 64, // main game key + COND_GAME2 = 2 + 8 + 16 + 64 +}; + +class InputManager +{ + public: + InputManager(); + + bool handleKeyEvent(SDL_Event &event); + + int getInputConditionMask(); + + bool checkKey(KeyFunction *key, int mask); +}; + +extern InputManager inputManager; + +#endif |