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author | Andrei Karas <akaras@inbox.ru> | 2013-08-31 21:33:50 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-08-31 21:49:21 +0300 |
commit | 8a999b66fd697404c6640778a6dd1ce0e747334a (patch) | |
tree | b9d16368acff30878f28264286b1b8be8b01b168 /src/inputmanager.cpp | |
parent | b310c51796d1632aeefc834dc0e931c52f909a41 (diff) | |
download | plus-8a999b66fd697404c6640778a6dd1ce0e747334a.tar.gz plus-8a999b66fd697404c6640778a6dd1ce0e747334a.tar.bz2 plus-8a999b66fd697404c6640778a6dd1ce0e747334a.tar.xz plus-8a999b66fd697404c6640778a6dd1ce0e747334a.zip |
move input related files into input dir.
Diffstat (limited to 'src/inputmanager.cpp')
-rw-r--r-- | src/inputmanager.cpp | 803 |
1 files changed, 0 insertions, 803 deletions
diff --git a/src/inputmanager.cpp b/src/inputmanager.cpp deleted file mode 100644 index c04185f50..000000000 --- a/src/inputmanager.cpp +++ /dev/null @@ -1,803 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2012-2013 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "inputmanager.h" - -#include "client.h" -#include "configuration.h" -#include "game.h" -#include "joystick.h" -#include "keyboardconfig.h" -#include "keyboarddata.h" -#include "localplayer.h" -#include "touchmanager.h" - -#include "gui/chatwindow.h" -#include "gui/gui.h" -#include "gui/inventorywindow.h" -#include "gui/npcdialog.h" -#include "gui/npcpostdialog.h" -#include "gui/sdlinput.h" -#include "gui/setup.h" -#include "gui/setup_input.h" -#include "gui/textdialog.h" -#include "gui/tradewindow.h" - -#include <guichan/exception.hpp> -#include <guichan/focushandler.hpp> - -#include <algorithm> - -#include "debug.h" - -InputManager inputManager; - -extern QuitDialog *quitDialog; - -static class KeyFunctor final -{ - public: - bool operator() (const int key1, const int key2) const - { - return keys[key1].priority >= keys[key2].priority; - } - - const KeyData *keys; -} keyDataSorter; - - -InputManager::InputManager() : - mSetupInput(nullptr), - mNewKeyIndex(Input::KEY_NO_VALUE), - mMask(1), - mNameMap() -{ -} - -void InputManager::init() -{ - for (unsigned int i = 0; i < Input::KEY_TOTAL; i++) - { - KeyFunction &kf = mKey[i]; - for (unsigned int f = 0; f < KeyFunctionSize; f ++) - { - KeyItem &ki = kf.values[f]; - ki.type = INPUT_UNKNOWN; - ki.value = -1; - } - } - - mNewKeyIndex = Input::KEY_NO_VALUE; - - resetKeys(); - retrieve(); - update(); -} - -void InputManager::update() const -{ - keyboard.update(); - if (joystick) - joystick->update(); -} - -void InputManager::retrieve() -{ - for (int i = 0; i < Input::KEY_TOTAL; i++) - { -#ifdef USE_SDL2 - const std::string cf = std::string("sdl2") + keyData[i].configField; -#else - const std::string cf = keyData[i].configField; -#endif - if (!cf.empty()) - { - mNameMap[cf] = i; - KeyFunction &kf = mKey[i]; - const std::string keyStr = config.getValue(cf, ""); - const int keyStrSize = keyStr.size(); - if (keyStr.empty()) - continue; - - StringVect keys; - splitToStringVector(keys, keyStr, ','); - unsigned int i2 = 0; - for (StringVectCIter it = keys.begin(), it_end = keys.end(); - it != it_end && i2 < KeyFunctionSize; ++ it) - { - std::string keyStr2 = *it; - if (keyStrSize < 2) - continue; - int type = INPUT_KEYBOARD; - if ((keyStr2[0] < '0' || keyStr2[0] > '9') - && keyStr2[0] != '-') - { - switch (keyStr2[0]) - { - case 'm': - type = INPUT_MOUSE; - break; - case 'j': - type = INPUT_JOYSTICK; - break; - default: - break; - } - keyStr2 = keyStr2.substr(1); - } - const int key = atoi(keyStr2.c_str()); - if (key >= -255 && key < SDLK_LAST) - { - kf.values[i2] = KeyItem(type, key); - i2 ++; - } - } - } - } -} - -void InputManager::store() const -{ - for (int i = 0; i < Input::KEY_TOTAL; i++) - { -#ifdef USE_SDL2 - const std::string cf = std::string("sdl2") + keyData[i].configField; -#else - const std::string cf = keyData[i].configField; -#endif - if (!cf.empty()) - { - std::string keyStr; - const KeyFunction &kf = mKey[i]; - - for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) - { - const KeyItem &key = kf.values[i2]; - if (key.type != INPUT_UNKNOWN) - { - std::string tmp = "k"; - switch (key.type) - { - case INPUT_MOUSE: - tmp = "m"; - break; - case INPUT_JOYSTICK: - tmp = "j"; - break; - default: - break; - } - if (key.value != -1) - { - if (keyStr.empty()) - { - keyStr.append(tmp).append(toString(key.value)); - } - else - { - keyStr.append(strprintf(",%s%d", - tmp.c_str(), key.value)); - } - } - } - } - if (keyStr.empty()) - keyStr = "-1"; - - config.setValue(cf, keyStr); - } - } -} - -void InputManager::resetKeys() -{ - for (int i = 0; i < Input::KEY_TOTAL; i++) - { - KeyFunction &key = mKey[i]; - for (size_t i2 = 1; i2 < KeyFunctionSize; i2 ++) - { - KeyItem &ki2 = key.values[i2]; - ki2.type = INPUT_UNKNOWN; - ki2.value = -1; - } - const KeyData &kd = keyData[i]; - KeyItem &val0 = key.values[0]; - val0.type = kd.defaultType1; - KeyItem &val1 = key.values[1]; - val1.type = kd.defaultType2; -#ifdef USE_SDL2 - if (kd.defaultType1 == INPUT_KEYBOARD) - val0.value = SDL_GetScancodeFromKey(kd.defaultValue1); - else - val0.value = kd.defaultValue1; - if (kd.defaultType2 == INPUT_KEYBOARD) - val1.value = SDL_GetScancodeFromKey(kd.defaultValue2); - else - val1.value = kd.defaultValue2; -#else - val0.value = kd.defaultValue1; - val1.value = kd.defaultValue2; -#endif - } -} - -void InputManager::makeDefault(const int i) -{ - if (i >= 0 && i < Input::KEY_TOTAL) - { - KeyFunction &key = mKey[i]; - for (size_t i2 = 1; i2 < KeyFunctionSize; i2 ++) - { - KeyItem &ki2 = key.values[i2]; - ki2.type = INPUT_UNKNOWN; - ki2.value = -1; - } - const KeyData &kd = keyData[i]; - KeyItem &val0 = key.values[0]; - val0.type = kd.defaultType1; - KeyItem &val1 = key.values[1]; - val1.type = kd.defaultType2; - -#ifdef USE_SDL2 - if (kd.defaultType1 == INPUT_KEYBOARD) - val0.value = SDL_GetScancodeFromKey(kd.defaultValue1); - else - val0.value = kd.defaultValue1; - if (kd.defaultType2 == INPUT_KEYBOARD) - val1.value = SDL_GetScancodeFromKey(kd.defaultValue2); - else - val1.value = kd.defaultValue2; -#else - val0.value = kd.defaultValue1; - val1.value = kd.defaultValue2; -#endif - - update(); - } -} - -bool InputManager::hasConflicts(int &key1, int &key2) const -{ - /** - * No need to parse the square matrix: only check one triangle - * that's enough to detect conflicts - */ - for (int i = 0; i < Input::KEY_TOTAL; i++) - { - const KeyData &kdi = keyData[i]; - if (!*kdi.configField) - continue; - - const KeyFunction &ki = mKey[i]; - for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) - { - const KeyItem &vali2 = ki.values[i2]; - if (vali2.value == Input::KEY_NO_VALUE) - continue; - - size_t j; - for (j = i, j++; j < Input::KEY_TOTAL; j++) - { - if ((kdi.grp & keyData[j].grp) == 0 || !*kdi.configField) - continue; - - for (size_t j2 = 0; j2 < KeyFunctionSize; j2 ++) - { - const KeyItem &valj2 = mKey[j].values[j2]; - // Allow for item shortcut and emote keys to overlap - // as well as emote and ignore keys, but no other keys - if (valj2.type != INPUT_UNKNOWN - && vali2.value == valj2.value - && vali2.type == valj2.type) - { - key1 = static_cast<int>(i); - key2 = static_cast<int>(j); - return true; - } - } - } - } - } - return false; -} - -void InputManager::callbackNewKey() -{ - mSetupInput->newKeyCallback(mNewKeyIndex); -} - -bool InputManager::isActionActive(const int index) -{ - if (keyboard.isActionActive(index)) - return true; - if (joystick && joystick->isActionActive(index)) - return true; - return touchManager.isActionActive(index); -} - -KeyFunction &InputManager::getKey(int index) -{ - if (index < 0 || index >= Input::KEY_TOTAL) - index = 0; - return mKey[index]; -} - -std::string InputManager::getKeyStringLong(const int index) const -{ - std::string keyStr; - const KeyFunction &ki = mKey[index]; - - for (size_t i = 0; i < KeyFunctionSize; i ++) - { - const KeyItem &key = ki.values[i]; - std::string str; - if (key.type == INPUT_KEYBOARD) - { - if (key.value >= 0) - { - str = keyboard.getKeyName(key.value); - } - else if (key.value < -1) - { - // TRANSLATORS: long key name. must be short. - str = strprintf(_("key_%d"), -key.value); - } - } - else if (key.type == INPUT_JOYSTICK) - { - // TRANSLATORS: long joystick button name. must be short. - str = strprintf(_("JButton%d"), key.value + 1); - } - if (!str.empty()) - { - if (keyStr.empty()) - keyStr = str; - else - keyStr.append(" ").append(str); - } - } - - if (keyStr.empty()) - { - // TRANSLATORS: unknown long key type - return _("unknown key"); - } - return keyStr; -} - -std::string InputManager::getKeyValueString(const int index) const -{ - std::string keyStr; - const KeyFunction &ki = mKey[index]; - - for (size_t i = 0; i < KeyFunctionSize; i ++) - { - const KeyItem &key = ki.values[i]; - std::string str; - if (key.type == INPUT_KEYBOARD) - { - if (key.value >= 0) - { - str = keyboard.getKeyShortString( - keyboard.getKeyName(key.value)); - } - else if (key.value < -1) - { - // TRANSLATORS: short key name. must be very short. - str = strprintf(_("key_%d"), -key.value); - } - } - else if (key.type == INPUT_JOYSTICK) - { - // TRANSLATORS: short joystick button name. muse be very short - str = strprintf(_("JB%d"), key.value + 1); - } - if (!str.empty()) - { - if (keyStr.empty()) - keyStr = str; - else - keyStr.append(" ").append(str); - } - } - - if (keyStr.empty()) - { - // TRANSLATORS: unknown short key type. must be short - return _("u key"); - } - return keyStr; -} - -std::string InputManager::getKeyValueByName(const std::string &keyName) -{ - const std::map<std::string, int>::const_iterator - it = mNameMap.find(keyName); - - if (it == mNameMap.end()) - return std::string(); - return getKeyValueString((*it).second); -} - -void InputManager::addActionKey(const int action, const int type, - const int val) -{ - if (action < 0 || action >= Input::KEY_TOTAL) - return; - - int idx = -1; - KeyFunction &key = mKey[action]; - for (size_t i = 0; i < KeyFunctionSize; i ++) - { - const KeyItem &val2 = key.values[i]; - if (val2.type == INPUT_UNKNOWN || (val2.type == type - && val2.value == val)) - { - idx = static_cast<int>(i); - break; - } - } - if (idx == -1) - { - for (size_t i = 1; i < KeyFunctionSize; i ++) - { - KeyItem &val1 = key.values[i - 1]; - KeyItem &val2 = key.values[i]; - val1.type = val2.type; - val1.value = val2.value; - } - idx = KeyFunctionSize - 1; - } - - key.values[idx] = KeyItem(type, val); -} - -void InputManager::setNewKey(const SDL_Event &event, const int type) -{ - int val = -1; - if (type == INPUT_KEYBOARD) - val = keyboard.getKeyValueFromEvent(event); - else if (type == INPUT_JOYSTICK && joystick) - val = joystick->getButtonFromEvent(event); - - if (val != -1) - { - addActionKey(mNewKeyIndex, type, val); - update(); - } -} - -void InputManager::unassignKey() -{ - KeyFunction &key = mKey[mNewKeyIndex]; - for (size_t i = 0; i < KeyFunctionSize; i ++) - { - KeyItem &val = key.values[i]; - val.type = INPUT_UNKNOWN; - val.value = -1; - } - update(); -} - -bool InputManager::handleAssignKey(const SDL_Event &event, const int type) -{ - if (setupWindow && setupWindow->isWindowVisible() && - getNewKeyIndex() > Input::KEY_NO_VALUE) - { - setNewKey(event, type); - callbackNewKey(); - setNewKeyIndex(Input::KEY_NO_VALUE); - return true; - } - return false; -} - -bool InputManager::handleEvent(const SDL_Event &event) -{ - switch (event.type) - { - case SDL_KEYDOWN: - { - updateConditionMask(); - if (handleAssignKey(event, INPUT_KEYBOARD)) - return true; - - keyboard.handleActicateKey(event); - // send straight to gui for certain windows - if (quitDialog || TextDialog::isActive() || - NpcPostDialog::isActive()) - { - try - { - if (guiInput) - guiInput->pushInput(event); - if (gui) - gui->handleInput(); - } - catch (const gcn::Exception &e) - { - const char *const err = e.getMessage().c_str(); - logger->log("Warning: guichan input exception: %s", err); - } - return true; - } - break; - } - case SDL_KEYUP: - { - updateConditionMask(); - keyboard.handleDeActicateKey(event); - break; - } - case SDL_JOYBUTTONDOWN: - { - updateConditionMask(); -// joystick.handleActicateButton(event); - if (handleAssignKey(event, INPUT_JOYSTICK)) - return true; - break; - } - case SDL_JOYBUTTONUP: - { - updateConditionMask(); -// joystick.handleDeActicateButton(event); - break; - } -#ifdef ANDROID - case SDL_ACCELEROMETER: - { - break; - } -#endif - default: - break; - } - - try - { - if (guiInput) - guiInput->pushInput(event); - } - catch (const gcn::Exception &e) - { - const char *const err = e.getMessage().c_str(); - logger->log("Warning: guichan input exception: %s", err); - } - if (gui) - { - const bool res = gui->handleInput(); - if (res && event.type == SDL_KEYDOWN) - return true; - } - - switch (event.type) - { - case SDL_KEYDOWN: - if (triggerAction(keyboard.getActionVector(event))) - return true; - break; - - case SDL_JOYBUTTONDOWN: - if (joystick && joystick->validate()) - { - if (triggerAction(joystick->getActionVector(event))) - return true; - } - break; -#ifdef ANDROID - case SDL_ACCELEROMETER: - { - break; - } -#endif - default: - break; - } - - return false; -} - -void InputManager::handleRepeat() const -{ - const int time = tick_time; - keyboard.handleRepeat(time); - if (joystick) - joystick->handleRepeat(time); -} - -void InputManager::updateConditionMask() -{ - mMask = 1; - if (keyboard.isEnabled()) - mMask |= COND_ENABLED; - if ((!chatWindow || !chatWindow->isInputFocused()) && - !NpcDialog::isAnyInputFocused() && - !InventoryWindow::isAnyInputFocused() && - (!tradeWindow || !tradeWindow->isInpupFocused())) - { - mMask |= COND_NOINPUT; - } - - if (!player_node || !player_node->getAway()) - mMask |= COND_NOAWAY; - - if (!setupWindow || !setupWindow->isWindowVisible()) - mMask |= COND_NOSETUP; - - if (Game::instance() && Game::instance()->getValidSpeed()) - mMask |= COND_VALIDSPEED; - - if (gui && !gui->getFocusHandler()->getModalFocused()) - mMask |= COND_NOMODAL; - - const NpcDialog *const dialog = NpcDialog::getActive(); - if (!dialog || !dialog->isTextInputFocused()) - mMask |= COND_NONPCINPUT; - - if (!player_node || !player_node->getDisableGameModifiers()) - mMask |= COND_EMODS; - - if (!isActionActive(Input::KEY_STOP_ATTACK) - && !isActionActive(Input::KEY_UNTARGET)) - { - mMask |= COND_NOTARGET; - } - if (Game::instance()) - mMask |= COND_INGAME; - - if (!player_node || player_node->getFollow().empty()) - mMask |= COND_NOFOLLOW; -} - -bool InputManager::checkKey(const KeyData *const key) const -{ -// logger->log("mask=%d, condition=%d", mMask, key->condition); - if (!key || (key->condition & mMask) != key->condition) - return false; - - return (key->modKeyIndex == Input::KEY_NO_VALUE - || isActionActive(key->modKeyIndex)); -} - -bool InputManager::invokeKey(const KeyData *const key, const int keyNum) -{ - // no validation to keyNum because it validated in caller - - if (checkKey(key)) - { - InputEvent evt(keyNum, mMask); - ActionFuncPtr func = *(keyData[keyNum].action); - if (func && func(evt)) - return true; - } - return false; -} - -void InputManager::executeAction(const int keyNum) -{ - if (keyNum < 0 || keyNum >= Input::KEY_TOTAL) - return; - - InputEvent evt(keyNum, mMask); - ActionFuncPtr func = *(keyData[keyNum].action); - if (func) - func(evt); -} - -void InputManager::updateKeyActionMap(KeyToActionMap &actionMap, - KeyToIdMap &idMap, - KeyTimeMap &keyTimeMap, - const int type) const -{ - actionMap.clear(); - keyTimeMap.clear(); - - for (size_t i = 0; i < Input::KEY_TOTAL; i ++) - { - const KeyFunction &key = mKey[i]; - const KeyData &kd = keyData[i]; - if (kd.action) - { - for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) - { - const KeyItem &ki = key.values[i2]; - if (ki.type == type && ki.value != -1) - actionMap[ki.value].push_back(static_cast<int>(i)); - } - } - if (kd.configField && (kd.grp & Input::GRP_GUICHAN)) - { - for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) - { - const KeyItem &ki = key.values[i2]; - if (ki.type == type && ki.value != -1) - idMap[ki.value] = static_cast<int>(i); - } - } - if (kd.configField && (kd.grp & Input::GRP_REPEAT)) - { - for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) - { - const KeyItem &ki = key.values[i2]; - if (ki.type == type && ki.value != -1) - keyTimeMap[ki.value] = 0; - } - } - } - - keyDataSorter.keys = &keyData[0]; - FOR_EACH (KeyToActionMapIter, it, actionMap) - { - KeysVector *const keys = &it->second; - if (keys && keys->size() > 1) - std::sort(keys->begin(), keys->end(), keyDataSorter); - } -} - -bool InputManager::triggerAction(const KeysVector *const ptrs) -{ - if (!ptrs) - return false; - -// logger->log("ptrs: %d", (int)ptrs.size()); - - FOR_EACHP (KeysVectorCIter, it, ptrs) - { - const int keyNum = *it; - if (keyNum < 0 || keyNum >= Input::KEY_TOTAL) - continue; - - if (invokeKey(&keyData[keyNum], keyNum)) - return true; - } - return false; -} - -int InputManager::getKeyIndex(const int value, const int grp, - const int type) const -{ - for (size_t i = 0; i < Input::KEY_TOTAL; i++) - { - const KeyFunction &key = mKey[i]; - const KeyData &kd = keyData[i]; - for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) - { - const KeyItem &vali2 = key.values[i2]; - if (value == vali2.value && (grp & kd.grp) != 0 - && vali2.type == type) - { - return static_cast<int>(i); - } - } - } - return Input::KEY_NO_VALUE; -} - -int InputManager::getActionByKey(const SDL_Event &event) const -{ - // for now support only keyboard events - if (event.type == SDL_KEYDOWN || event.type == SDL_KEYUP) - { - const int idx = keyboard.getActionId(event); - if (idx >= 0 && checkKey(&keyData[idx])) - return idx; - } - return Input::KEY_NO_VALUE; -} |