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author | Andrei Karas <akaras@inbox.ru> | 2015-12-29 01:06:52 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-12-29 01:06:52 +0300 |
commit | c1e8335738200b3c217956e897eba8f6faaf6f41 (patch) | |
tree | 178d008e4f30e3a96d4789f6dc8f84dc76280718 /src/input/touch/multitouchmanager.cpp | |
parent | 06073647cf4efbbe9a423d841daea6f462ecddf8 (diff) | |
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Move multitouchmanager into touch directory.
Diffstat (limited to 'src/input/touch/multitouchmanager.cpp')
-rw-r--r-- | src/input/touch/multitouchmanager.cpp | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/src/input/touch/multitouchmanager.cpp b/src/input/touch/multitouchmanager.cpp new file mode 100644 index 000000000..8cdd3fa2b --- /dev/null +++ b/src/input/touch/multitouchmanager.cpp @@ -0,0 +1,89 @@ +/* + * The ManaPlus Client + * Copyright (C) 2013-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "input/touch/multitouchmanager.h" + +#ifdef USE_SDL2 +#include "render/graphics.h" + +#include "gui/gui.h" +#include "gui/sdlinput.h" +#endif +#include "debug.h" + +MultiTouchManager multiTouchManager; + +MultiTouchManager::MultiTouchManager() : + mEvents() +{ +} + +MultiTouchManager::~MultiTouchManager() +{ +} + +void MultiTouchManager::init() +{ +} + +#ifdef USE_SDL2 +void MultiTouchManager::updateFinger(const SDL_Event &event, const bool active) +{ + const SDL_TouchFingerEvent &touch = event.tfinger; + MultiTouchEventsMap &device = mEvents[touch.touchId]; + MultiTouchEvent &finger = device[touch.fingerId]; + finger.active = active; + finger.x = touch.x; + finger.y = touch.y; +} + +void MultiTouchManager::handleFingerDown(const SDL_Event &event) +{ + updateFinger(event, true); + const SDL_TouchFingerEvent &touch = event.tfinger; + checkDevice(touch.touchId, touch.fingerId); +} + +void MultiTouchManager::handleFingerUp(const SDL_Event &event) +{ + updateFinger(event, false); +} + +void MultiTouchManager::checkDevice(const long touchId, + const long fingerId) +{ + if (fingerId != 1 || !guiInput) + return; + + MultiTouchEventsMap &device = mEvents[touchId]; + MultiTouchEvent &finger0 = device[0]; + if (finger0.active) + { + MultiTouchEvent &finger1 = device[1]; + if (finger1.active) + { + const int w = mainGraphics->mWidth; + const int h = mainGraphics->mHeight; + guiInput->simulateMouseClick(finger0.x * w, finger0.y * h, + MouseButton::RIGHT); + } + } +} +#endif |