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authorAndrei Karas <akaras@inbox.ru>2013-08-31 21:33:50 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-31 21:49:21 +0300
commit8a999b66fd697404c6640778a6dd1ce0e747334a (patch)
treeb9d16368acff30878f28264286b1b8be8b01b168 /src/input/joystick.cpp
parentb310c51796d1632aeefc834dc0e931c52f909a41 (diff)
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move input related files into input dir.
Diffstat (limited to 'src/input/joystick.cpp')
-rw-r--r--src/input/joystick.cpp369
1 files changed, 369 insertions, 0 deletions
diff --git a/src/input/joystick.cpp b/src/input/joystick.cpp
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+++ b/src/input/joystick.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "input/joystick.h"
+
+#include "client.h"
+#include "configuration.h"
+#include "logger.h"
+#include "sdlshared.h"
+
+#include "input/inputmanager.h"
+
+#include "debug.h"
+
+int Joystick::joystickCount = 0;
+bool Joystick::mEnabled = false;
+
+Joystick::Joystick(const int no):
+ mDirection(0),
+ mJoystick(nullptr),
+ mUpTolerance(0),
+ mDownTolerance(0),
+ mLeftTolerance(0),
+ mRightTolerance(0),
+ mCalibrating(false),
+ mNumber(no >= joystickCount ? joystickCount : no),
+ mCalibrated(false),
+ mButtonsNumber(MAX_BUTTONS),
+ mUseInactive(false),
+ mHaveHats(false),
+ mKeyToAction(),
+ mKeyToId(),
+ mKeyTimeMap()
+{
+ for (int i = 0; i < MAX_BUTTONS; i++)
+ mActiveButtons[i] = false;
+}
+
+Joystick::~Joystick()
+{
+ close();
+}
+
+void Joystick::init()
+{
+ SDL_InitSubSystem(SDL_INIT_JOYSTICK);
+ SDL_JoystickEventState(SDL_ENABLE);
+ joystickCount = SDL_NumJoysticks();
+ logger->log("%i joysticks/gamepads found", joystickCount);
+ for (int i = 0; i < joystickCount; i++)
+ logger->log("- %s", SDL_JoystickNameForIndex(i));
+
+ mEnabled = config.getBoolValue("joystickEnabled");
+
+ if (joystickCount > 0)
+ {
+ joystick = new Joystick(config.getIntValue("selectedJoystick"));
+ if (mEnabled)
+ joystick->open();
+ }
+}
+
+bool Joystick::open()
+{
+ if (mNumber >= joystickCount)
+ mNumber = joystickCount - 1;
+ if (mNumber < 0)
+ {
+ logger->log1("error: incorrect joystick selection");
+ return false;
+ }
+ logger->log("open joystick %d", mNumber);
+
+ mJoystick = SDL_JoystickOpen(mNumber);
+
+ if (!mJoystick)
+ {
+ logger->log("Couldn't open joystick: %s", SDL_GetError());
+ return false;
+ }
+
+ mButtonsNumber = SDL_JoystickNumButtons(mJoystick);
+ logger->log("Joystick: %i ", mNumber);
+ logger->log("Axes: %i ", SDL_JoystickNumAxes(mJoystick));
+ logger->log("Balls: %i", SDL_JoystickNumBalls(mJoystick));
+ logger->log("Hats: %i", SDL_JoystickNumHats(mJoystick));
+ logger->log("Buttons: %i", mButtonsNumber);
+
+ mHaveHats = (SDL_JoystickNumHats(mJoystick) > 0);
+
+ if (mButtonsNumber > MAX_BUTTONS)
+ mButtonsNumber = MAX_BUTTONS;
+
+ mCalibrated = config.getValueBool("joystick"
+ + toString(mNumber) + "calibrated", false);
+ mUpTolerance = config.getIntValue("upTolerance" + toString(mNumber));
+ mDownTolerance = config.getIntValue("downTolerance" + toString(mNumber));
+ mLeftTolerance = config.getIntValue("leftTolerance" + toString(mNumber));
+ mRightTolerance = config.getIntValue("rightTolerance" + toString(mNumber));
+ mUseInactive = config.getBoolValue("useInactiveJoystick");
+
+ return true;
+}
+
+void Joystick::close()
+{
+ logger->log("close joystick %d", mNumber);
+ if (mJoystick)
+ {
+ SDL_JoystickClose(mJoystick);
+ mJoystick = nullptr;
+ }
+}
+
+void Joystick::reload()
+{
+ joystickCount = SDL_NumJoysticks();
+ setNumber(mNumber);
+}
+
+void Joystick::setNumber(const int n)
+{
+ if (mJoystick)
+ {
+ SDL_JoystickClose(mJoystick);
+ mNumber = n;
+ open();
+ }
+ else
+ {
+ mNumber = n;
+ }
+}
+
+void Joystick::logic()
+{
+ // When calibrating, don't bother the outside with our state
+ if (mCalibrating)
+ {
+ doCalibration();
+ return;
+ };
+
+ if (!mEnabled || !mCalibrated)
+ return;
+
+ mDirection = 0;
+
+ if (mUseInactive || client->getInputFocused())
+ {
+ // X-Axis
+ int position = SDL_JoystickGetAxis(mJoystick, 0);
+ if (position >= mRightTolerance)
+ mDirection |= RIGHT;
+ else if (position <= mLeftTolerance)
+ mDirection |= LEFT;
+
+ // Y-Axis
+ position = SDL_JoystickGetAxis(mJoystick, 1);
+ if (position <= mUpTolerance)
+ mDirection |= UP;
+ else if (position >= mDownTolerance)
+ mDirection |= DOWN;
+
+#ifdef DEBUG_JOYSTICK
+ if (SDL_JoystickGetAxis(mJoystick, 2))
+ logger->log("axis 2 pos: %d", SDL_JoystickGetAxis(mJoystick, 2));
+ if (SDL_JoystickGetAxis(mJoystick, 3))
+ logger->log("axis 3 pos: %d", SDL_JoystickGetAxis(mJoystick, 3));
+ if (SDL_JoystickGetAxis(mJoystick, 4))
+ logger->log("axis 4 pos: %d", SDL_JoystickGetAxis(mJoystick, 4));
+#endif
+
+ if (!mDirection && mHaveHats)
+ {
+ // reading only hat 0
+ const uint8_t hat = SDL_JoystickGetHat(mJoystick, 0);
+ if (hat & SDL_HAT_RIGHT)
+ mDirection |= RIGHT;
+ else if (hat & SDL_HAT_LEFT)
+ mDirection |= LEFT;
+ if (hat & SDL_HAT_UP)
+ mDirection |= UP;
+ else if (hat & SDL_HAT_DOWN)
+ mDirection |= DOWN;
+ }
+
+ // Buttons
+ for (int i = 0; i < mButtonsNumber; i++)
+ {
+ const bool state = (SDL_JoystickGetButton(mJoystick, i) == 1);
+ mActiveButtons[i] = state;
+ if (!state)
+ resetRepeat(i);
+#ifdef DEBUG_JOYSTICK
+ if (mActiveButtons[i])
+ logger->log("button: %d", i);
+#endif
+ }
+ }
+ else
+ {
+ for (int i = 0; i < mButtonsNumber; i++)
+ mActiveButtons[i] = false;
+ }
+}
+
+void Joystick::startCalibration()
+{
+ mUpTolerance = 0;
+ mDownTolerance = 0;
+ mLeftTolerance = 0;
+ mRightTolerance = 0;
+ mCalibrating = true;
+}
+
+void Joystick::doCalibration()
+{
+ // X-Axis
+ int position = SDL_JoystickGetAxis(mJoystick, 0);
+ if (position > mRightTolerance)
+ mRightTolerance = position;
+ else if (position < mLeftTolerance)
+ mLeftTolerance = position;
+
+ // Y-Axis
+ position = SDL_JoystickGetAxis(mJoystick, 1);
+ if (position > mDownTolerance)
+ mDownTolerance = position;
+ else if (position < mUpTolerance)
+ mUpTolerance = position;
+}
+
+void Joystick::finishCalibration()
+{
+ mCalibrated = true;
+ mCalibrating = false;
+ config.setValue("joystick" + toString(mNumber) + "calibrated", true);
+ config.setValue("leftTolerance" + toString(mNumber), mLeftTolerance);
+ config.setValue("rightTolerance" + toString(mNumber), mRightTolerance);
+ config.setValue("upTolerance" + toString(mNumber), mUpTolerance);
+ config.setValue("downTolerance" + toString(mNumber), mDownTolerance);
+}
+
+bool Joystick::buttonPressed(const unsigned char no) const
+{
+ return (mEnabled && no < MAX_BUTTONS) ? mActiveButtons[no] : false;
+}
+
+void Joystick::getNames(std::vector <std::string> &names)
+{
+ names.clear();
+ for (int i = 0; i < joystickCount; i++)
+ names.push_back(SDL_JoystickNameForIndex(i));
+}
+
+void Joystick::update()
+{
+ inputManager.updateKeyActionMap(mKeyToAction, mKeyToId,
+ mKeyTimeMap, INPUT_JOYSTICK);
+}
+
+KeysVector *Joystick::getActionVector(const SDL_Event &event)
+{
+ const int i = getButtonFromEvent(event);
+
+ if (i < 0 || i >= mButtonsNumber)
+ return nullptr;
+// logger->log("button triggerAction: %d", i);
+ if (mKeyToAction.find(i) != mKeyToAction.end())
+ return &mKeyToAction[i];
+ return nullptr;
+}
+
+KeysVector *Joystick::getActionVectorByKey(const int i)
+{
+ if (i < 0 || i >= mButtonsNumber)
+ return nullptr;
+// logger->log("button triggerAction: %d", i);
+ if (mKeyToAction.find(i) != mKeyToAction.end())
+ return &mKeyToAction[i];
+ return nullptr;
+}
+
+int Joystick::getButtonFromEvent(const SDL_Event &event) const
+{
+ if (event.jbutton.which != mNumber)
+ return -1;
+ return event.jbutton.button;
+}
+
+bool Joystick::isActionActive(const int index) const
+{
+ if (!validate())
+ return false;
+
+ const KeyFunction &key = inputManager.getKey(index);
+ for (size_t i = 0; i < KeyFunctionSize; i ++)
+ {
+ const KeyItem &val = key.values[i];
+ if (val.type != INPUT_JOYSTICK)
+ continue;
+ const int value = val.value;
+ if (value >= 0 && value < mButtonsNumber)
+ {
+ if (mActiveButtons[value])
+ return true;
+ }
+ }
+ return false;
+}
+
+bool Joystick::validate() const
+{
+ if (mCalibrating || !mEnabled || !mCalibrated)
+ return false;
+
+ return (mUseInactive || client->getInputFocused());
+}
+
+void Joystick::handleRepeat(const int time)
+{
+ FOR_EACH (KeyTimeMapIter, it, mKeyTimeMap)
+ {
+ bool repeat(false);
+ const int key = (*it).first;
+ int &keyTime = (*it).second;
+ if (key >= 0 && key < mButtonsNumber)
+ {
+ if (mActiveButtons[key])
+ repeat = true;
+ }
+ if (repeat)
+ {
+ if (time > keyTime && abs(time - keyTime)
+ > SDL_DEFAULT_REPEAT_DELAY * 10)
+ {
+ keyTime = time;
+ inputManager.triggerAction(getActionVectorByKey(key));
+ }
+ }
+ }
+}
+
+void Joystick::resetRepeat(const int key)
+{
+ const KeyTimeMapIter it = mKeyTimeMap.find(key);
+ if (it != mKeyTimeMap.end())
+ (*it).second = tick_time;
+}