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authorAndrei Karas <akaras@inbox.ru>2013-08-31 21:33:50 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-31 21:49:21 +0300
commit8a999b66fd697404c6640778a6dd1ce0e747334a (patch)
treeb9d16368acff30878f28264286b1b8be8b01b168 /src/input/inputmanager.h
parentb310c51796d1632aeefc834dc0e931c52f909a41 (diff)
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move input related files into input dir.
Diffstat (limited to 'src/input/inputmanager.h')
-rw-r--r--src/input/inputmanager.h191
1 files changed, 191 insertions, 0 deletions
diff --git a/src/input/inputmanager.h b/src/input/inputmanager.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2012-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef INPUT_INPUTMANAGER_H
+#define INPUT_INPUTMANAGER_H
+
+#include "input/inputevent.h"
+#include "input/keydata.h"
+
+#include <string>
+#include <map>
+
+#include <SDL.h>
+
+const unsigned int KeyFunctionSize = 3;
+
+// hack to avoid conflicts with windows headers.
+#ifdef INPUT_KEYBOARD
+#undef INPUT_KEYBOARD
+#endif
+#ifdef INPUT_MOUSE
+#undef INPUT_MOUSE
+#endif
+
+struct KeyData;
+
+class Setup_Input;
+
+enum KeyTypes
+{
+ INPUT_UNKNOWN = 0,
+ INPUT_KEYBOARD = 1,
+ INPUT_MOUSE = 2,
+ INPUT_JOYSTICK = 3
+};
+
+struct KeyItem final
+{
+ KeyItem() :
+ type(-1), value(-1)
+ { }
+
+ KeyItem(const int type0, const int value0) :
+ type(type0), value(value0)
+ { }
+
+ int type;
+
+ int value;
+};
+
+struct KeyFunction final
+{
+ KeyItem values[KeyFunctionSize];
+};
+
+enum KeyCondition
+{
+ COND_DEFAULT = 1, // default condition
+ COND_ENABLED = 2, // keyboard must be enabled
+ COND_NOINPUT = 4, // input items must be unfocused
+ COND_NOAWAY = 8, // player not in away mode
+ COND_NOSETUP = 16, // setup window is hidde
+ COND_VALIDSPEED = 32, // valid speed
+ COND_NOMODAL = 64, // modal windows inactive
+ COND_NONPCINPUT = 128, // npc input field inactive
+ COND_EMODS = 256, // game modifiers enabled
+ COND_NOTARGET = 512, // no target/untarget keys
+ // pressed
+ COND_NOFOLLOW = 1024, // follow mode disabled
+ COND_INGAME = 2048, // game must be started
+ COND_SHORTCUT = 2 + 4 + 16 + 512 + 2048, // flags for shortcut keys
+ COND_SHORTCUT0 = 2 + 4 + 16 + 512, // flags for shortcut keys
+ COND_GAME = 2 + 4 + 8 + 16 + 64 + 2048, // main game key
+ COND_GAME2 = 2 + 8 + 16 + 64 + 2048
+};
+
+class InputManager final
+{
+ public:
+ InputManager();
+
+ A_DELETE_COPY(InputManager)
+
+ void init();
+
+ bool handleEvent(const SDL_Event &event);
+
+ bool checkKey(const KeyData *const key) const A_WARN_UNUSED;
+
+ void retrieve();
+
+ void store() const;
+
+ void resetKeys();
+
+ void makeDefault(const int i);
+
+ bool hasConflicts(int &key1, int &key2) const A_WARN_UNUSED;
+
+ void callbackNewKey();
+
+ KeyFunction &getKey(int index) A_WARN_UNUSED;
+
+ std::string getKeyValueString(const int index) const A_WARN_UNUSED;
+
+ std::string getKeyStringLong(const int index) const A_WARN_UNUSED;
+
+ std::string getKeyValueByName(const std::string &keyName);
+
+ void addActionKey(const int action, const int type, const int val);
+
+ void setNewKey(const SDL_Event &event, const int type);
+
+ void unassignKey();
+
+ static bool isActionActive(const int index) A_WARN_UNUSED;
+
+ /**
+ * Set the index of the new key to be assigned.
+ */
+ void setNewKeyIndex(const int value)
+ { mNewKeyIndex = value; }
+
+ /**
+ * Set a reference to the key setup window.
+ */
+ void setSetupInput(Setup_Input *const setupInput)
+ { mSetupInput = setupInput; }
+
+ /**
+ * Get the index of the new key to be assigned.
+ */
+ int getNewKeyIndex() const A_WARN_UNUSED
+ { return mNewKeyIndex; }
+
+ void updateKeyActionMap(KeyToActionMap &actionMap,
+ KeyToIdMap &idMap, KeyTimeMap &keyTimeMap,
+ const int type) const;
+
+ bool invokeKey(const KeyData *const key, const int keyNum);
+
+ bool handleAssignKey(const SDL_Event &event, const int type);
+
+ void handleRepeat() const;
+
+ bool triggerAction(const KeysVector *const ptrs);
+
+ int getKeyIndex(const int value, const int grp,
+ const int type) const A_WARN_UNUSED;
+
+ void update() const;
+
+ void updateConditionMask();
+
+ int getActionByKey(const SDL_Event &event) const A_WARN_UNUSED;
+
+ void executeAction(const int keyNum);
+
+ protected:
+ Setup_Input *mSetupInput; /**< Reference to setup window */
+
+ int mNewKeyIndex; /**< Index of new key to be assigned */
+
+ int mMask;
+
+ std::map<std::string, int> mNameMap;
+
+ KeyFunction mKey[Input::KEY_TOTAL]; /**< Pointer to all the key data */
+};
+
+extern InputManager inputManager;
+
+#endif // INPUT_INPUTMANAGER_H