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authorAndrei Karas <akaras@inbox.ru>2014-05-18 17:26:57 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-18 17:26:57 +0300
commitefeb84b086052aeefd9d190a4a0676b8a81b651c (patch)
tree9643135eddf409c7dc8b0545046bc76a44521ec2 /src/input/inputmanager.cpp
parent8b94ceca60560fd06f60359492c47684eda57e5c (diff)
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Move inputtype into separate file.
Diffstat (limited to 'src/input/inputmanager.cpp')
-rw-r--r--src/input/inputmanager.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/input/inputmanager.cpp b/src/input/inputmanager.cpp
index d3f38c7c1..0c99c0908 100644
--- a/src/input/inputmanager.cpp
+++ b/src/input/inputmanager.cpp
@@ -83,7 +83,7 @@ void InputManager::init()
for (unsigned int f = 0; f < KeyFunctionSize; f ++)
{
KeyItem &ki = kf.values[f];
- ki.type = INPUT_UNKNOWN;
+ ki.type = InputType::UNKNOWN;
ki.value = -1;
}
}
@@ -129,17 +129,17 @@ void InputManager::retrieve()
std::string keyStr2 = *it;
if (keyStrSize < 2)
continue;
- int type = INPUT_KEYBOARD;
+ int type = InputType::KEYBOARD;
if ((keyStr2[0] < '0' || keyStr2[0] > '9')
&& keyStr2[0] != '-')
{
switch (keyStr2[0])
{
case 'm':
- type = INPUT_MOUSE;
+ type = InputType::MOUSE;
break;
case 'j':
- type = INPUT_JOYSTICK;
+ type = InputType::JOYSTICK;
break;
default:
break;
@@ -174,15 +174,15 @@ void InputManager::store() const
for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++)
{
const KeyItem &key = kf.values[i2];
- if (key.type != INPUT_UNKNOWN)
+ if (key.type != InputType::UNKNOWN)
{
std::string tmp("k");
switch (key.type)
{
- case INPUT_MOUSE:
+ case InputType::MOUSE:
tmp = "m";
break;
- case INPUT_JOYSTICK:
+ case InputType::JOYSTICK:
tmp = "j";
break;
default:
@@ -216,7 +216,7 @@ void InputManager::resetKey(const int i)
for (size_t i2 = 1; i2 < KeyFunctionSize; i2 ++)
{
KeyItem &ki2 = key.values[i2];
- ki2.type = INPUT_UNKNOWN;
+ ki2.type = InputType::UNKNOWN;
ki2.value = -1;
}
const KeyData &kd = keyData[i];
@@ -225,11 +225,11 @@ void InputManager::resetKey(const int i)
KeyItem &val1 = key.values[1];
val1.type = kd.defaultType2;
#ifdef USE_SDL2
- if (kd.defaultType1 == INPUT_KEYBOARD)
+ if (kd.defaultType1 == InputType::KEYBOARD)
val0.value = SDL_GetScancodeFromKey(kd.defaultValue1);
else
val0.value = kd.defaultValue1;
- if (kd.defaultType2 == INPUT_KEYBOARD)
+ if (kd.defaultType2 == InputType::KEYBOARD)
val1.value = SDL_GetScancodeFromKey(kd.defaultValue2);
else
val1.value = kd.defaultValue2;
@@ -284,7 +284,7 @@ bool InputManager::hasConflicts(int &restrict key1, int &restrict key2) const
const KeyItem &valj2 = mKey[j].values[j2];
// Allow for item shortcut and emote keys to overlap
// as well as emote and ignore keys, but no other keys
- if (valj2.type != INPUT_UNKNOWN
+ if (valj2.type != InputType::UNKNOWN
&& vali2.value == valj2.value
&& vali2.type == valj2.type)
{
@@ -342,7 +342,7 @@ std::string InputManager::getKeyStringLong(const int index) const
{
const KeyItem &key = ki.values[i];
std::string str;
- if (key.type == INPUT_KEYBOARD)
+ if (key.type == InputType::KEYBOARD)
{
if (key.value >= 0)
{
@@ -354,7 +354,7 @@ std::string InputManager::getKeyStringLong(const int index) const
str = strprintf(_("key_%d"), -key.value);
}
}
- else if (key.type == INPUT_JOYSTICK)
+ else if (key.type == InputType::JOYSTICK)
{
// TRANSLATORS: long joystick button name. must be short.
str = strprintf(_("JButton%d"), key.value + 1);
@@ -385,7 +385,7 @@ std::string InputManager::getKeyValueString(const int index) const
{
const KeyItem &key = ki.values[i];
std::string str;
- if (key.type == INPUT_KEYBOARD)
+ if (key.type == InputType::KEYBOARD)
{
if (key.value >= 0)
{
@@ -398,7 +398,7 @@ std::string InputManager::getKeyValueString(const int index) const
str = strprintf(_("key_%d"), -key.value);
}
}
- else if (key.type == INPUT_JOYSTICK)
+ else if (key.type == InputType::JOYSTICK)
{
// TRANSLATORS: short joystick button name. muse be very short
str = strprintf(_("JB%d"), key.value + 1);
@@ -441,7 +441,7 @@ void InputManager::addActionKey(const int action, const int type,
for (size_t i = 0; i < KeyFunctionSize; i ++)
{
const KeyItem &val2 = key.values[i];
- if (val2.type == INPUT_UNKNOWN || (val2.type == type
+ if (val2.type == InputType::UNKNOWN || (val2.type == type
&& val2.value == val))
{
idx = static_cast<int>(i);
@@ -466,9 +466,9 @@ void InputManager::addActionKey(const int action, const int type,
void InputManager::setNewKey(const SDL_Event &event, const int type)
{
int val = -1;
- if (type == INPUT_KEYBOARD)
+ if (type == InputType::KEYBOARD)
val = KeyboardConfig::getKeyValueFromEvent(event);
- else if (type == INPUT_JOYSTICK && joystick)
+ else if (type == InputType::JOYSTICK && joystick)
val = joystick->getButtonFromEvent(event);
if (val != -1)
@@ -484,7 +484,7 @@ void InputManager::unassignKey()
for (size_t i = 0; i < KeyFunctionSize; i ++)
{
KeyItem &val = key.values[i];
- val.type = INPUT_UNKNOWN;
+ val.type = InputType::UNKNOWN;
val.value = -1;
}
update();
@@ -511,7 +511,7 @@ bool InputManager::handleEvent(const SDL_Event &event)
{
keyboard.refreshActiveKeys();
updateConditionMask();
- if (handleAssignKey(event, INPUT_KEYBOARD))
+ if (handleAssignKey(event, InputType::KEYBOARD))
return true;
keyboard.handleActicateKey(event);
@@ -538,7 +538,7 @@ bool InputManager::handleEvent(const SDL_Event &event)
{
updateConditionMask();
// joystick.handleActicateButton(event);
- if (handleAssignKey(event, INPUT_JOYSTICK))
+ if (handleAssignKey(event, InputType::JOYSTICK))
return true;
break;
}