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author | Andrei Karas <akaras@inbox.ru> | 2013-08-31 21:33:50 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-08-31 21:49:21 +0300 |
commit | 8a999b66fd697404c6640778a6dd1ce0e747334a (patch) | |
tree | b9d16368acff30878f28264286b1b8be8b01b168 /src/input/inputmanager.cpp | |
parent | b310c51796d1632aeefc834dc0e931c52f909a41 (diff) | |
download | plus-8a999b66fd697404c6640778a6dd1ce0e747334a.tar.gz plus-8a999b66fd697404c6640778a6dd1ce0e747334a.tar.bz2 plus-8a999b66fd697404c6640778a6dd1ce0e747334a.tar.xz plus-8a999b66fd697404c6640778a6dd1ce0e747334a.zip |
move input related files into input dir.
Diffstat (limited to 'src/input/inputmanager.cpp')
-rw-r--r-- | src/input/inputmanager.cpp | 804 |
1 files changed, 804 insertions, 0 deletions
diff --git a/src/input/inputmanager.cpp b/src/input/inputmanager.cpp new file mode 100644 index 000000000..561437124 --- /dev/null +++ b/src/input/inputmanager.cpp @@ -0,0 +1,804 @@ +/* + * The ManaPlus Client + * Copyright (C) 2012-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "input/inputmanager.h" + +#include "client.h" +#include "configuration.h" +#include "game.h" +#include "localplayer.h" +#include "touchmanager.h" + +#include "input/joystick.h" +#include "input/keyboardconfig.h" +#include "input/keyboarddata.h" + +#include "gui/chatwindow.h" +#include "gui/gui.h" +#include "gui/inventorywindow.h" +#include "gui/npcdialog.h" +#include "gui/npcpostdialog.h" +#include "gui/sdlinput.h" +#include "gui/setup.h" +#include "gui/setup_input.h" +#include "gui/textdialog.h" +#include "gui/tradewindow.h" + +#include <guichan/exception.hpp> +#include <guichan/focushandler.hpp> + +#include <algorithm> + +#include "debug.h" + +InputManager inputManager; + +extern QuitDialog *quitDialog; + +static class KeyFunctor final +{ + public: + bool operator() (const int key1, const int key2) const + { + return keys[key1].priority >= keys[key2].priority; + } + + const KeyData *keys; +} keyDataSorter; + + +InputManager::InputManager() : + mSetupInput(nullptr), + mNewKeyIndex(Input::KEY_NO_VALUE), + mMask(1), + mNameMap() +{ +} + +void InputManager::init() +{ + for (unsigned int i = 0; i < Input::KEY_TOTAL; i++) + { + KeyFunction &kf = mKey[i]; + for (unsigned int f = 0; f < KeyFunctionSize; f ++) + { + KeyItem &ki = kf.values[f]; + ki.type = INPUT_UNKNOWN; + ki.value = -1; + } + } + + mNewKeyIndex = Input::KEY_NO_VALUE; + + resetKeys(); + retrieve(); + update(); +} + +void InputManager::update() const +{ + keyboard.update(); + if (joystick) + joystick->update(); +} + +void InputManager::retrieve() +{ + for (int i = 0; i < Input::KEY_TOTAL; i++) + { +#ifdef USE_SDL2 + const std::string cf = std::string("sdl2") + keyData[i].configField; +#else + const std::string cf = keyData[i].configField; +#endif + if (!cf.empty()) + { + mNameMap[cf] = i; + KeyFunction &kf = mKey[i]; + const std::string keyStr = config.getValue(cf, ""); + const int keyStrSize = keyStr.size(); + if (keyStr.empty()) + continue; + + StringVect keys; + splitToStringVector(keys, keyStr, ','); + unsigned int i2 = 0; + for (StringVectCIter it = keys.begin(), it_end = keys.end(); + it != it_end && i2 < KeyFunctionSize; ++ it) + { + std::string keyStr2 = *it; + if (keyStrSize < 2) + continue; + int type = INPUT_KEYBOARD; + if ((keyStr2[0] < '0' || keyStr2[0] > '9') + && keyStr2[0] != '-') + { + switch (keyStr2[0]) + { + case 'm': + type = INPUT_MOUSE; + break; + case 'j': + type = INPUT_JOYSTICK; + break; + default: + break; + } + keyStr2 = keyStr2.substr(1); + } + const int key = atoi(keyStr2.c_str()); + if (key >= -255 && key < SDLK_LAST) + { + kf.values[i2] = KeyItem(type, key); + i2 ++; + } + } + } + } +} + +void InputManager::store() const +{ + for (int i = 0; i < Input::KEY_TOTAL; i++) + { +#ifdef USE_SDL2 + const std::string cf = std::string("sdl2") + keyData[i].configField; +#else + const std::string cf = keyData[i].configField; +#endif + if (!cf.empty()) + { + std::string keyStr; + const KeyFunction &kf = mKey[i]; + + for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) + { + const KeyItem &key = kf.values[i2]; + if (key.type != INPUT_UNKNOWN) + { + std::string tmp = "k"; + switch (key.type) + { + case INPUT_MOUSE: + tmp = "m"; + break; + case INPUT_JOYSTICK: + tmp = "j"; + break; + default: + break; + } + if (key.value != -1) + { + if (keyStr.empty()) + { + keyStr.append(tmp).append(toString(key.value)); + } + else + { + keyStr.append(strprintf(",%s%d", + tmp.c_str(), key.value)); + } + } + } + } + if (keyStr.empty()) + keyStr = "-1"; + + config.setValue(cf, keyStr); + } + } +} + +void InputManager::resetKeys() +{ + for (int i = 0; i < Input::KEY_TOTAL; i++) + { + KeyFunction &key = mKey[i]; + for (size_t i2 = 1; i2 < KeyFunctionSize; i2 ++) + { + KeyItem &ki2 = key.values[i2]; + ki2.type = INPUT_UNKNOWN; + ki2.value = -1; + } + const KeyData &kd = keyData[i]; + KeyItem &val0 = key.values[0]; + val0.type = kd.defaultType1; + KeyItem &val1 = key.values[1]; + val1.type = kd.defaultType2; +#ifdef USE_SDL2 + if (kd.defaultType1 == INPUT_KEYBOARD) + val0.value = SDL_GetScancodeFromKey(kd.defaultValue1); + else + val0.value = kd.defaultValue1; + if (kd.defaultType2 == INPUT_KEYBOARD) + val1.value = SDL_GetScancodeFromKey(kd.defaultValue2); + else + val1.value = kd.defaultValue2; +#else + val0.value = kd.defaultValue1; + val1.value = kd.defaultValue2; +#endif + } +} + +void InputManager::makeDefault(const int i) +{ + if (i >= 0 && i < Input::KEY_TOTAL) + { + KeyFunction &key = mKey[i]; + for (size_t i2 = 1; i2 < KeyFunctionSize; i2 ++) + { + KeyItem &ki2 = key.values[i2]; + ki2.type = INPUT_UNKNOWN; + ki2.value = -1; + } + const KeyData &kd = keyData[i]; + KeyItem &val0 = key.values[0]; + val0.type = kd.defaultType1; + KeyItem &val1 = key.values[1]; + val1.type = kd.defaultType2; + +#ifdef USE_SDL2 + if (kd.defaultType1 == INPUT_KEYBOARD) + val0.value = SDL_GetScancodeFromKey(kd.defaultValue1); + else + val0.value = kd.defaultValue1; + if (kd.defaultType2 == INPUT_KEYBOARD) + val1.value = SDL_GetScancodeFromKey(kd.defaultValue2); + else + val1.value = kd.defaultValue2; +#else + val0.value = kd.defaultValue1; + val1.value = kd.defaultValue2; +#endif + + update(); + } +} + +bool InputManager::hasConflicts(int &key1, int &key2) const +{ + /** + * No need to parse the square matrix: only check one triangle + * that's enough to detect conflicts + */ + for (int i = 0; i < Input::KEY_TOTAL; i++) + { + const KeyData &kdi = keyData[i]; + if (!*kdi.configField) + continue; + + const KeyFunction &ki = mKey[i]; + for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) + { + const KeyItem &vali2 = ki.values[i2]; + if (vali2.value == Input::KEY_NO_VALUE) + continue; + + size_t j; + for (j = i, j++; j < Input::KEY_TOTAL; j++) + { + if ((kdi.grp & keyData[j].grp) == 0 || !*kdi.configField) + continue; + + for (size_t j2 = 0; j2 < KeyFunctionSize; j2 ++) + { + const KeyItem &valj2 = mKey[j].values[j2]; + // Allow for item shortcut and emote keys to overlap + // as well as emote and ignore keys, but no other keys + if (valj2.type != INPUT_UNKNOWN + && vali2.value == valj2.value + && vali2.type == valj2.type) + { + key1 = static_cast<int>(i); + key2 = static_cast<int>(j); + return true; + } + } + } + } + } + return false; +} + +void InputManager::callbackNewKey() +{ + mSetupInput->newKeyCallback(mNewKeyIndex); +} + +bool InputManager::isActionActive(const int index) +{ + if (keyboard.isActionActive(index)) + return true; + if (joystick && joystick->isActionActive(index)) + return true; + return touchManager.isActionActive(index); +} + +KeyFunction &InputManager::getKey(int index) +{ + if (index < 0 || index >= Input::KEY_TOTAL) + index = 0; + return mKey[index]; +} + +std::string InputManager::getKeyStringLong(const int index) const +{ + std::string keyStr; + const KeyFunction &ki = mKey[index]; + + for (size_t i = 0; i < KeyFunctionSize; i ++) + { + const KeyItem &key = ki.values[i]; + std::string str; + if (key.type == INPUT_KEYBOARD) + { + if (key.value >= 0) + { + str = keyboard.getKeyName(key.value); + } + else if (key.value < -1) + { + // TRANSLATORS: long key name. must be short. + str = strprintf(_("key_%d"), -key.value); + } + } + else if (key.type == INPUT_JOYSTICK) + { + // TRANSLATORS: long joystick button name. must be short. + str = strprintf(_("JButton%d"), key.value + 1); + } + if (!str.empty()) + { + if (keyStr.empty()) + keyStr = str; + else + keyStr.append(" ").append(str); + } + } + + if (keyStr.empty()) + { + // TRANSLATORS: unknown long key type + return _("unknown key"); + } + return keyStr; +} + +std::string InputManager::getKeyValueString(const int index) const +{ + std::string keyStr; + const KeyFunction &ki = mKey[index]; + + for (size_t i = 0; i < KeyFunctionSize; i ++) + { + const KeyItem &key = ki.values[i]; + std::string str; + if (key.type == INPUT_KEYBOARD) + { + if (key.value >= 0) + { + str = keyboard.getKeyShortString( + keyboard.getKeyName(key.value)); + } + else if (key.value < -1) + { + // TRANSLATORS: short key name. must be very short. + str = strprintf(_("key_%d"), -key.value); + } + } + else if (key.type == INPUT_JOYSTICK) + { + // TRANSLATORS: short joystick button name. muse be very short + str = strprintf(_("JB%d"), key.value + 1); + } + if (!str.empty()) + { + if (keyStr.empty()) + keyStr = str; + else + keyStr.append(" ").append(str); + } + } + + if (keyStr.empty()) + { + // TRANSLATORS: unknown short key type. must be short + return _("u key"); + } + return keyStr; +} + +std::string InputManager::getKeyValueByName(const std::string &keyName) +{ + const std::map<std::string, int>::const_iterator + it = mNameMap.find(keyName); + + if (it == mNameMap.end()) + return std::string(); + return getKeyValueString((*it).second); +} + +void InputManager::addActionKey(const int action, const int type, + const int val) +{ + if (action < 0 || action >= Input::KEY_TOTAL) + return; + + int idx = -1; + KeyFunction &key = mKey[action]; + for (size_t i = 0; i < KeyFunctionSize; i ++) + { + const KeyItem &val2 = key.values[i]; + if (val2.type == INPUT_UNKNOWN || (val2.type == type + && val2.value == val)) + { + idx = static_cast<int>(i); + break; + } + } + if (idx == -1) + { + for (size_t i = 1; i < KeyFunctionSize; i ++) + { + KeyItem &val1 = key.values[i - 1]; + KeyItem &val2 = key.values[i]; + val1.type = val2.type; + val1.value = val2.value; + } + idx = KeyFunctionSize - 1; + } + + key.values[idx] = KeyItem(type, val); +} + +void InputManager::setNewKey(const SDL_Event &event, const int type) +{ + int val = -1; + if (type == INPUT_KEYBOARD) + val = keyboard.getKeyValueFromEvent(event); + else if (type == INPUT_JOYSTICK && joystick) + val = joystick->getButtonFromEvent(event); + + if (val != -1) + { + addActionKey(mNewKeyIndex, type, val); + update(); + } +} + +void InputManager::unassignKey() +{ + KeyFunction &key = mKey[mNewKeyIndex]; + for (size_t i = 0; i < KeyFunctionSize; i ++) + { + KeyItem &val = key.values[i]; + val.type = INPUT_UNKNOWN; + val.value = -1; + } + update(); +} + +bool InputManager::handleAssignKey(const SDL_Event &event, const int type) +{ + if (setupWindow && setupWindow->isWindowVisible() && + getNewKeyIndex() > Input::KEY_NO_VALUE) + { + setNewKey(event, type); + callbackNewKey(); + setNewKeyIndex(Input::KEY_NO_VALUE); + return true; + } + return false; +} + +bool InputManager::handleEvent(const SDL_Event &event) +{ + switch (event.type) + { + case SDL_KEYDOWN: + { + updateConditionMask(); + if (handleAssignKey(event, INPUT_KEYBOARD)) + return true; + + keyboard.handleActicateKey(event); + // send straight to gui for certain windows + if (quitDialog || TextDialog::isActive() || + NpcPostDialog::isActive()) + { + try + { + if (guiInput) + guiInput->pushInput(event); + if (gui) + gui->handleInput(); + } + catch (const gcn::Exception &e) + { + const char *const err = e.getMessage().c_str(); + logger->log("Warning: guichan input exception: %s", err); + } + return true; + } + break; + } + case SDL_KEYUP: + { + updateConditionMask(); + keyboard.handleDeActicateKey(event); + break; + } + case SDL_JOYBUTTONDOWN: + { + updateConditionMask(); +// joystick.handleActicateButton(event); + if (handleAssignKey(event, INPUT_JOYSTICK)) + return true; + break; + } + case SDL_JOYBUTTONUP: + { + updateConditionMask(); +// joystick.handleDeActicateButton(event); + break; + } +#ifdef ANDROID + case SDL_ACCELEROMETER: + { + break; + } +#endif + default: + break; + } + + try + { + if (guiInput) + guiInput->pushInput(event); + } + catch (const gcn::Exception &e) + { + const char *const err = e.getMessage().c_str(); + logger->log("Warning: guichan input exception: %s", err); + } + if (gui) + { + const bool res = gui->handleInput(); + if (res && event.type == SDL_KEYDOWN) + return true; + } + + switch (event.type) + { + case SDL_KEYDOWN: + if (triggerAction(keyboard.getActionVector(event))) + return true; + break; + + case SDL_JOYBUTTONDOWN: + if (joystick && joystick->validate()) + { + if (triggerAction(joystick->getActionVector(event))) + return true; + } + break; +#ifdef ANDROID + case SDL_ACCELEROMETER: + { + break; + } +#endif + default: + break; + } + + return false; +} + +void InputManager::handleRepeat() const +{ + const int time = tick_time; + keyboard.handleRepeat(time); + if (joystick) + joystick->handleRepeat(time); +} + +void InputManager::updateConditionMask() +{ + mMask = 1; + if (keyboard.isEnabled()) + mMask |= COND_ENABLED; + if ((!chatWindow || !chatWindow->isInputFocused()) && + !NpcDialog::isAnyInputFocused() && + !InventoryWindow::isAnyInputFocused() && + (!tradeWindow || !tradeWindow->isInpupFocused())) + { + mMask |= COND_NOINPUT; + } + + if (!player_node || !player_node->getAway()) + mMask |= COND_NOAWAY; + + if (!setupWindow || !setupWindow->isWindowVisible()) + mMask |= COND_NOSETUP; + + if (Game::instance() && Game::instance()->getValidSpeed()) + mMask |= COND_VALIDSPEED; + + if (gui && !gui->getFocusHandler()->getModalFocused()) + mMask |= COND_NOMODAL; + + const NpcDialog *const dialog = NpcDialog::getActive(); + if (!dialog || !dialog->isTextInputFocused()) + mMask |= COND_NONPCINPUT; + + if (!player_node || !player_node->getDisableGameModifiers()) + mMask |= COND_EMODS; + + if (!isActionActive(Input::KEY_STOP_ATTACK) + && !isActionActive(Input::KEY_UNTARGET)) + { + mMask |= COND_NOTARGET; + } + if (Game::instance()) + mMask |= COND_INGAME; + + if (!player_node || player_node->getFollow().empty()) + mMask |= COND_NOFOLLOW; +} + +bool InputManager::checkKey(const KeyData *const key) const +{ +// logger->log("mask=%d, condition=%d", mMask, key->condition); + if (!key || (key->condition & mMask) != key->condition) + return false; + + return (key->modKeyIndex == Input::KEY_NO_VALUE + || isActionActive(key->modKeyIndex)); +} + +bool InputManager::invokeKey(const KeyData *const key, const int keyNum) +{ + // no validation to keyNum because it validated in caller + + if (checkKey(key)) + { + InputEvent evt(keyNum, mMask); + ActionFuncPtr func = *(keyData[keyNum].action); + if (func && func(evt)) + return true; + } + return false; +} + +void InputManager::executeAction(const int keyNum) +{ + if (keyNum < 0 || keyNum >= Input::KEY_TOTAL) + return; + + InputEvent evt(keyNum, mMask); + ActionFuncPtr func = *(keyData[keyNum].action); + if (func) + func(evt); +} + +void InputManager::updateKeyActionMap(KeyToActionMap &actionMap, + KeyToIdMap &idMap, + KeyTimeMap &keyTimeMap, + const int type) const +{ + actionMap.clear(); + keyTimeMap.clear(); + + for (size_t i = 0; i < Input::KEY_TOTAL; i ++) + { + const KeyFunction &key = mKey[i]; + const KeyData &kd = keyData[i]; + if (kd.action) + { + for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) + { + const KeyItem &ki = key.values[i2]; + if (ki.type == type && ki.value != -1) + actionMap[ki.value].push_back(static_cast<int>(i)); + } + } + if (kd.configField && (kd.grp & Input::GRP_GUICHAN)) + { + for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) + { + const KeyItem &ki = key.values[i2]; + if (ki.type == type && ki.value != -1) + idMap[ki.value] = static_cast<int>(i); + } + } + if (kd.configField && (kd.grp & Input::GRP_REPEAT)) + { + for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) + { + const KeyItem &ki = key.values[i2]; + if (ki.type == type && ki.value != -1) + keyTimeMap[ki.value] = 0; + } + } + } + + keyDataSorter.keys = &keyData[0]; + FOR_EACH (KeyToActionMapIter, it, actionMap) + { + KeysVector *const keys = &it->second; + if (keys && keys->size() > 1) + std::sort(keys->begin(), keys->end(), keyDataSorter); + } +} + +bool InputManager::triggerAction(const KeysVector *const ptrs) +{ + if (!ptrs) + return false; + +// logger->log("ptrs: %d", (int)ptrs.size()); + + FOR_EACHP (KeysVectorCIter, it, ptrs) + { + const int keyNum = *it; + if (keyNum < 0 || keyNum >= Input::KEY_TOTAL) + continue; + + if (invokeKey(&keyData[keyNum], keyNum)) + return true; + } + return false; +} + +int InputManager::getKeyIndex(const int value, const int grp, + const int type) const +{ + for (size_t i = 0; i < Input::KEY_TOTAL; i++) + { + const KeyFunction &key = mKey[i]; + const KeyData &kd = keyData[i]; + for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) + { + const KeyItem &vali2 = key.values[i2]; + if (value == vali2.value && (grp & kd.grp) != 0 + && vali2.type == type) + { + return static_cast<int>(i); + } + } + } + return Input::KEY_NO_VALUE; +} + +int InputManager::getActionByKey(const SDL_Event &event) const +{ + // for now support only keyboard events + if (event.type == SDL_KEYDOWN || event.type == SDL_KEYUP) + { + const int idx = keyboard.getActionId(event); + if (idx >= 0 && checkKey(&keyData[idx])) + return idx; + } + return Input::KEY_NO_VALUE; +} |