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author | Andrei Karas <akaras@inbox.ru> | 2014-01-11 12:24:18 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-01-11 12:24:18 +0300 |
commit | a154e6e99dfc72636770920f497d57c278b96996 (patch) | |
tree | ac56e36ace297bbfae1e60516103b1d23c8c35ba /src/input/inputmanager.cpp | |
parent | 9306c6f2671a89fe84d1eb35d54550e58dd74d49 (diff) | |
download | plus-a154e6e99dfc72636770920f497d57c278b96996.tar.gz plus-a154e6e99dfc72636770920f497d57c278b96996.tar.bz2 plus-a154e6e99dfc72636770920f497d57c278b96996.tar.xz plus-a154e6e99dfc72636770920f497d57c278b96996.zip |
Block moving character by arrow keys in buy/sell dialogs.
Check repeat keys for action condition.
Diffstat (limited to 'src/input/inputmanager.cpp')
-rw-r--r-- | src/input/inputmanager.cpp | 26 |
1 files changed, 21 insertions, 5 deletions
diff --git a/src/input/inputmanager.cpp b/src/input/inputmanager.cpp index 2bc0786fb..383362eed 100644 --- a/src/input/inputmanager.cpp +++ b/src/input/inputmanager.cpp @@ -38,10 +38,12 @@ #include "gui/widgets/tabs/setup_input.h" +#include "gui/windows/buydialog.h" #include "gui/windows/chatwindow.h" #include "gui/windows/inventorywindow.h" #include "gui/windows/npcdialog.h" #include "gui/windows/npcpostdialog.h" +#include "gui/windows/selldialog.h" #include "gui/windows/setup.h" #include "gui/windows/textdialog.h" #include "gui/windows/tradewindow.h" @@ -332,7 +334,18 @@ void InputManager::callbackNewKey() mSetupInput->newKeyCallback(mNewKeyIndex); } -bool InputManager::isActionActive(const int index) +bool InputManager::isActionActive(const int index) const +{ + if (!isActionActive0(index)) + return false; + + const KeyData &key = keyData[index]; + if ((key.condition & mMask) != key.condition) + return false; + return true; +} + +bool InputManager::isActionActive0(const int index) const { if (keyboard.isActionActive(index)) return true; @@ -657,6 +670,9 @@ void InputManager::updateConditionMask() mMask |= COND_NOINPUT; } + if (!BuyDialog::isActive() && !SellDialog::isActive()) + mMask |= COND_NOBUYSELL; + if (!player_node || !player_node->getAway()) mMask |= COND_NOAWAY; @@ -676,8 +692,8 @@ void InputManager::updateConditionMask() if (!player_node || !player_node->getDisableGameModifiers()) mMask |= COND_EMODS; - if (!isActionActive(Input::KEY_STOP_ATTACK) - && !isActionActive(Input::KEY_UNTARGET)) + if (!isActionActive0(Input::KEY_STOP_ATTACK) + && !isActionActive0(Input::KEY_UNTARGET)) { mMask |= COND_NOTARGET; } @@ -690,12 +706,12 @@ void InputManager::updateConditionMask() bool InputManager::checkKey(const KeyData *const key) const { -// logger->log("mask=%d, condition=%d", mMask, key->condition); + logger->log("mask=%d, condition=%d", mMask, key->condition); if (!key || (key->condition & mMask) != key->condition) return false; return (key->modKeyIndex == Input::KEY_NO_VALUE - || isActionActive(key->modKeyIndex)); + || isActionActive0(key->modKeyIndex)); } bool InputManager::invokeKey(const KeyData *const key, const int keyNum) |