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authorAndrei Karas <akaras@inbox.ru>2014-05-18 19:47:28 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-18 19:47:28 +0300
commit7da95c7f4da447876458a0b1a17736b9a2865844 (patch)
tree4b6ac0ab5bc32a11234a5363de95d0cfec8cb7d5 /src/input/inputmanager.cpp
parent515ce6c1413b5e3da131f3e4997abdc39c003a2c (diff)
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Move inputaction into separate file.
Diffstat (limited to 'src/input/inputmanager.cpp')
-rw-r--r--src/input/inputmanager.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/input/inputmanager.cpp b/src/input/inputmanager.cpp
index 27d41e1fd..813880209 100644
--- a/src/input/inputmanager.cpp
+++ b/src/input/inputmanager.cpp
@@ -69,7 +69,7 @@ namespace
InputManager::InputManager() :
mSetupInput(nullptr),
- mNewKeyIndex(Input::KEY_NO_VALUE),
+ mNewKeyIndex(InputAction::NO_VALUE),
mMask(1),
mNameMap()
{
@@ -77,7 +77,7 @@ InputManager::InputManager() :
void InputManager::init()
{
- for (unsigned int i = 0; i < Input::KEY_TOTAL; i++)
+ for (unsigned int i = 0; i < InputAction::TOTAL; i++)
{
KeyFunction &kf = mKey[i];
for (unsigned int f = 0; f < KeyFunctionSize; f ++)
@@ -88,7 +88,7 @@ void InputManager::init()
}
}
- mNewKeyIndex = Input::KEY_NO_VALUE;
+ mNewKeyIndex = InputAction::NO_VALUE;
resetKeys();
retrieve();
@@ -104,7 +104,7 @@ void InputManager::update()
void InputManager::retrieve()
{
- for (int i = 0; i < Input::KEY_TOTAL; i++)
+ for (int i = 0; i < InputAction::TOTAL; i++)
{
#ifdef USE_SDL2
const std::string cf = std::string("sdl2") + keyData[i].configField;
@@ -159,7 +159,7 @@ void InputManager::retrieve()
void InputManager::store() const
{
- for (int i = 0; i < Input::KEY_TOTAL; i++)
+ for (int i = 0; i < InputAction::TOTAL; i++)
{
#ifdef USE_SDL2
const std::string cf = std::string("sdl2") + keyData[i].configField;
@@ -241,13 +241,13 @@ void InputManager::resetKey(const int i)
void InputManager::resetKeys()
{
- for (int i = 0; i < Input::KEY_TOTAL; i++)
+ for (int i = 0; i < InputAction::TOTAL; i++)
resetKey(i);
}
void InputManager::makeDefault(const int i)
{
- if (i >= 0 && i < Input::KEY_TOTAL)
+ if (i >= 0 && i < InputAction::TOTAL)
{
resetKey(i);
update();
@@ -260,7 +260,7 @@ bool InputManager::hasConflicts(int &restrict key1, int &restrict key2) const
* No need to parse the square matrix: only check one triangle
* that's enough to detect conflicts
*/
- for (int i = 0; i < Input::KEY_TOTAL; i++)
+ for (int i = 0; i < InputAction::TOTAL; i++)
{
const KeyData &kdi = keyData[i];
if (!*kdi.configField)
@@ -270,11 +270,11 @@ bool InputManager::hasConflicts(int &restrict key1, int &restrict key2) const
for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++)
{
const KeyItem &vali2 = ki.values[i2];
- if (vali2.value == Input::KEY_NO_VALUE)
+ if (vali2.value == InputAction::NO_VALUE)
continue;
size_t j;
- for (j = i, j++; j < Input::KEY_TOTAL; j++)
+ for (j = i, j++; j < InputAction::TOTAL; j++)
{
if ((kdi.grp & keyData[j].grp) == 0 || !*kdi.configField)
continue;
@@ -328,7 +328,7 @@ bool InputManager::isActionActive0(const int index)
KeyFunction &InputManager::getKey(int index)
{
- if (index < 0 || index >= Input::KEY_TOTAL)
+ if (index < 0 || index >= InputAction::TOTAL)
index = 0;
return mKey[index];
}
@@ -433,7 +433,7 @@ std::string InputManager::getKeyValueByName(const std::string &keyName)
void InputManager::addActionKey(const int action, const int type,
const int val)
{
- if (action < 0 || action >= Input::KEY_TOTAL)
+ if (action < 0 || action >= InputAction::TOTAL)
return;
int idx = -1;
@@ -493,11 +493,11 @@ void InputManager::unassignKey()
bool InputManager::handleAssignKey(const SDL_Event &event, const int type)
{
if (setupWindow && setupWindow->isWindowVisible() &&
- getNewKeyIndex() > Input::KEY_NO_VALUE)
+ getNewKeyIndex() > InputAction::NO_VALUE)
{
setNewKey(event, type);
callbackNewKey();
- setNewKeyIndex(Input::KEY_NO_VALUE);
+ setNewKeyIndex(InputAction::NO_VALUE);
return true;
}
return false;
@@ -654,8 +654,8 @@ void InputManager::updateConditionMask()
if (!player_node || !player_node->getDisableGameModifiers())
mMask |= InputCondition::EMODS;
- if (!isActionActive0(Input::KEY_STOP_ATTACK)
- && !isActionActive0(Input::KEY_UNTARGET))
+ if (!isActionActive0(InputAction::STOP_ATTACK)
+ && !isActionActive0(InputAction::UNTARGET))
{
mMask |= InputCondition::NOTARGET;
}
@@ -672,7 +672,7 @@ bool InputManager::checkKey(const KeyData *const key) const
if (!key || (key->condition & mMask) != key->condition)
return false;
- return (key->modKeyIndex == Input::KEY_NO_VALUE
+ return (key->modKeyIndex == InputAction::NO_VALUE
|| isActionActive0(key->modKeyIndex));
}
@@ -692,7 +692,7 @@ bool InputManager::invokeKey(const KeyData *const key, const int keyNum)
void InputManager::executeAction(const int keyNum)
{
- if (keyNum < 0 || keyNum >= Input::KEY_TOTAL)
+ if (keyNum < 0 || keyNum >= InputAction::TOTAL)
return;
InputEvent evt(keyNum, mMask);
@@ -709,7 +709,7 @@ void InputManager::updateKeyActionMap(KeyToActionMap &actionMap,
actionMap.clear();
keyTimeMap.clear();
- for (size_t i = 0; i < Input::KEY_TOTAL; i ++)
+ for (size_t i = 0; i < InputAction::TOTAL; i ++)
{
const KeyFunction &key = mKey[i];
const KeyData &kd = keyData[i];
@@ -761,7 +761,7 @@ bool InputManager::triggerAction(const KeysVector *const ptrs)
FOR_EACHP (KeysVectorCIter, it, ptrs)
{
const int keyNum = *it;
- if (keyNum < 0 || keyNum >= Input::KEY_TOTAL)
+ if (keyNum < 0 || keyNum >= InputAction::TOTAL)
continue;
if (invokeKey(&keyData[keyNum], keyNum))
@@ -773,7 +773,7 @@ bool InputManager::triggerAction(const KeysVector *const ptrs)
int InputManager::getKeyIndex(const int value, const int grp,
const int type) const
{
- for (size_t i = 0; i < Input::KEY_TOTAL; i++)
+ for (size_t i = 0; i < InputAction::TOTAL; i++)
{
const KeyFunction &key = mKey[i];
const KeyData &kd = keyData[i];
@@ -787,7 +787,7 @@ int InputManager::getKeyIndex(const int value, const int grp,
}
}
}
- return Input::KEY_NO_VALUE;
+ return InputAction::NO_VALUE;
}
int InputManager::getActionByKey(const SDL_Event &event) const
@@ -799,5 +799,5 @@ int InputManager::getActionByKey(const SDL_Event &event) const
if (idx >= 0 && checkKey(&keyData[idx]))
return idx;
}
- return Input::KEY_NO_VALUE;
+ return InputAction::NO_VALUE;
}