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authorAndrei Karas <akaras@inbox.ru>2012-11-09 01:53:40 +0300
committerAndrei Karas <akaras@inbox.ru>2012-11-12 18:54:58 +0300
commit363223352ee9c4c7c1d65e49cf48b38b538abaf2 (patch)
treefd43f37cdcbe02083ef66fdd54baca3f0c709f0b /src/guichan/gui.cpp
parent9d66ae92ac714b4a4b21e588a3e2d481c352cd60 (diff)
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Moving Android on screen keyboard button from SDL to ManaPlus.
Also add basic functions for handling other on screen buttons.
Diffstat (limited to 'src/guichan/gui.cpp')
-rw-r--r--src/guichan/gui.cpp33
1 files changed, 0 insertions, 33 deletions
diff --git a/src/guichan/gui.cpp b/src/guichan/gui.cpp
index ed4417650..f77a121d3 100644
--- a/src/guichan/gui.cpp
+++ b/src/guichan/gui.cpp
@@ -161,39 +161,6 @@ namespace gcn
void Gui::handleMouseInput()
{
- BLOCK_START("Gui::handleMouseInput")
- while (!mInput->isMouseQueueEmpty())
- {
- const MouseInput mouseInput = mInput->dequeueMouseInput();
-
- // Save the current mouse state. It will be needed if modal focus
- // changes or modal mouse input focus changes.
- mLastMouseX = mouseInput.getX();
- mLastMouseY = mouseInput.getY();
-
- switch (mouseInput.getType())
- {
- case MouseInput::PRESSED:
- handleMousePressed(mouseInput);
- break;
- case MouseInput::RELEASED:
- handleMouseReleased(mouseInput);
- break;
- case MouseInput::MOVED:
- handleMouseMoved(mouseInput);
- break;
- case MouseInput::WHEEL_MOVED_DOWN:
- handleMouseWheelMovedDown(mouseInput);
- break;
- case MouseInput::WHEEL_MOVED_UP:
- handleMouseWheelMovedUp(mouseInput);
- break;
- default:
- throw GCN_EXCEPTION("Unknown mouse input type.");
- break;
- }
- }
- BLOCK_END("Gui::handleMouseInput")
}
void Gui::handleKeyInput()