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author | Andrei Karas <akaras@inbox.ru> | 2011-03-29 21:50:18 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-03-29 21:50:18 +0300 |
commit | 533bcb7fac2833dc40dcee3d389324477e109c2e (patch) | |
tree | 10768a0915ab25a831f69ff1beb8c870c97e87e8 /src/gui | |
parent | d43b5636770b984d68cb2d742fb845dce147915e (diff) | |
download | plus-533bcb7fac2833dc40dcee3d389324477e109c2e.tar.gz plus-533bcb7fac2833dc40dcee3d389324477e109c2e.tar.bz2 plus-533bcb7fac2833dc40dcee3d389324477e109c2e.tar.xz plus-533bcb7fac2833dc40dcee3d389324477e109c2e.zip |
Add new lines to translation and rebuild translation again.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/statuspopup.cpp | 2 | ||||
-rw-r--r-- | src/gui/statuswindow.cpp | 136 | ||||
-rw-r--r-- | src/gui/statuswindow.h | 2 |
3 files changed, 78 insertions, 62 deletions
diff --git a/src/gui/statuspopup.cpp b/src/gui/statuspopup.cpp index f39e253cc..82416b1d9 100644 --- a/src/gui/statuspopup.cpp +++ b/src/gui/statuspopup.cpp @@ -211,7 +211,7 @@ void StatusPopup::updateLabels() break; case 4: - setLabelText(mMoveType, _("d) double normal + crazy"), + setLabelText(mMoveType, _("(d) double normal + crazy"), keyboard.KEY_INVERT_DIRECTION); break; diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp index 340300b25..19ec14a50 100644 --- a/src/gui/statuswindow.cpp +++ b/src/gui/statuswindow.cpp @@ -606,6 +606,18 @@ void StatusWindow::updateInvSlotsBar(ProgressBar *bar) bar->setText(strprintf("%d", usedSlots)); } +std::string StatusWindow::translateLetter(char* letters) +{ + char buf[2]; + char *str = gettext(letters); + if (strlen(str) != 3) + return letters; + + buf[0] = str[1]; + buf[1] = 0; + return std::string(buf); +} + void StatusWindow::updateStatusBar(ProgressBar *bar, bool percent _UNUSED_) { if (!player_node || !viewport) @@ -616,22 +628,22 @@ void StatusWindow::updateStatusBar(ProgressBar *bar, bool percent _UNUSED_) switch (player_node->getInvertDirection()) { case 0: - str = "D"; + str = translateLetter(N_("(D)")); break; case 1: - str = "I"; + str = translateLetter(N_("(I)")); break; case 2: - str = "c"; + str = translateLetter(N_("(c)")); break; case 3: - str = "C"; + str = translateLetter(N_("(C)")); break; case 4: - str = "d"; + str = translateLetter(N_("(d)")); break; default: - str = "?"; + str = translateLetter(N_("(?)")); break; } @@ -642,10 +654,10 @@ void StatusWindow::updateStatusBar(ProgressBar *bar, bool percent _UNUSED_) switch (player_node->getCrazyMoveType()) { case 10: - str += "a"; + str += translateLetter(N_("(a)")); break; default: - str += "?"; + str += translateLetter(N_("(?)")); break; } } @@ -653,47 +665,47 @@ void StatusWindow::updateStatusBar(ProgressBar *bar, bool percent _UNUSED_) switch (player_node->getMoveToTargetType()) { case 0: - str += "0"; + str += translateLetter(N_("(0)")); break; case 1: - str += "1"; + str += translateLetter(N_("(1)")); break; case 2: - str += "2"; + str += translateLetter(N_("(2)")); break; case 3: - str += "3"; + str += translateLetter(N_("(3)")); break; case 4: - str += "5"; + str += translateLetter(N_("(5)")); break; case 5: - str += "7"; + str += translateLetter(N_("(7)")); break; case 6: - str += "A"; + str += translateLetter(N_("(A)")); break; default: - str += "?"; + str += translateLetter(N_("(?)")); break; } switch (player_node->getFollowMode()) { case 0: - str += "D"; + str += translateLetter(N_("(D)")); break; case 1: - str += "R"; + str += translateLetter(N_("(R)")); break; case 2: - str += "M"; + str += translateLetter(N_("(M)")); break; case 3: - str += "P"; + str += translateLetter(N_("(P)")); break; default: - str += "?"; + str += translateLetter(N_("(?)")); break; } @@ -701,57 +713,57 @@ void StatusWindow::updateStatusBar(ProgressBar *bar, bool percent _UNUSED_) switch (player_node->getAttackWeaponType()) { case 1: - str += "D"; + str += translateLetter(N_("(D)")); break; case 2: - str += "s"; + str += translateLetter(N_("(s)")); break; case 3: - str += "S"; + str += translateLetter(N_("(S)")); break; default: - str += "?"; + str += translateLetter(N_("(?)")); break; } switch (player_node->getAttackType()) { case 0: - str += "D"; + str += translateLetter(N_("(D)")); break; case 1: - str += "G"; + str += translateLetter(N_("(G)")); break; case 2: - str += "A"; + str += translateLetter(N_("(A)")); break; case 3: - str += "d"; + str += translateLetter(N_("(d)")); break; default: - str += "?"; + str += translateLetter(N_("(?)")); break; } switch (player_node->getMagicAttackType()) { case 0: - str += "f"; + str += translateLetter(N_("(f)")); break; case 1: - str += "c"; + str += translateLetter(N_("(c)")); break; case 2: - str += "I"; + str += translateLetter(N_("(I)")); break; case 3: - str += "F"; + str += translateLetter(N_("(F)")); break; case 4: - str += "U"; + str += translateLetter(N_("(U)")); break; default: - str += "?"; + str += translateLetter(N_("(?)")); break; } @@ -760,95 +772,97 @@ void StatusWindow::updateStatusBar(ProgressBar *bar, bool percent _UNUSED_) switch (player_node->getPickUpType()) { case 0: - str += "S"; + str += translateLetter(N_("(S)")); break; case 1: - str += "D"; + str += translateLetter(N_("(D)")); break; case 2: - str += "F"; + str += translateLetter(N_("(F)")); break; case 3: - str += "3"; + str += translateLetter(N_("(3)")); break; case 4: - str += "g"; + str += translateLetter(N_("(g)")); break; case 5: - str += "G"; + str += translateLetter(N_("(G)")); break; case 6: - str += "A"; + str += translateLetter(N_("(A)")); break; default: - str += "?"; + str += translateLetter(N_("(?)")); break; } + str += " "; switch (viewport->getDebugPath()) { case 0: - str += " N"; + str += translateLetter(N_("(N)")); break; case 1: - str += " D"; + str += translateLetter(N_("(D)")); break; case 2: - str += " u"; + str += translateLetter(N_("(u)")); break; case 3: - str += " U"; + str += translateLetter(N_("(U)")); break; case 4: - str += " e"; + str += translateLetter(N_("(e)")); break; case 5: - str += " b"; + str += translateLetter(N_("(b)")); break; default: - str += " ?"; + str += translateLetter(N_("(?)")); break; } + str += " "; switch (player_node->getImitationMode()) { case 0: - str += " D"; + str += translateLetter(N_("(D)")); break; case 1: - str += " O"; + str += translateLetter(N_("(O)")); break; default: - str += " ?"; + str += translateLetter(N_("(?)")); break; } switch (viewport->getCameraMode()) { case 0: - str += "G"; + str += translateLetter(N_("(G)")); break; case 1: - str += "F"; + str += translateLetter(N_("(F)")); break; case 2: - str += "D"; + str += translateLetter(N_("(D)")); break; default: - str += "?"; + str += translateLetter(N_("(?)")); break; } switch (player_node->getAwayMode()) { case 0: - str += "O"; + str += translateLetter(N_("(O)")); break; case 1: - str += "A"; + str += translateLetter(N_("(A)")); break; default: - str += "?"; + str += translateLetter(N_("(?)")); break; } diff --git a/src/gui/statuswindow.h b/src/gui/statuswindow.h index a67ed5d06..f9837ba26 100644 --- a/src/gui/statuswindow.h +++ b/src/gui/statuswindow.h @@ -78,6 +78,8 @@ class StatusWindow : public Window, public Mana::Listener bool percent = true); private: + static std::string translateLetter(char* letters); + /** * Status Part */ |