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authorAndrei Karas <akaras@inbox.ru>2014-07-21 13:24:00 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-21 13:24:00 +0300
commit623c0127e4ad5170e9ee003475ed566cec55cfeb (patch)
tree269181626445874223a4b450ea65d6dbc46fb3c3 /src/gui/windows
parent684e041568932a651aaeb09a1247f42860871a59 (diff)
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move "change attack weapon type" option into gamemodifiers.
Diffstat (limited to 'src/gui/windows')
-rw-r--r--src/gui/windows/statuswindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index f85c77b7e..718234814 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -647,7 +647,7 @@ void StatusWindow::updateStatusBar(ProgressBar *const bar,
.append(translateLetter2(modifiers->getMoveToTargetTypeString()))
.append(translateLetter2(modifiers->getFollowModeString()))
.append(" ").append(translateLetter2(
- player_node->getAttackWeaponTypeString()))
+ modifiers->getAttackWeaponTypeString()))
.append(translateLetter2(player_node->getAttackTypeString()))
.append(translateLetter2(player_node->getMagicAttackString()))
.append(translateLetter2(player_node->getPvpAttackString()))