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authorAndrei Karas <akaras@inbox.ru>2014-07-21 23:33:48 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-21 23:33:48 +0300
commit90bfc776dc4975c523c4c35fb0778cd9b77dc164 (patch)
treed7fdd90433077b20d847ee39de8a05d33509fcd3 /src/gui/windows
parentc544a5ebb53d51fa98392188d2b44dc6ec27c390 (diff)
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move "change pvp attack type" option into gamemodifiers.
Diffstat (limited to 'src/gui/windows')
-rw-r--r--src/gui/windows/statuswindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index 27e47e1ad..aee371f9e 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -650,7 +650,7 @@ void StatusWindow::updateStatusBar(ProgressBar *const bar,
modifiers->getAttackWeaponTypeString()))
.append(translateLetter2(modifiers->getAttackTypeString()))
.append(translateLetter2(modifiers->getMagicAttackString()))
- .append(translateLetter2(player_node->getPvpAttackString()))
+ .append(translateLetter2(modifiers->getPvpAttackTypeString()))
.append(" ").append(translateLetter2(
modifiers->getQuickDropCounterString()))
.append(translateLetter2(modifiers->getPickUpTypeString()))