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authorAndrei Karas <akaras@inbox.ru>2015-11-09 17:24:11 +0300
committerAndrei Karas <akaras@inbox.ru>2015-11-09 17:24:11 +0300
commit59b7218021ab3456fc899ba0efffea35a6643de6 (patch)
treea0bcaa47c0d74d8cfb3f93ae791cec1bc83cb392 /src/gui/windows
parentd9c2fc9b34fbb291b4d42bb1070fdff07cd56914 (diff)
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Add support for ground skills.
Diffstat (limited to 'src/gui/windows')
-rw-r--r--src/gui/windows/skilldialog.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index 58a9292ae..bf317b8cd 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -708,6 +708,16 @@ void SkillDialog::useSkill(const SkillInfo *const info,
break;
case SkillType::Ground:
+ {
+ int x = 0;
+ int y = 0;
+ viewport->getMouseTile(x, y);
+ skillHandler->usePos(info->id,
+ info->level,
+ x, y);
+ break;
+ }
+
case SkillType::TargetTrap:
// for now unused
break;